Zoric 19
From Universalwiki
(Added skills.) |
(Added job skills) |
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| 105s | | 105s | ||
| Allows players to change the landscape. | | Allows players to change the landscape. | ||
+ | |} | ||
+ | |||
+ | ===Job skills=== | ||
+ | Job skills are required to apply for their respective jobs. For example, a player with the 'Miner' skill can apply for a Miner job. | ||
+ | {| border="1" | ||
+ | |- | ||
+ | ! Skill name | ||
+ | ! Default price | ||
+ | |- | ||
+ | | [[Bartender (Zoric 19)|Bartender]] | ||
+ | | 180s | ||
+ | |- | ||
+ | | [[Brewer (Zoric 19)|Brewer]] | ||
+ | | 350s | ||
+ | |- | ||
+ | | [[Butcher (Zoric 19)|Butcher]] | ||
+ | | 340s | ||
+ | |- | ||
+ | | [[Factory Worker (Zoric 19)|Factory Worker]] | ||
+ | | 310s | ||
+ | |- | ||
+ | | [[Farmer (Zoric 19)|Farmer]] | ||
+ | | 370s | ||
+ | |- | ||
+ | | [[Firework (Zoric 19)|Firework]] | ||
+ | | 100s | ||
+ | |- | ||
+ | | [[Livestock Farmer (Zoric 19)|Livestock Farmer]] | ||
+ | | 370s | ||
+ | |- | ||
+ | | [[Lumberjack (Zoric 19)|Lumberjack]] | ||
+ | | 700s | ||
+ | |- | ||
+ | | [[Mechanic (Zoric 19)|Mechanic]] | ||
+ | | 400s | ||
+ | |- | ||
+ | | [[Miner (Zoric 19)|Miner]] | ||
+ | | 350s | ||
+ | |- | ||
+ | | [[Scientist (Zoric 19)|Scientist]] | ||
+ | | 450s | ||
+ | |- | ||
+ | | [[Store Manager (Zoric 19)|Store Manager]] | ||
+ | | 300s | ||
+ | |- | ||
+ | | [[Teacher (Zoric 19)|Teacher]] | ||
+ | | 600s | ||
+ | |- | ||
+ | | [[Town Mayor (Zoric 19)|Town Mayor]] | ||
+ | | 500s | ||
|} | |} | ||
Current revision as of 21:27, 29 April 2007
Template:Planetbox Zoric 19 is the newest Zoric. It is a re-release of Zoric 17 with some minor fixes. It was started on 28 April 2007.
Contents |
[edit] Economy
- Players can stock items they have made themselves.
[edit] Combat
Combat is allowed, and it has no penalty. However, people can only fight using planes. Weapons are free. Whenever a player kills somebody, that player receives 1 Kudos.
[edit] Buildings
Which building construction materials are required depends on the building level of a building.
- Level 0 buildings use Wood.
- Level 1 buildings use Stone.
- Level 2 buildings use Steel.
- Level 3 buildings use Plastics.
- Level 4 buildings use Carbon-fibre.
When a player demolishes a building, he or she receives half of the building materials used for constructing the building. This is a list of the buildings players can build on Zoric 19:
[edit] Store
- Material Shop (L:0)
- Farmers Market (L:0)
- Gas Station (L:1)
- Bakery (L:1)
- Sweets Shop (L:1)
- Soda Outlet (L:1)
- Drink Shop (L:2)
- Butchers (L:2)
- Performance Shop (L:3)
- Navigation Shop (L:1)
[edit] Home
- House (L:0)
- House (L:0)
- House (L:0)
- House (L:0)
- House (L:0)
- Big House (L:2)
- Big House (L:2)
- Big House (L:2)
- Mansion (L:3)
- Mansion (L:3)
- Large Mansion (L:4)
- Castle (L:4)
[edit] Leisure
- Bar (L:1)
- Club (L:1)
- Booze Outlet (L:1)
- Restaurant (L:1)
[edit] School
- School (L:0)
[edit] Town Plinth
- City Hall (L:2)
[edit] Farm
- Tree Nursery (L:0)
- Wheat Farm (L:0)
- Fruit Farm (L:0)
- Vegitable Farm (L:0)
- Barly Farm (L:1)
- Hops Farm (L:1)
- Sugar Farm (L:1)
- Cattle Ranch (L:2)
- Sheep Ranch (L:2)
- Pig Ranch (L:2)
- Grass Farm (L:2)
- Tea Farm (L:2)
- Cocoa Farm (L:2)
- Coffee Farm (L:2)
- Fert Farm (L:0)
[edit] Production
[edit] Manufacturing
- Explosives Fac (L:0)
- Brick Factory (L:0)
- Sugar Mill (L:1)
- Brewery (L:1)
- Oil Refinery (L:1)
- Steel Mill (L:1)
- Soda Factory (L:1)
- Silicon Fac (L:2)
- Plastics Fac (L:2)
- Meat Packing Plant (L:2)
- Metal Refinery (L:2)
- Carbon Fibre Fac (L:3)
[edit] Industrial
- Cheap Vehicle Factory (L:1)
- Boat Parts (L:2)
- Boat Factory (L:2)
- Car Factory (L:2)
- Truck Parts (L:3)
- Truck Engines (L:3)
- Truck Factory (L:3)
- Nice Car Parts (L:3)
- Nice Car Engines (L:3)
- Nice Car Factory (L:3)
- Plane Parts (L:4)
- Plane Engines (L:4)
- Plane Factory (L:4)
[edit] Storage
- Small Storage (L:1)
- Medium Storage (L:2)
- Large Storage (L:3)
[edit] Skills
There are two types of skills: building skills and job skills.
[edit] Building skills
These skills are required to build buildings. Different skills allow different buildings to be built. To build a building, the player's skill level must be equal to or higher than the building's building level.
Skill name | Default price | Description |
---|---|---|
Build Farm | 330s | Allows players to build Farm-type buildings. |
Build Houses | 325s | Allows players to build Home-type buildings. |
Build Indy/Manu | 540s | Allows players to build Industrial- and Manufacturing-type buildings. |
Build Production | 650s | Allows players to build Production-type buildings. |
Build School/Leisure | 350s | Allows players to build School- and Leisure-type buildings. |
Build Roads | 450s | Unknown; probably allows players to build roads. |
Build Store | 450s | Allows players to build Store-type buildings. |
Build Town | 980s | Allows players to build a City Hall, creating a new town. |
Landscaping | 105s | Allows players to change the landscape. |
[edit] Job skills
Job skills are required to apply for their respective jobs. For example, a player with the 'Miner' skill can apply for a Miner job.
Skill name | Default price |
---|---|
Bartender | 180s |
Brewer | 350s |
Butcher | 340s |
Factory Worker | 310s |
Farmer | 370s |
Firework | 100s |
Livestock Farmer | 370s |
Lumberjack | 700s |
Mechanic | 400s |
Miner | 350s |
Scientist | 450s |
Store Manager | 300s |
Teacher | 600s |
Town Mayor | 500s |
[edit] Differences between Zoric 19 and Zoric 17
Zoric 19 has some minor fixes to make the world run better. According to zaroba, they are:
- "food should now be easier to be makje.
- farm capacities have been lowered due to the flooding that occured last time it ran.
- the tax refund items are gone (so no more free money by sitting on your butt owning 10 mansions)
- balenced out the oil/chem demand. last time chems were needed for virtually everything. it was nice because any new player to the world could get into the chem business and make money easily. this should still be possible, but some of the buildings that needed chems have been changed to needing oil because oil was pretty much worthless last time.
- replaced the cheap trucks with boats. the trucks were never used so its no loss
- added capacities to the houses so more expensive houses can hold more items (you need 50.6 for this to work)
- changed the restaurant to sell meals that when 'used' will give you a full meal which includes appatiser, drink, main course, and desert.
- theres a bunch of scripted in messages to notify players when a town is built and other things that a person would typically be proud of."