Game Controls
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== World Interface == | == World Interface == | ||
[[Image:World_Interface2.JPG]] | [[Image:World_Interface2.JPG]] |
Revision as of 21:40, 8 August 2007
World Interface
File:World Interface2.JPG Getting to know the World: Typing *owner will tell the name of the person to complain to if your having a problem (a good place to start). If the world owner has done a thorough job, pressing Shift+F5 will bring up a detailed world guide. For worlds that have an economy, the *economy command can yield some valuable data. Occasionally you may find the newspaper (icon at bottom left) to also have some good stuff in it. It may help new players (or even veterans) to check the world's census information (look under the ? icon) for statistics on world employment and such.
Movement: For most worlds, the standard vehicle can be controlled with arrow keys. Like for space, holding shift increases the movement speed.
Interaction: Hitting Ctrl one or more times opens various menus (In order: Building Interface, Construction Interface, Player Info, Vehicle Status, Finances, General Information), they can also be accessed by clicking their corresponding icons in the upper-left corner of the screen.
Inventory: Pressing the Home key brings up your character inventory menu. For most worlds with some form of an economy you will have a few starting items with which to work with (often building supplies and/or food&drinks). From here you can choose to activate, discard or consume some items as well as view information about them such as their unit weight. Character Status: Located along the bottom of the screen is a list of bars describing attributes of your Character/Vehicle such as Hunger, Fuel and Damage.
- Hunger & Thirst (for worlds on which they are active) increased at a rate based on the world's settings as your character spends time on the world (and many times when you are off-world). If either of these is allowed to progress too far your character will slowly lose health. Consuming items designated as food or drink will counter the increase of the corresponding stat. Being in a house usually helps slow the rate your character's needs to consume food and drink to stay healthy (helping to save money). When at home you will automatically consume any food or drink as it is required (assuming your house has some in stock).
- Health can decrease as a result of high hunger or thirst, consuming some types of items and possibly as a result of having your vehicle destroyed. If your health ever reaches zero your character will lose all buildings, jobs and any money in your bank account. You will maintain any on-hand cash, items or any skills you have learned.
(to be continued)