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Homing Launcher
From The TimeSplitters Wiki
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ammo = 1/| | ammo = 1/| | ||
fire_rate = single/triple| | fire_rate = single/triple| | ||
- | reload_time = INFO| | + | reload_time = INFO NEEDED| |
damage = 100% (if it hits target)| | damage = 100% (if it hits target)| | ||
type = Rocket| | type = Rocket| |
Revision as of 19:19, 11 March 2007
Homing Launcher | |
---|---|
Ammo | 1/ |
Fire Rate bullets per sec/cartridge time | single/triple |
Reload Time | INFO NEEDED |
Damage (per Single Shot) Head/Body/Leg | 100% (if it hits target) |
Type | Rocket |
Zoom | None |
Primary Fire | A homing rocket |
Secondary Fire | 3 homing rockets (if sufficient ammo) |
Games | TS2 |
The Homing Launcher is a weapon featured in TS2. It is like a homing version of the Rocket Launcher. For that reason it is often considered more valuable than the normal rocket launcher.
Appearence
The Homing Launcher, like the rocket launcher, has a very bulky appearence. It looks more dangerous, however, due to the cautioning yellow-black strips on it. The whole thing is mostly a grayish metal, but the handle and parts of the launching tubes themselves are red. Unlike the rocket launcher, the homing launcher actually features 3 seperate tubes for the secondary fire of 3 rockets.
Additionally, there is a difference between the rockets themselves. While a normal launcher shoots largish rockets with smoke coming out, the homing rockets are light blue with a slick, almost plasma-like trail behind them. Some speculate that homing rockets are indeed plasma, and that's why they are in the plasma weapon set.
Dodging Homing Rockets
It is very hard to dodge homing rockets, as obviously, they are homing. The best suggestion is if you are by a turn in a corridor, turn sharply and the rocket will most likely hit the wall. If you are in an open space, try running to the sides, although you are most likely dead.