Creating Custom Content

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Revision as of 16:42, 2 June 2007 by 12.226.103.231 (Talk)

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Creating Custom Content

Perhaps the greatest attraction for some, is the promise of being able to create custom content. What is custom content, you may ask. Well, players may contribute 3D Models, Textures, and Sound bytes either directly to staff or by making use of this content on their personal world server. This then is downloaded into the client files of any player who visits your world.

First off your going to need the [Universal Model Converter]. This will not only allow you to convert your .3ds or .x Models, but is also useful for see how your Textures fit on them. Problems with file formats? See the Model Formats article.

Texturing Tools

Adobe Photoshop - Popular image-editing tool. Available for Windows and Macintosh.

Adobe Illustrator - Popular vector artwork tool. Available for Windows and Macintosh.

Map | Zone FREE or EX - Advanced Standalone Texture Generator. Windows only.

Body Paint 3D - Popular 3D texturing program. Windows & Mac

Corel Paint Shop Pro - Popular Image editor. Windows & Mac

nVidia Adobe Photoshop Plug-ins - Plugins for the NVIDIA DDS format, and making normal maps. Windows

GIMP - Open Source Image editor. Windows, Mac & Linux

Gimpshop

Paint Shop Pro


Modelling & Animation Tools

Autodesk Maya 8

Autodesk 3DS Max 9

Google SketchUp - FREE

Softimage XSI

Cinema 4D

Autodesk MotionBuilder 7.5

Blender 3D

Lightwave 3D

Cheetah 3D (Mac OS X only)

modo 202

Milkshape 3D

Gmax


Audio Tools

Adobe Audition

Reason

FL Studio

Sound Forge

Apple Soundtrack Pro

Apple Logic Pro

Apple Logic Express

Cakewalk - Sonar

Audacity - Free, Cross-Platform Sound Editor


Misc Tools & Materials

Wacom Tablet - A must have tool for any form of digital art.

Personal tools