Were

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==General Description==
==General Description==
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Normally they are no more nor any less vunerable than any other ccreatures to any normal method of dealing injurys The difference comes in when they go feral. No were would willingly go feral since in this they are intellect slaved to instinct assuming they keep their intellect, and they might well never come out.. and so they fear it despite the advantages it in theory gives. They regenerate rapidly, healing from nearly any wound. However silver becomes a virulent contact poison in the feral state. And Belladona/Aconite/Monkshood is no less effective than normal.
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Weres can change shape and despite legends, normally they are no more nor any less vunerable than any other creatures to any normal method of dealing injuries The difference comes in when they go [[feral weres|feral]]. At the full moon weres are actually at their weakest, and become trapped in a single form. What happened is that those who were not cautious enough went into a feral state, in order to defend themselves. And this is how the legends were born. This is also why that form is known as the mooncurse.
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At the full moon weres are actually at their weakest, and become trapped in a single form. What happened is that those who were not cautious enough went into a feral state, in order to defend themselves. And this is how the legends were born.
 
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Weres in theory can have up to five forms- human, minor breed, half-, -kin, animal But in reality can only have at maximum four which is a rarity in itself.
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Being a were requires both a magical and a genetic component which makes duplicating them impossible. However it can be inherited, though not always...
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All weres have a human form. (That's why they're weres....)
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==Types of weres==
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Weres almost always have three forms of which the most usual pattern is(human, -kin, animal) Alternates can be found to this distribution.
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There are four main [[were-types|types]] of weres in existence. Though each can have a certain amount of subdivison.
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The next most common group are those weres with two forms. Human and (half, kin or animal)
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===Were-"Ferret"===
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The rarest is as mentioned the four distribution, which can be any mix including human. but only one or two weres in a generation have it...
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A more accurate description is were-mustelid. This means there is a large range of them. While most were-mustilids are calm an unlikely to go feral, they also have the subspecies of ere most likely to. This is something every sentinent weremustelid worries about. What if they produce a wolverine cub?
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Being a were requires both a magical and a genetic component which makes duplicating them impossible. However it can be inherited, though not always...
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===Were-Squirrel===
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==Types of weres==
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There
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These are fairly raare and ironically have a tendency to be male. However they are in no way sex-mad, and tend to be somewhat shy. And like most weres have varying sub-form. Red, Grey and Flying.
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==Triggering weres==
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===Were-Cat===
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Certain weres need to be triggered before the switch. There are the two obvious methods out of legend, moon and infliction.
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Were-Cats believe they are suffering from a curse ever since a goddess got in a snit when they rejected her. A fair few were-cats enjoyed the catkin life, and live hidden lives in Felina. Those who have different were-dorms tend to be in Elled.
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'''Moon''': If you have a mooncurse which is different to the form you are in you will be forced to change into your moon-curse form, unless you have taken the right dose of deadly nightshade, or had it suppressed when you were young. It is harder to supress as you are older or after the change because you need more of the active element in deadly nightshade to suppress the change.
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===Were-Wolf===
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'''Infliction''': This is not so much inflction as triggering. It requires quite a remarkable set of circumstances but it does happen. The were must be of the same type (A were-ferret could trigger a were-skunk, but not a were-cat). The triggering were must also be feral and have the same mooncurse. This overrides suppression by deadly nightshade
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Werewolves are the second most likely to go feral, even so most understand than dangers and work to prevent it. Unlike most weres there are no real gradation between subspecies since the same pressures have not applied to them.
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'''Parental trigger''': This in Elled has become the most common method A parent uses a small amount of magic to charge their offsprings  blood. This enables the transformation  to take place in a controlled way. Not as much magic is need as for infliction though
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==Were forms==
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Weres in theory can have up to [[were forms|five forms]]- human, minor breed, half-, -kin, animal But in reality can only have at maximum four which is a rarity in itself. All weres have a human form. (That's why they're weres....)
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'''Technical triggering''': If a were is changed out of the shape they have they spring back to their mooncurse form. Not many are missed but some are.
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Weres almost always have three forms of which the most usual pattern is(human, -kin, animal) Alternates can be found to this distribution.The next most common group are those weres with two forms. Human and (half, kin or animal)The rarest is as mentioned the four distribution, which can be any mix including human. but only one or two weres in a generation have it...
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Ironically [[Jane Stewart]] triggered herself by using Bastian magic which acted as a combination of infliction and parental triggering.
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==Triggering ==
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==Feral Risk==
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Certain weres need to be [[were triggering|triggered]] before the switch. There are the two obvious methods out of legend, moon and infliction. There are less legendary but now better known methods, in example, any forced TF will trigger a were.
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The likelyhood of weres going feral in increasing order starting at the least likely
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==Feral==
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*human Mooncurse (almost never)
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The [[feral weres|Feral]] state of were is not to be confused with the feral state of kin despite the similarities between the two states. For thougn kin find there version of feral a blessing, the weres is muach stronger, and therefore effectively a curse. In the Tigerkin you have those who are at the balance between blessing and curse, and it is easy to fall off the wrong way. (See [[Amilia]].)
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*most were-mustelids (sister stealing fiance, who said he'd never date a skunk)
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*were-squirrels
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*were-cats
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*were-wolfs
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*were-wolverines (Shadow just has to fall the wrong way)
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Current revision as of 01:48, 25 August 2006

Weres are creatures who have the abilty to change shape.

Contents

General Description

Weres can change shape and despite legends, normally they are no more nor any less vunerable than any other creatures to any normal method of dealing injuries The difference comes in when they go feral. At the full moon weres are actually at their weakest, and become trapped in a single form. What happened is that those who were not cautious enough went into a feral state, in order to defend themselves. And this is how the legends were born. This is also why that form is known as the mooncurse.


Being a were requires both a magical and a genetic component which makes duplicating them impossible. However it can be inherited, though not always...

Types of weres

There are four main types of weres in existence. Though each can have a certain amount of subdivison.

Were-"Ferret"

A more accurate description is were-mustelid. This means there is a large range of them. While most were-mustilids are calm an unlikely to go feral, they also have the subspecies of ere most likely to. This is something every sentinent weremustelid worries about. What if they produce a wolverine cub?

Were-Squirrel

These are fairly raare and ironically have a tendency to be male. However they are in no way sex-mad, and tend to be somewhat shy. And like most weres have varying sub-form. Red, Grey and Flying.

Were-Cat

Were-Cats believe they are suffering from a curse ever since a goddess got in a snit when they rejected her. A fair few were-cats enjoyed the catkin life, and live hidden lives in Felina. Those who have different were-dorms tend to be in Elled.

Were-Wolf

Werewolves are the second most likely to go feral, even so most understand than dangers and work to prevent it. Unlike most weres there are no real gradation between subspecies since the same pressures have not applied to them.

Were forms

Weres in theory can have up to five forms- human, minor breed, half-, -kin, animal But in reality can only have at maximum four which is a rarity in itself. All weres have a human form. (That's why they're weres....)

Weres almost always have three forms of which the most usual pattern is(human, -kin, animal) Alternates can be found to this distribution.The next most common group are those weres with two forms. Human and (half, kin or animal)The rarest is as mentioned the four distribution, which can be any mix including human. but only one or two weres in a generation have it...

Triggering

Certain weres need to be triggered before the switch. There are the two obvious methods out of legend, moon and infliction. There are less legendary but now better known methods, in example, any forced TF will trigger a were.

Feral

The Feral state of were is not to be confused with the feral state of kin despite the similarities between the two states. For thougn kin find there version of feral a blessing, the weres is muach stronger, and therefore effectively a curse. In the Tigerkin you have those who are at the balance between blessing and curse, and it is easy to fall off the wrong way. (See Amilia.)

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