Public debates
From War Thread
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Ssnikt: Ummm.....large...bug things? Hard carapace....mandibles and nasty biting...they're squishy past the carapace? (I have next to no clue, ask Vor) | Ssnikt: Ummm.....large...bug things? Hard carapace....mandibles and nasty biting...they're squishy past the carapace? (I have next to no clue, ask Vor) | ||
- | Squirrelkin: Quick, athletic, good at thinking on their feet, very good climbers and jumpers. Disadvantages: | + | Squirrelkin: Quick, athletic, good at thinking on their feet, very good climbers and jumpers. Disadvantages: majority of race are female, so they're really horny >.> |
Angels: ....you can fly! other then that i can see them kinda following the humans model. | Angels: ....you can fly! other then that i can see them kinda following the humans model. | ||
this is all done by Mystic. | this is all done by Mystic. |
Current revision as of 06:15, 22 October 2007
Contents |
Summery
This is the debate section I've opened up to get the players a little more interacted than just making posts in the thread itself. This is meant to keep everyone on the same level, and make sure you know your voice is actually being heard. It's also a handy way for me to easy my work burden slightly. Mwah.
Rules and Guidelines
- To post your comment, move the post before it down, and then post yours. It's easier just to read from the bottom up in a Wiki.
- Keep it clean and no hitting below the belt. She's a given and we're all pretty civil so I shouldn't need to say this but you never know.
- Keep things on topic. A discussion about a new tank shouldn't break down to a heated discussion about properties of metals or about the long history of war machines.
- Set silliness to the maximum of moderate. I don't mind silliness, but it can get annoying in a real discussion, and it will be certainly less tolerated by the people who take this seriously. Safe silliness keeps flames low.
- If you simply must buckle down into an argument, take it to the discussion tab. Or IM. Or anywhere other than here. Last thing you want to do is have to read through pages of two people bickering back and forth on one specific point. So does everyone else.
- I'll add more as suggested or run into head first.
Discussions
Racial abilities
Let's start off light. As always, we're trying to keep things balanced here. Too much going for one side causes problems. So, for each race, I'd like everyone to post what you believe the pros and cons of each race is, with a little background for it to keep it sound. Try to keep your pros and cons accurate to the thread. In example, catkin get drunk very very fast, so it wouldn't make sense if catkin were resistant to all types of poisonous effects (which being drunk from alcohol essentially is).
Also, if you don't know the race well, you don't have to comment on them.
Specific rules for this topic:
- Technology is not a race ability. It is country dependent.
- Intelligence is also not a race ability. That is player dependent.
- Humans aren't just the bar in this. They get abilities too.
- Undead isn't a race (as much as I, personally, gripe about this) it's considered a magical ability for this discussion.
Major Races:
-Humans
-Catkin
-Foxkin
-Weres
-Ssnikt
-Squirrelkin
-Angels
Minor Races (if only because of their secondary nature, current population size, and/or number of players using):
-Ca'uk
-Alpha beasts
-entsetzlichehunde
Opinions
I can only really give my opnion on a few of the races as i don't know enough about the rest of them, and i'll start em off
Humans: All around generalists, can specialize into something heavily, but usually lose abilities in the rest if they do. Not many cons i can see of.
Catkin: Strong sense of smell, good hearing and eyesight more sensitive to light, but they're more susceptible to their emotions, and can even go into a rage like state.
Foxkin: Strong sense of hearing, good smell, and eyesight about on key with humans. They're also the only ones who can see and observe the black wind of magic in Katabaticy. Disadvantages being that they're mental states can be changed and molded by the magic they use, and they're a bit more thoughtful and tend to think things out more (I believe, Squato can correct if it isn't)
Weres: ...well i can assume that these are kinda like were's of lore....So they have a bit higher senses when human, and can change to an Anthropomorphic form of the animal it's a were off for increased physical abilities. Disadvantages being that that they're usually uncontrollable, and the animal instincts usually take over when in were form.....if they're like i think they are... >.>
Ssnikt: Ummm.....large...bug things? Hard carapace....mandibles and nasty biting...they're squishy past the carapace? (I have next to no clue, ask Vor)
Squirrelkin: Quick, athletic, good at thinking on their feet, very good climbers and jumpers. Disadvantages: majority of race are female, so they're really horny >.>
Angels: ....you can fly! other then that i can see them kinda following the humans model.
this is all done by Mystic.