Were
From War Thread
Weres are creatures who have the abilty to change shape.
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General Description
Weres can change shape and despite legends, normally they are no more nor any less vunerable than any other creatures to any normal method of dealing injurys The difference comes in when they go feral. At the full moon weres are actually at their weakest, and become trapped in a single form. What happened is that those who were not cautious enough went into a feral state, in order to defend themselves. And this is how the legends were born.
Types of weres
There are four main types of weres in existence. Though each can have a certain amount of subdivison.
Were forms
Weres in theory can have up to five forms- human, minor breed, half-, -kin, animal But in reality can only have at maximum four which is a rarity in itself. All weres have a human form. (That's why they're weres....)
From War Thread
Weres almost always have three forms of which the most usual pattern is(human, -kin, animal) Alternates can be found to this distribution.The next most common group are those weres with two forms. Human and (half, kin or animal)The rarest is as mentioned the four distribution, which can be any mix including human. but only one or two weres in a generation have it...
Being a were requires both a magical and a genetic component which makes duplicating them impossible. However it can be inherited, though not always...
Triggering
Certain weres need to be triggered before the switch. There are the two obvious methods out of legend, moon and infliction.There are to less legendary but now better known methods. Any forced TF will trigger a were.
Feral
The Feral state of were is not to be confused with the feral state of kin despite the similarities between the two states. For thougn kin find there version of feral a blessing, the weres is muach stornger, and therefore effectively a curse. In the Tigerkine you have