<?xml version="1.0"?>
<?xml-stylesheet type="text/css" href="http://editthis.info/skins/common/feed.css?207"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>http://editthis.info/tsmapmakerwiki/?action=history&amp;feed=atom&amp;title=Mapmaker_Help</id>
		<title>Mapmaker Help - Revision history</title>
		<link rel="self" type="application/atom+xml" href="http://editthis.info/tsmapmakerwiki/?action=history&amp;feed=atom&amp;title=Mapmaker_Help"/>
		<link rel="alternate" type="text/html" href="http://editthis.info/tsmapmakerwiki/?title=Mapmaker_Help&amp;action=history"/>
		<updated>2026-07-06T08:45:17Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
		<generator>MediaWiki 1.15.1</generator>

	<entry>
		<id>http://editthis.info/tsmapmakerwiki/?title=Mapmaker_Help&amp;diff=1462&amp;oldid=prev</id>
		<title>Slagar at 15:41, 26 December 2007</title>
		<link rel="alternate" type="text/html" href="http://editthis.info/tsmapmakerwiki/?title=Mapmaker_Help&amp;diff=1462&amp;oldid=prev"/>
				<updated>2007-12-26T15:41:19Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;

		&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;←Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 15:41, 26 December 2007&lt;/td&gt;
		&lt;/tr&gt;
		&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 8:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 8:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;You can also place doors and windows.&amp;nbsp; Go to items.&amp;nbsp; Move the cursor between two tiles.&amp;nbsp; It will show you what buttons to push for windows and doors.&amp;nbsp; You can also lock doors(only in story mode).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;You can also place doors and windows.&amp;nbsp; Go to items.&amp;nbsp; Move the cursor between two tiles.&amp;nbsp; It will show you what buttons to push for windows and doors.&amp;nbsp; You can also lock doors(only in story mode).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== TS2 Story ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== TS2 Story ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;To create a story map worth playing use the advanced setting.&amp;nbsp; Build a map leaving room for items.&amp;nbsp; Add one start point unless you want the starting point to be random.&amp;nbsp; Now for enemies.&amp;nbsp; To add a story enemy go to the menu screen.&amp;nbsp; Go to &amp;quot;Map Settings&amp;quot;.&amp;nbsp; Find the section labeled &amp;quot;Bot Set&amp;quot;.&amp;nbsp; Choose ten bots that will be enemies in the map.&amp;nbsp; Hit &amp;quot;Done&amp;quot;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;To create a story map worth playing use the advanced setting.&amp;nbsp; Build a map leaving room for items.&amp;nbsp; Add &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;only &lt;/ins&gt;one start point unless you want the starting point to be random.&amp;nbsp; Now for enemies.&amp;nbsp; To add a story enemy go to the menu screen.&amp;nbsp; Go to &amp;quot;Map Settings&amp;quot;.&amp;nbsp; Find the section labeled &amp;quot;Bot Set&amp;quot;.&amp;nbsp; Choose ten bots that will be enemies in the map.&amp;nbsp; Hit &amp;quot;Done&amp;quot;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Exit out of menu and go to &amp;quot;Story Enemies&amp;quot;.&amp;nbsp; From here you can choose what the enemies will be doing and what they will have as a weapon.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Exit out of menu and go to &amp;quot;Story Enemies&amp;quot;.&amp;nbsp; From here you can choose what the enemies will be doing and what they will have as a weapon.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;NOTE:&amp;nbsp; Zombies, Reaper and Drone Splitters will play as in the actual story.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;NOTE:&amp;nbsp; Zombies, Reaper and Drone Splitters will play as in the actual story.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 16:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 16:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Now hit done.&amp;nbsp; Now you are in the actions menu.&amp;nbsp; Look around.&amp;nbsp; Create an action such as objective or new key(You can also add more than one trigger or action to a logic).&amp;nbsp; Hit done.&amp;nbsp; Click somewhere in the black area.&amp;nbsp; Congratulations, you just made logic!&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Now hit done.&amp;nbsp; Now you are in the actions menu.&amp;nbsp; Look around.&amp;nbsp; Create an action such as objective or new key(You can also add more than one trigger or action to a logic).&amp;nbsp; Hit done.&amp;nbsp; Click somewhere in the black area.&amp;nbsp; Congratulations, you just made logic!&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Now back to Story Enemies.&amp;nbsp; Choose an enemy.&amp;nbsp; Choose either &amp;quot;spawn and wait&amp;quot; or &amp;quot;spawn and attack&amp;quot;.&amp;nbsp; Choose triggers.&amp;nbsp; Now choose a trigger that will cause that enemy to spawn in.&amp;nbsp; Click done.&amp;nbsp; Click done again in the story enemy part.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Now back to Story Enemies.&amp;nbsp; Choose an enemy.&amp;nbsp; Choose either &amp;quot;spawn and wait&amp;quot; or &amp;quot;spawn and attack&amp;quot;.&amp;nbsp; Choose triggers.&amp;nbsp; Now choose a trigger that will cause that enemy to spawn in.&amp;nbsp; Click done.&amp;nbsp; Click done again in the story enemy part.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;NOTE:&amp;nbsp; You do not have to make your enemies spawn in at certain times.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;You can also place auto turrets that fire on their own at the player.&amp;nbsp; They can only be placed on the ground in TS2.&amp;nbsp; Story enemies, keys, auto turrets, and game logic only works in story mode.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;You can also place auto turrets that fire on their own at the player.&amp;nbsp; They can only be placed on the ground in TS2.&amp;nbsp; Story enemies, keys, auto turrets, and game logic only works in story mode.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;You can not make two player story maps.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;You can not make two player story maps.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;!-- diff generator: internal 2026-07-06 08:45:17 --&gt;
&lt;/table&gt;</summary>
		<author><name>Slagar</name></author>	</entry>

	<entry>
		<id>http://editthis.info/tsmapmakerwiki/?title=Mapmaker_Help&amp;diff=1419&amp;oldid=prev</id>
		<title>Slagar at 23:47, 1 November 2007</title>
		<link rel="alternate" type="text/html" href="http://editthis.info/tsmapmakerwiki/?title=Mapmaker_Help&amp;diff=1419&amp;oldid=prev"/>
				<updated>2007-11-01T23:47:30Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;

		&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;←Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 23:47, 1 November 2007&lt;/td&gt;
		&lt;/tr&gt;
		&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== TS2 Mapmaker Basics ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== TS2 Mapmaker Basics ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;To make a map, you need to place tiles.&amp;nbsp; Tiles are the main building blocks in mapmaker.&amp;nbsp; They are the areas of map the players can play on.&amp;nbsp; Lighting can cause flickering, pulsing, fixed, or switching light effects at various speeds.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;To make a map, you need to place tiles.&amp;nbsp; Tiles are the main building blocks in mapmaker.&amp;nbsp; They are the areas of map the players can play on.&amp;nbsp; Lighting can cause flickering, pulsing, fixed, or switching light effects at various speeds.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;NOTE:&amp;nbsp; TS2 maps can only be made indoors.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Items include guns, ammo, start points, bags and bases, objects, keys, and more.&amp;nbsp; Spawn points must be included to play any game modes.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Items include guns, ammo, start points, bags and bases, objects, keys, and more.&amp;nbsp; Spawn points must be included to play any game modes.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Go to the mapmaker menu.&amp;nbsp; Choose &amp;quot;Mapmaker Settings&amp;quot;.&amp;nbsp; From here you can chose recommended bots, weapons, music, and a description of your map as well as briefing for story maps.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Go to the mapmaker menu.&amp;nbsp; Choose &amp;quot;Mapmaker Settings&amp;quot;.&amp;nbsp; From here you can chose recommended bots, weapons, music, and a description of your map as well as briefing for story maps.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 23:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 22:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Arcade maps are simpler to make than story maps.&amp;nbsp; To make a &amp;quot;Capture the bag&amp;quot; map place a red and a blue bag.&amp;nbsp; You can also make red and blue spawn points.&amp;nbsp; Make sure the teams can reach each other's bags.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Arcade maps are simpler to make than story maps.&amp;nbsp; To make a &amp;quot;Capture the bag&amp;quot; map place a red and a blue bag.&amp;nbsp; You can also make red and blue spawn points.&amp;nbsp; Make sure the teams can reach each other's bags.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;To make a &amp;quot;bagtag&amp;quot; map place the bag(green bag).&amp;nbsp; Assault maps are not possible on the TS2 mapmaker.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;To make a &amp;quot;bagtag&amp;quot; map place the bag(green bag).&amp;nbsp; Assault maps are not possible on the TS2 mapmaker.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;For Zones &lt;/ins&gt;you &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;must place at least one zone&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;(ATTENTION TO OTHER USERS:&amp;nbsp; I am not done making this article but I can only make TS2 help as I do not own any other games.&amp;nbsp; Please do not delete this article until I am done making the TS2 part.&amp;nbsp; Feel free to add TS or TSFP help.&amp;nbsp; Thank &lt;/del&gt;you.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;-Slagar)&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;!-- diff generator: internal 2026-07-06 08:45:17 --&gt;
&lt;/table&gt;</summary>
		<author><name>Slagar</name></author>	</entry>

	<entry>
		<id>http://editthis.info/tsmapmakerwiki/?title=Mapmaker_Help&amp;diff=1412&amp;oldid=prev</id>
		<title>Drifting at 21:18, 1 November 2007</title>
		<link rel="alternate" type="text/html" href="http://editthis.info/tsmapmakerwiki/?title=Mapmaker_Help&amp;diff=1412&amp;oldid=prev"/>
				<updated>2007-11-01T21:18:10Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;

		&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;←Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 21:18, 1 November 2007&lt;/td&gt;
		&lt;/tr&gt;
		&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;mapmaker &lt;/del&gt;is included in all Timesplitter games.&amp;nbsp; It is easy to use for the most part but there are still many questions about mapmaker.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[MapMaker]] &lt;/ins&gt;is included in all Timesplitter games.&amp;nbsp; It is easy to use for the most part but there are still many questions about mapmaker.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== TS2 Mapmaker Basics ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== TS2 Mapmaker Basics ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;To make a map, you need to place tiles.&amp;nbsp; Tiles are the main building blocks in mapmaker.&amp;nbsp; They are the areas of map the players can play on.&amp;nbsp; Lighting can cause &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;fickering&lt;/del&gt;, pulsing, fixed, or switching light effects at various speeds.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;To make a map, you need to place tiles.&amp;nbsp; Tiles are the main building blocks in mapmaker.&amp;nbsp; They are the areas of map the players can play on.&amp;nbsp; Lighting can cause &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;flickering&lt;/ins&gt;, pulsing, fixed, or switching light effects at various speeds.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;NOTE:&amp;nbsp; TS2 maps can only be made indoors.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;NOTE:&amp;nbsp; TS2 maps can only be made indoors.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Items include guns, ammo, start &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;poinst&lt;/del&gt;, bags and bases, objects, keys, and more.&amp;nbsp; Spawn points must be included to play any game modes.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Items include guns, ammo, start &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;points&lt;/ins&gt;, bags and bases, objects, keys, and more.&amp;nbsp; Spawn points must be included to play any game modes.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Go to the mapmaker menu.&amp;nbsp; Choose &amp;quot;Mapmaker Settings&amp;quot;.&amp;nbsp; From here you can chose recommended bots, weapons, music, and a description of your map as well as &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;breifing &lt;/del&gt;for story maps.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Go to the mapmaker menu.&amp;nbsp; Choose &amp;quot;Mapmaker Settings&amp;quot;.&amp;nbsp; From here you can chose recommended bots, weapons, music, and a description of your map as well as &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;briefing &lt;/ins&gt;for story maps.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Mapmaker memory is how much &amp;quot;stuff&amp;quot; you can place in your map.&amp;nbsp; If you are having trouble with saving memory try copying tiles and items rather than making stuff from scratch.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Mapmaker memory is how much &amp;quot;stuff&amp;quot; you can place in your map.&amp;nbsp; If you are having trouble with saving memory try copying tiles and items rather than making stuff from scratch.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;You can also place doors and windows.&amp;nbsp; Go to items.&amp;nbsp; Move the cursor between two tiles.&amp;nbsp; It will show you what buttons to push for windows and doors.&amp;nbsp; You can also lock doors(only in story mode).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;You can also place doors and windows.&amp;nbsp; Go to items.&amp;nbsp; Move the cursor between two tiles.&amp;nbsp; It will show you what buttons to push for windows and doors.&amp;nbsp; You can also lock doors(only in story mode).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== TS2 Story ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== TS2 Story ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;To create a story map worth playing use the advanced setting.&amp;nbsp; Build a map leaving room for items.&amp;nbsp; Add one start point unless you want the starting point to be random.&amp;nbsp; Now for enemies.&amp;nbsp; To add a story enemy go to the menu screen.&amp;nbsp; Go to &amp;quot;Map Settings&amp;quot;.&amp;nbsp; Find the section &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;labled &lt;/del&gt;&amp;quot;Bot Set&amp;quot;.&amp;nbsp; Choose ten bots that will be enemies in the map.&amp;nbsp; Hit &amp;quot;Done&amp;quot;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;To create a story map worth playing use the advanced setting.&amp;nbsp; Build a map leaving room for items.&amp;nbsp; Add one start point unless you want the starting point to be random.&amp;nbsp; Now for enemies.&amp;nbsp; To add a story enemy go to the menu screen.&amp;nbsp; Go to &amp;quot;Map Settings&amp;quot;.&amp;nbsp; Find the section &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;labeled &lt;/ins&gt;&amp;quot;Bot Set&amp;quot;.&amp;nbsp; Choose ten bots that will be enemies in the map.&amp;nbsp; Hit &amp;quot;Done&amp;quot;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Exit out of menu and go to &amp;quot;Story Enemies&amp;quot;.&amp;nbsp; From here you can choose what the enemies will be doing and what they will have as a weapon.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Exit out of menu and go to &amp;quot;Story Enemies&amp;quot;.&amp;nbsp; From here you can choose what the enemies will be doing and what they will have as a weapon.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;NOTE:&amp;nbsp; Zombies, Reaper and Drone Splitters will play as in the actual story.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;NOTE:&amp;nbsp; Zombies, Reaper and Drone Splitters will play as in the actual story.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 22:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 22:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== TS2 Arcade Mode ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== TS2 Arcade Mode ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Arcade maps are simpler to make than story maps.&amp;nbsp; To make a &amp;quot;Capture the bag&amp;quot; map place a red and a blue bag.&amp;nbsp; You can also make red and blue spawn points.&amp;nbsp; Make sure the teams can reach each other's bags.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Arcade maps are simpler to make than story maps.&amp;nbsp; To make a &amp;quot;Capture the bag&amp;quot; map place a red and a blue bag.&amp;nbsp; You can also make red and blue spawn points.&amp;nbsp; Make sure the teams can reach each other's bags.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;To make a &amp;quot;bagtag&amp;quot; map place the bag(green bag).&amp;nbsp; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Assualt &lt;/del&gt;maps are not possible on the TS2 mapmaker.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;To make a &amp;quot;bagtag&amp;quot; map place the bag(green bag).&amp;nbsp; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Assault &lt;/ins&gt;maps are not possible on the TS2 mapmaker.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;(ATTENTION TO OTHER USERS:&amp;nbsp; I am not done making this article but I can only make TS2 help as I do not own any other games.&amp;nbsp; Please do not delete this article until I am done making the TS2 part.&amp;nbsp; Feel free to add TS &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;ot &lt;/del&gt;TSFP help.&amp;nbsp; Thank you.-Slagar)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;(ATTENTION TO OTHER USERS:&amp;nbsp; I am not done making this article but I can only make TS2 help as I do not own any other games.&amp;nbsp; Please do not delete this article until I am done making the TS2 part.&amp;nbsp; Feel free to add TS &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;or &lt;/ins&gt;TSFP help.&amp;nbsp; Thank you.-Slagar)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;!-- diff generator: internal 2026-07-06 08:45:17 --&gt;
&lt;/table&gt;</summary>
		<author><name>Drifting</name></author>	</entry>

	<entry>
		<id>http://editthis.info/tsmapmakerwiki/?title=Mapmaker_Help&amp;diff=1399&amp;oldid=prev</id>
		<title>ILHI at 13:00, 28 October 2007</title>
		<link rel="alternate" type="text/html" href="http://editthis.info/tsmapmakerwiki/?title=Mapmaker_Help&amp;diff=1399&amp;oldid=prev"/>
				<updated>2007-10-28T13:00:53Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;

		&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;←Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 13:00, 28 October 2007&lt;/td&gt;
		&lt;/tr&gt;
		&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;nbsp; &lt;/del&gt;The mapmaker is included in all Timesplitter games.&amp;nbsp; It is easy to use for the most part but there are still many questions about mapmaker.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The mapmaker is included in all Timesplitter games.&amp;nbsp; It is easy to use for the most part but there are still many questions about mapmaker.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== TS2 Mapmaker Basics ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== TS2 Mapmaker Basics ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;nbsp; &lt;/del&gt;To make a map, you need to place tiles.&amp;nbsp; Tiles are the main building blocks in mapmaker.&amp;nbsp; They are the areas of map the players can play on.&amp;nbsp; Lighting can cause fickering, pulsing, fixed, or switching light effects at various speeds.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;To make a map, you need to place tiles.&amp;nbsp; Tiles are the main building blocks in mapmaker.&amp;nbsp; They are the areas of map the players can play on.&amp;nbsp; Lighting can cause fickering, pulsing, fixed, or switching light effects at various speeds.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;nbsp; &lt;/del&gt;NOTE:&amp;nbsp; TS2 maps can only be made indoors.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;NOTE:&amp;nbsp; TS2 maps can only be made indoors.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;nbsp; &lt;/del&gt;Items include guns, ammo, start poinst, bags and bases, objects, keys, and more.&amp;nbsp; Spawn points must be included to play any game modes.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Items include guns, ammo, start poinst, bags and bases, objects, keys, and more.&amp;nbsp; Spawn points must be included to play any game modes.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;nbsp; &lt;/del&gt;Go to the mapmaker menu.&amp;nbsp; Choose &amp;quot;Mapmaker Settings&amp;quot;.&amp;nbsp; From here you can chose recommended bots, weapons, music, and a description of your map as well as breifing for story maps.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Go to the mapmaker menu.&amp;nbsp; Choose &amp;quot;Mapmaker Settings&amp;quot;.&amp;nbsp; From here you can chose recommended bots, weapons, music, and a description of your map as well as breifing for story maps.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;nbsp; &lt;/del&gt;Mapmaker memory is how much &amp;quot;stuff&amp;quot; you can place in your map.&amp;nbsp; If you are having trouble with saving memory try copying tiles and items rather than making stuff from scratch.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Mapmaker memory is how much &amp;quot;stuff&amp;quot; you can place in your map.&amp;nbsp; If you are having trouble with saving memory try copying tiles and items rather than making stuff from scratch.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;nbsp; &lt;/del&gt;You can also place doors and windows.&amp;nbsp; Go to items.&amp;nbsp; Move the cursor between two tiles.&amp;nbsp; It will show you what buttons to push for windows and doors.&amp;nbsp; You can also lock doors(only in story mode).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;You can also place doors and windows.&amp;nbsp; Go to items.&amp;nbsp; Move the cursor between two tiles.&amp;nbsp; It will show you what buttons to push for windows and doors.&amp;nbsp; You can also lock doors(only in story mode).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== TS2 Story ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== TS2 Story ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;nbsp; &lt;/del&gt;To create a story map worth playing use the advanced setting.&amp;nbsp; Build a map leaving room for items.&amp;nbsp; Add one start point unless you want the starting point to be random.&amp;nbsp; Now for enemies.&amp;nbsp; To add a story enemy go to the menu screen.&amp;nbsp; Go to &amp;quot;Map Settings&amp;quot;.&amp;nbsp; Find the section labled &amp;quot;Bot Set&amp;quot;.&amp;nbsp; Choose ten bots that will be enemies in the map.&amp;nbsp; Hit &amp;quot;Done&amp;quot;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;To create a story map worth playing use the advanced setting.&amp;nbsp; Build a map leaving room for items.&amp;nbsp; Add one start point unless you want the starting point to be random.&amp;nbsp; Now for enemies.&amp;nbsp; To add a story enemy go to the menu screen.&amp;nbsp; Go to &amp;quot;Map Settings&amp;quot;.&amp;nbsp; Find the section labled &amp;quot;Bot Set&amp;quot;.&amp;nbsp; Choose ten bots that will be enemies in the map.&amp;nbsp; Hit &amp;quot;Done&amp;quot;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;nbsp; &lt;/del&gt;Exit out of menu and go to &amp;quot;Story Enemies&amp;quot;.&amp;nbsp; From here you can choose what the enemies will be doing and what they will have as a weapon.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Exit out of menu and go to &amp;quot;Story Enemies&amp;quot;.&amp;nbsp; From here you can choose what the enemies will be doing and what they will have as a weapon.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;nbsp; &lt;/del&gt;NOTE:&amp;nbsp; Zombies, Reaper and Drone Splitters will play as in the actual story.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;NOTE:&amp;nbsp; Zombies, Reaper and Drone Splitters will play as in the actual story.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;nbsp; &lt;/del&gt;Once you have set a enemy the way you want it hit done.&amp;nbsp; Click on the little colored person.&amp;nbsp; Now you can add that enemy to your map.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Once you have set a enemy the way you want it hit done.&amp;nbsp; Click on the little colored person.&amp;nbsp; Now you can add that enemy to your map.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;nbsp; &lt;/del&gt;You can also cause the story enemies to spawn in when certain task are completed, but first you must know how to use Game Logic.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;You can also cause the story enemies to spawn in when certain task are completed, but first you must know how to use Game Logic.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;nbsp; &lt;/del&gt;Game Logic is the ability to create objectives, special items, keys appear, and more.&amp;nbsp; To make a &amp;quot;Game Logic&amp;quot; you must find game logic {included with light, tiles, items, and story enemies).&amp;nbsp; When in the Game Logic menu go to &amp;quot;new logic&amp;quot;.&amp;nbsp; Choose new trigger.&amp;nbsp; Look in the categories and see what you can find.&amp;nbsp; Try pickup or object.&amp;nbsp; Place something in your map.&amp;nbsp; Make sure those little white balls are on both sides of your trigger.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Game Logic is the ability to create objectives, special items, keys appear, and more.&amp;nbsp; To make a &amp;quot;Game Logic&amp;quot; you must find game logic {included with light, tiles, items, and story enemies).&amp;nbsp; When in the Game Logic menu go to &amp;quot;new logic&amp;quot;.&amp;nbsp; Choose new trigger.&amp;nbsp; Look in the categories and see what you can find.&amp;nbsp; Try pickup or object.&amp;nbsp; Place something in your map.&amp;nbsp; Make sure those little white balls are on both sides of your trigger.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;nbsp; &lt;/del&gt;Now hit done.&amp;nbsp; Now you are in the actions menu.&amp;nbsp; Look around.&amp;nbsp; Create an action such as objective or new key(You can also add more than one trigger or action to a logic).&amp;nbsp; Hit done.&amp;nbsp; Click somewhere in the black area.&amp;nbsp; Congratulations, you just made logic!&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Now hit done.&amp;nbsp; Now you are in the actions menu.&amp;nbsp; Look around.&amp;nbsp; Create an action such as objective or new key(You can also add more than one trigger or action to a logic).&amp;nbsp; Hit done.&amp;nbsp; Click somewhere in the black area.&amp;nbsp; Congratulations, you just made logic!&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;nbsp; &lt;/del&gt;Now back to Story Enemies.&amp;nbsp; Choose an enemy.&amp;nbsp; Choose either &amp;quot;spawn and wait&amp;quot; or &amp;quot;spawn and attack&amp;quot;.&amp;nbsp; Choose triggers.&amp;nbsp; Now choose a trigger that will cause that enemy to spawn in.&amp;nbsp; Click done.&amp;nbsp; Click done again in the story enemy part.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Now back to Story Enemies.&amp;nbsp; Choose an enemy.&amp;nbsp; Choose either &amp;quot;spawn and wait&amp;quot; or &amp;quot;spawn and attack&amp;quot;.&amp;nbsp; Choose triggers.&amp;nbsp; Now choose a trigger that will cause that enemy to spawn in.&amp;nbsp; Click done.&amp;nbsp; Click done again in the story enemy part.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;nbsp; &lt;/del&gt;You can also place auto turrets that fire on their own at the player.&amp;nbsp; They can only be placed on the ground in TS2.&amp;nbsp; Story enemies, keys, auto turrets, and game logic only works in story mode.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;You can also place auto turrets that fire on their own at the player.&amp;nbsp; They can only be placed on the ground in TS2.&amp;nbsp; Story enemies, keys, auto turrets, and game logic only works in story mode.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;You can not make two player story maps.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;You can not make two player story maps.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== TS2 Arcade Mode ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== TS2 Arcade Mode ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;nbsp; &lt;/del&gt;Arcade maps are simpler to make than story maps.&amp;nbsp; To make a &amp;quot;Capture the bag&amp;quot; map place a red and a blue bag.&amp;nbsp; You can also make red and blue spawn points.&amp;nbsp; Make sure the teams can reach each other's bags.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Arcade maps are simpler to make than story maps.&amp;nbsp; To make a &amp;quot;Capture the bag&amp;quot; map place a red and a blue bag.&amp;nbsp; You can also make red and blue spawn points.&amp;nbsp; Make sure the teams can reach each other's bags.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;nbsp; &lt;/del&gt;To make a &amp;quot;bagtag&amp;quot; map place the bag(green bag).&amp;nbsp; Assualt maps are not possible on the TS2 mapmaker.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;To make a &amp;quot;bagtag&amp;quot; map place the bag(green bag).&amp;nbsp; Assualt maps are not possible on the TS2 mapmaker.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;nbsp; &lt;/del&gt;(ATTENTION TO OTHER USERS:&amp;nbsp; I am not done making this article but I can only make TS2 help as I do not own any other games.&amp;nbsp; Please do not delete this article until I am done making the TS2 part.&amp;nbsp; Feel free to add TS ot TSFP help.&amp;nbsp; Thank you.-Slagar)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;(ATTENTION TO OTHER USERS:&amp;nbsp; I am not done making this article but I can only make TS2 help as I do not own any other games.&amp;nbsp; Please do not delete this article until I am done making the TS2 part.&amp;nbsp; Feel free to add TS ot TSFP help.&amp;nbsp; Thank you.-Slagar)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;!-- diff generator: internal 2026-07-06 08:45:17 --&gt;
&lt;/table&gt;</summary>
		<author><name>ILHI</name></author>	</entry>

	<entry>
		<id>http://editthis.info/tsmapmakerwiki/?title=Mapmaker_Help&amp;diff=1381&amp;oldid=prev</id>
		<title>Slagar at 16:03, 24 October 2007</title>
		<link rel="alternate" type="text/html" href="http://editthis.info/tsmapmakerwiki/?title=Mapmaker_Help&amp;diff=1381&amp;oldid=prev"/>
				<updated>2007-10-24T16:03:18Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;

		&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;←Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 16:03, 24 October 2007&lt;/td&gt;
		&lt;/tr&gt;
		&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;nbsp;&amp;nbsp; The mapmaker is included in all Timesplitter games.&amp;nbsp; It is easy to use for the most part but there are still many questions about mapmaker.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;nbsp;&amp;nbsp; The mapmaker is included in all Timesplitter games.&amp;nbsp; It is easy to use for the most part but there are still many questions about mapmaker.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;== TS2 Mapmaker Basics ==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&amp;nbsp; To make a map, you need to place tiles.&amp;nbsp; Tiles are the main building blocks in mapmaker.&amp;nbsp; They are the areas of map the players can play on.&amp;nbsp; Lighting can cause fickering, pulsing, fixed, or switching light effects at various speeds.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&amp;nbsp; NOTE:&amp;nbsp; TS2 maps can only be made indoors.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&amp;nbsp; Items include guns, ammo, start poinst, bags and bases, objects, keys, and more.&amp;nbsp; Spawn points must be included to play any game modes.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&amp;nbsp; Go to the mapmaker menu.&amp;nbsp; Choose &amp;quot;Mapmaker Settings&amp;quot;.&amp;nbsp; From here you can chose recommended bots, weapons, music, and a description of your map as well as breifing for story maps.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&amp;nbsp; Mapmaker memory is how much &amp;quot;stuff&amp;quot; you can place in your map.&amp;nbsp; If you are having trouble with saving memory try copying tiles and items rather than making stuff from scratch.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&amp;nbsp; You can also place doors and windows.&amp;nbsp; Go to items.&amp;nbsp; Move the cursor between two tiles.&amp;nbsp; It will show you what buttons to push for windows and doors.&amp;nbsp; You can also lock doors(only in story mode).&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== TS2 Story ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== TS2 Story ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;nbsp;&amp;nbsp; To create a story map worth playing use the advanced setting.&amp;nbsp; Build a map leaving room for items.&amp;nbsp; Add one start point unless you want the starting point to be random.&amp;nbsp; Now for enemies.&amp;nbsp; To add a story enemy go to the menu screen.&amp;nbsp; Find the section labled &amp;quot;Bot Set&amp;quot;.&amp;nbsp; Choose ten bots that will be enemies in the map.&amp;nbsp; Hit &amp;quot;Done&amp;quot;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;nbsp;&amp;nbsp; To create a story map worth playing use the advanced setting.&amp;nbsp; Build a map leaving room for items.&amp;nbsp; Add one start point unless you want the starting point to be random.&amp;nbsp; Now for enemies.&amp;nbsp; To add a story enemy go to the menu screen&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;.&amp;nbsp; Go to &amp;quot;Map Settings&amp;quot;&lt;/ins&gt;.&amp;nbsp; Find the section labled &amp;quot;Bot Set&amp;quot;.&amp;nbsp; Choose ten bots that will be enemies in the map.&amp;nbsp; Hit &amp;quot;Done&amp;quot;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;nbsp;&amp;nbsp; Exit out of menu and go to &amp;quot;Story Enemies&amp;quot;.&amp;nbsp; From here you can choose what the enemies will be doing and what they will have as a weapon.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;nbsp;&amp;nbsp; Exit out of menu and go to &amp;quot;Story Enemies&amp;quot;.&amp;nbsp; From here you can choose what the enemies will be doing and what they will have as a weapon.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;nbsp;&amp;nbsp; NOTE:&amp;nbsp; Zombies, Reaper and Drone Splitters will play as in the actual story.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;nbsp;&amp;nbsp; NOTE:&amp;nbsp; Zombies, Reaper and Drone Splitters will play as in the actual story.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;nbsp;&amp;nbsp; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;ONce &lt;/del&gt;you have set a enemy the way you want it hit done.&amp;nbsp; Click on the little colored person.&amp;nbsp; Now you can add that enemy to your map.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;nbsp;&amp;nbsp; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Once &lt;/ins&gt;you have set a enemy the way you want it hit done.&amp;nbsp; Click on the little colored person.&amp;nbsp; Now you can add that enemy to your map.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;nbsp; You can also cause the story enemies to spawn in when certain task are completed, but first you must know how to use Game Logic.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;nbsp; Game Logic is the ability to create objectives, special items, keys appear, and more.&amp;nbsp; To make a &amp;quot;Game Logic&amp;quot; you must find game logic {included with light, tiles, items, and story enemies).&amp;nbsp; When in the Game Logic menu go to &amp;quot;new logic&amp;quot;.&amp;nbsp; Choose new trigger.&amp;nbsp; Look in the categories and see what you can find.&amp;nbsp; Try pickup or object.&amp;nbsp; Place something in your map.&amp;nbsp; Make sure those little white balls are on both sides of your trigger.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;nbsp; Now hit done.&amp;nbsp; Now you are in the actions menu.&amp;nbsp; Look around.&amp;nbsp; Create an action such as objective or new key(You can also add more than one trigger or action to a logic).&amp;nbsp; Hit done.&amp;nbsp; Click somewhere in the black area.&amp;nbsp; Congratulations, you just made logic!&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;nbsp; Now back to Story Enemies.&amp;nbsp; Choose an enemy.&amp;nbsp; Choose either &amp;quot;spawn and wait&amp;quot; or &amp;quot;spawn and attack&amp;quot;.&amp;nbsp; Choose triggers.&amp;nbsp; Now choose a trigger that will cause that enemy to spawn in.&amp;nbsp; Click done.&amp;nbsp; Click done again in the story enemy part.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;nbsp; You can also place auto turrets that fire on their own at the player.&amp;nbsp; They can only be placed on the ground in TS2.&amp;nbsp; Story enemies, keys, auto turrets, and game logic only works in story mode.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;You can not make two player story maps.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;== TS2 Arcade Mode ==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;nbsp; Arcade maps are simpler to make than story maps.&amp;nbsp; To make a &amp;quot;Capture the bag&amp;quot; map place a red and a blue bag.&amp;nbsp; You can also make red and blue spawn points.&amp;nbsp; Make sure the teams can reach each other's bags.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;nbsp; To make a &amp;quot;bagtag&amp;quot; map place the bag(green bag).&amp;nbsp; Assualt maps are not possible on the TS2 mapmaker.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;nbsp;&amp;nbsp; (ATTENTION TO OTHER USERS:&amp;nbsp; I am not done making this article but I can only make TS2 help as I do not own any other games.&amp;nbsp; Please do not delete this article until I am done making the TS2 part.&amp;nbsp; Feel free to add TS ot TSFP help.&amp;nbsp; Thank you.-Slagar)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;nbsp;&amp;nbsp; (ATTENTION TO OTHER USERS:&amp;nbsp; I am not done making this article but I can only make TS2 help as I do not own any other games.&amp;nbsp; Please do not delete this article until I am done making the TS2 part.&amp;nbsp; Feel free to add TS ot TSFP help.&amp;nbsp; Thank you.-Slagar)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;!-- diff generator: internal 2026-07-06 08:45:17 --&gt;
&lt;/table&gt;</summary>
		<author><name>Slagar</name></author>	</entry>

	<entry>
		<id>http://editthis.info/tsmapmakerwiki/?title=Mapmaker_Help&amp;diff=1380&amp;oldid=prev</id>
		<title>Slagar at 21:23, 23 October 2007</title>
		<link rel="alternate" type="text/html" href="http://editthis.info/tsmapmakerwiki/?title=Mapmaker_Help&amp;diff=1380&amp;oldid=prev"/>
				<updated>2007-10-23T21:23:10Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;  The mapmaker is included in all Timesplitter games.  It is easy to use for the most part but there are still many questions about mapmaker.&lt;br /&gt;
&lt;br /&gt;
== TS2 Story ==&lt;br /&gt;
  To create a story map worth playing use the advanced setting.  Build a map leaving room for items.  Add one start point unless you want the starting point to be random.  Now for enemies.  To add a story enemy go to the menu screen.  Find the section labled &amp;quot;Bot Set&amp;quot;.  Choose ten bots that will be enemies in the map.  Hit &amp;quot;Done&amp;quot;.&lt;br /&gt;
  Exit out of menu and go to &amp;quot;Story Enemies&amp;quot;.  From here you can choose what the enemies will be doing and what they will have as a weapon.&lt;br /&gt;
  NOTE:  Zombies, Reaper and Drone Splitters will play as in the actual story.&lt;br /&gt;
  ONce you have set a enemy the way you want it hit done.  Click on the little colored person.  Now you can add that enemy to your map.&lt;br /&gt;
  (ATTENTION TO OTHER USERS:  I am not done making this article but I can only make TS2 help as I do not own any other games.  Please do not delete this article until I am done making the TS2 part.  Feel free to add TS ot TSFP help.  Thank you.-Slagar)&lt;/div&gt;</summary>
		<author><name>Slagar</name></author>	</entry>

	</feed>