Magic

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The world after [[The Great Fall]] allowed magic to return to the world. Here is some of the magics that developed as a result.
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==Types of Magic==
==Types of Magic==
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;[[Yogamancy]] :The most commonly known magic, due to it's longevity (predating [[The Great Fall]]) and it's sponsorship by one of the world's current superpowers ([[Gal-Zabor]]). The unfortunate side effect being that many non-magic users associate magic with death-arts, creating great fear and prejudice. Yogamantic magic is one of the two types of magic a person can have a born affinity for. The power for Yogamancy is mostly drawn from [[Sanje]].
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;[[Bastian Magic|Bastian]] :In order to gain magic from [[Bast]] something must be sacrifice, though it is NOT considered destructive by its users. Bast magic uses the converted energy of one into another; just like in nature, every species on the earth requires to eat or kill another in order to grow itself (even herbivores must eat plants). This represents natures strength and survival, converting one energy to another.
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;[[Clerical Magic|Clerical]] :Clerical magic is usually bestowed upon a person by another being. The most common types of clerical mages are priests, who receive their magic from their [[deity|deities]]. Other types of clerical mages are similar to a wizard and apprentice; a highly powerful magic user grants a small portion of their magic to another and, like a seed, that small bit of magic grows until the recipient is able to sustain their magic level on their own.
;[[Gaiamancy]] :Sometimes seen as clerical (but different), Gaiamantic magic focuses on life and living things. Commonly used for healing and reparative spells, gaiamantic mages can effectively wield all the powers of the Earth with enough training. Most never achieve a high enough level of power to do more than occasionally summon rain and be a wicked effective healer, however. Gaiamantic magic is the other of the two types of magic a person can have a born affinity for. The power for Gaiamancy is mostly drawn from [[Gaia]].
;[[Gaiamancy]] :Sometimes seen as clerical (but different), Gaiamantic magic focuses on life and living things. Commonly used for healing and reparative spells, gaiamantic mages can effectively wield all the powers of the Earth with enough training. Most never achieve a high enough level of power to do more than occasionally summon rain and be a wicked effective healer, however. Gaiamantic magic is the other of the two types of magic a person can have a born affinity for. The power for Gaiamancy is mostly drawn from [[Gaia]].
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;[[Bastian Magic|Bastian]] :In order to gain magic from [[Bast]] something must be sacrifice, though it is NOT considered destructive by its users. Bast magic uses the converted energy of one into another; just like in nature, every species on the earth requires to eat or kill another in order to grow itself (even herbivores must eat plants). This represents natures strength and survival, converting one energy to another.
 
;[[Junker Magic|Junker]] : Junkers deal strictly with technology making it do things that it just plain shouldn't be able to do. While initially limited (i.e. - the creation of simple items) Junkers can build immense moving structures, called Mechs, with great power. Junker casting methods vary between the casters, but they all must deal with Tech spirits. (See [[Bruce]] and [[Junkerworld]]).
;[[Junker Magic|Junker]] : Junkers deal strictly with technology making it do things that it just plain shouldn't be able to do. While initially limited (i.e. - the creation of simple items) Junkers can build immense moving structures, called Mechs, with great power. Junker casting methods vary between the casters, but they all must deal with Tech spirits. (See [[Bruce]] and [[Junkerworld]]).
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;[[Katabaticy]]
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(Can someone workout the best notes for it please. Squato.)
;[[Technomancy]] :Technomancers are actually natively powerful in some form of magic, such as Gaiamancy or Clerical, who also have an affinity for technology, making them capable of infusing mechanical and electrical creations with some form of magic.
;[[Technomancy]] :Technomancers are actually natively powerful in some form of magic, such as Gaiamancy or Clerical, who also have an affinity for technology, making them capable of infusing mechanical and electrical creations with some form of magic.
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;[[Clerical Magic|Clerical]] :Clerical magic is usually bestowed upon a person by another being. The most common types of clerical mages are priests, who receive their magic from their [[deity|deities]]. Other types of clerical mages are similar to a wizard and apprentice; a highly powerful magic user grants a small portion of their magic to another and, like a seed, that small bit of magic grows until the recipient is able to sustain their magic level on their own.
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;[[Yogamancy]] :The most commonly known magic, due to it's longevity (predating [[The Great Fall]]) and it's sponsorship by one of the world's current superpowers ([[Gal-Zabor]]). The unfortunate side effect being that many non-magic users associate magic with death-arts, creating great fear and prejudice. Yogamantic magic is one of the two types of magic a person can have a born affinity for. The power for Yogamancy is mostly drawn from [[Sanje]].
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==See Also==
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[[Human]]
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[[Kin]]

Revision as of 18:26, 29 August 2006

The world after The Great Fall allowed magic to return to the world. Here is some of the magics that developed as a result.

Types of Magic

Bastian 
In order to gain magic from Bast something must be sacrifice, though it is NOT considered destructive by its users. Bast magic uses the converted energy of one into another; just like in nature, every species on the earth requires to eat or kill another in order to grow itself (even herbivores must eat plants). This represents natures strength and survival, converting one energy to another.
Clerical 
Clerical magic is usually bestowed upon a person by another being. The most common types of clerical mages are priests, who receive their magic from their deities. Other types of clerical mages are similar to a wizard and apprentice; a highly powerful magic user grants a small portion of their magic to another and, like a seed, that small bit of magic grows until the recipient is able to sustain their magic level on their own.
Gaiamancy 
Sometimes seen as clerical (but different), Gaiamantic magic focuses on life and living things. Commonly used for healing and reparative spells, gaiamantic mages can effectively wield all the powers of the Earth with enough training. Most never achieve a high enough level of power to do more than occasionally summon rain and be a wicked effective healer, however. Gaiamantic magic is the other of the two types of magic a person can have a born affinity for. The power for Gaiamancy is mostly drawn from Gaia.
Junker 
Junkers deal strictly with technology making it do things that it just plain shouldn't be able to do. While initially limited (i.e. - the creation of simple items) Junkers can build immense moving structures, called Mechs, with great power. Junker casting methods vary between the casters, but they all must deal with Tech spirits. (See Bruce and Junkerworld).
Katabaticy

(Can someone workout the best notes for it please. Squato.)

Technomancy 
Technomancers are actually natively powerful in some form of magic, such as Gaiamancy or Clerical, who also have an affinity for technology, making them capable of infusing mechanical and electrical creations with some form of magic.
Yogamancy 
The most commonly known magic, due to it's longevity (predating The Great Fall) and it's sponsorship by one of the world's current superpowers (Gal-Zabor). The unfortunate side effect being that many non-magic users associate magic with death-arts, creating great fear and prejudice. Yogamantic magic is one of the two types of magic a person can have a born affinity for. The power for Yogamancy is mostly drawn from Sanje.

See Also

Human

Kin

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