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What Lies Below

From The TimeSplitters Wiki

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== Arsenal ==
== Arsenal ==
-
[[Revolver]]<br>[[Harpoon Gun]]<br>[[Shotgun]]<br>[[Ghost Gun]]
+
*[[Revolver]]
 +
*[[Harpoon Gun]]
 +
*[[Shotgun]]
 +
*[[Ghost Gun]] (Man that thing's cool!)
== Strategy ==
== Strategy ==
 +
 +
Avoid the flying boxes (or let Jo-Beth trip them all). Grab the revolver ammo (you'll need it) and follow the tunnel. Have the revolver equipped.
 +
The green pit has no enemies and Cortez will be in for a "surprise" after falling through the floor. Just be sure to have a revolver ready (aimed at the head) and back away quickly. Deal with the enemies and meet up with Jo-Beth. Before entering the morgue to help her, TK grab the shotgun laying agains the railing so you have extra ammo for fending off the zombies. Protect Jo-Beth from zombies by killing them all and grabbing the extra shells under the stairs.
 +
   
 +
 +
 +
Move down into the lab, kill the zombies and access the PC. The program you are looking for is the Unlock Security Door A. None of the voice code is ever used in the game.
 +
   
 +
 +
 +
The electric zombies can throw lightning, so aim quickly for their heads using any weapon (revolver is recommended) and blow their heads off. Try to have at least 12 bullets in the revolver though, for later. The second morgue has a PC Jo-Beth needs to hack. Take the harpoon gun near the bed closest to the door. Use it on the zombies who slide down the body disposal chutes. You can shotgun or harpoon the heads of the enemies as they sit up. Once enough enemies are killed, Jo-Beth opens the door to the rest of the lab.
 +
   
 +
 +
 +
Grab the ammo in the labs here and reload the harpoon gun and revolver. The PCs in the labs can make the prisoner explode, so have fun with that.
 +
   
 +
 +
 +
The pentagram room (above illus) is a checkpoint. Equip the revolver before venturing inside. During the mine cart scene, the revolver should be able to kill the drop down zombies with auto-aim. Reload when you think you have a clear chance. For protecting future Cortez, use the harpoon gun and kill the zombies in your way. Head to the end and enter the cave. From here on out, you use the Ghost Gun exclusively.
 +
   
 +
 +
 +
Fry each ghost before they touch you and be sure to head left at the fork to grab the medical kit first; once the time loop occurs, you can't go back. Protect past Cortez by destroying the ghosts coming out of the boxes. Past Cortez is practically immune to being zombie swiped, so if he's stuck, melee the zombie and it may be enough to let the AI kill the zombie. Just protect the past Cortez from ghosts, who will kill the guy very quickly. Reach the mine cart area again, pick up the ammo but keep the Ghost Gun equipped before falling down the hole.
 +
   
 +
 +
 +
This boss is hard since you have a time limit (Jo-Beth's life), a small target (the tank) and four million flying enemies who set you on fire. The key to beating this boss to use the ghost gun to fry the tank. Since the beam is continuous, you don't worry about reloading or ammo. The second thing to do is to place Cortez behind one of the triangular rocks, so the fire from the boss hits the wide base but the narrow top lets the ghost gun's beam shoot right through at the tank. The last thing to know about is to use the melee attack when it seems like the ghost gun is hitting one of the flying enemies or if you're being burned too badly. For some reason the melee attack will kill the flying enemies who are ramming you in one hit.
 +
 +
The best time to hit the tank is when the boss breathes fire, meaning you have to sit in front of it, hoping the rock is in the right spot to block the fire while you roast the tank using the ghost gun. Adjust your aim and keep the ghost gun beam on the tank -- you occasionally score hits past the skull openings.
 +
   
 +
 +
 +
Once the boss dies, all the enemies in the room vanish and Jo-Beth is safe. head up the lift and meet Jo-Beth. In the secret lab, reading Jacob Crow's diary triggers the lab's self-destruct sequence. With the escape shown in the arrow on the screen, you simply need to follow it to the exit and shoot any zombie or monster in your way. The harpoon gun really shines here, since you fire a load of shots, then run over the dead body to regain all your spears.
 +
 +
== Trivia ==
== Trivia ==
 +
*There is a drunken scientist in the corner near the door before you reach the pit where Lenny Oldburn is feeding "Princess", he talks about all the thing he would have invented if other people didn't invent them first.

Current revision as of 20:14, 24 January 2008

icon_confused.gif The original author of What Lies Below does not have any further information on this article. The author may return to finish the article when information has been gathered, however they welcome anyone to expand on this article.


What Lies Below is the last in the 1994 series of Story missions.

Contents

Briefing

Cortez and Jo-Beth descend to the catacombs below the mansion. There's still no sign of the Time Traveler but the horrors and craziness around them are clearly the result of the twisted research of the Brotherhood of Ultra Science. Who is behind this madness?

Primary Objectives

  • Uncover the identity of the mystery time traveler
  • Protect Jo-Beth from the zombie horde
  • Eliminate "Princess"
  • Escape from the catacombs

Arsenal

Strategy

Avoid the flying boxes (or let Jo-Beth trip them all). Grab the revolver ammo (you'll need it) and follow the tunnel. Have the revolver equipped. The green pit has no enemies and Cortez will be in for a "surprise" after falling through the floor. Just be sure to have a revolver ready (aimed at the head) and back away quickly. Deal with the enemies and meet up with Jo-Beth. Before entering the morgue to help her, TK grab the shotgun laying agains the railing so you have extra ammo for fending off the zombies. Protect Jo-Beth from zombies by killing them all and grabbing the extra shells under the stairs.


Move down into the lab, kill the zombies and access the PC. The program you are looking for is the Unlock Security Door A. None of the voice code is ever used in the game.


The electric zombies can throw lightning, so aim quickly for their heads using any weapon (revolver is recommended) and blow their heads off. Try to have at least 12 bullets in the revolver though, for later. The second morgue has a PC Jo-Beth needs to hack. Take the harpoon gun near the bed closest to the door. Use it on the zombies who slide down the body disposal chutes. You can shotgun or harpoon the heads of the enemies as they sit up. Once enough enemies are killed, Jo-Beth opens the door to the rest of the lab.


Grab the ammo in the labs here and reload the harpoon gun and revolver. The PCs in the labs can make the prisoner explode, so have fun with that.


The pentagram room (above illus) is a checkpoint. Equip the revolver before venturing inside. During the mine cart scene, the revolver should be able to kill the drop down zombies with auto-aim. Reload when you think you have a clear chance. For protecting future Cortez, use the harpoon gun and kill the zombies in your way. Head to the end and enter the cave. From here on out, you use the Ghost Gun exclusively.


Fry each ghost before they touch you and be sure to head left at the fork to grab the medical kit first; once the time loop occurs, you can't go back. Protect past Cortez by destroying the ghosts coming out of the boxes. Past Cortez is practically immune to being zombie swiped, so if he's stuck, melee the zombie and it may be enough to let the AI kill the zombie. Just protect the past Cortez from ghosts, who will kill the guy very quickly. Reach the mine cart area again, pick up the ammo but keep the Ghost Gun equipped before falling down the hole.


This boss is hard since you have a time limit (Jo-Beth's life), a small target (the tank) and four million flying enemies who set you on fire. The key to beating this boss to use the ghost gun to fry the tank. Since the beam is continuous, you don't worry about reloading or ammo. The second thing to do is to place Cortez behind one of the triangular rocks, so the fire from the boss hits the wide base but the narrow top lets the ghost gun's beam shoot right through at the tank. The last thing to know about is to use the melee attack when it seems like the ghost gun is hitting one of the flying enemies or if you're being burned too badly. For some reason the melee attack will kill the flying enemies who are ramming you in one hit.

The best time to hit the tank is when the boss breathes fire, meaning you have to sit in front of it, hoping the rock is in the right spot to block the fire while you roast the tank using the ghost gun. Adjust your aim and keep the ghost gun beam on the tank -- you occasionally score hits past the skull openings.


Once the boss dies, all the enemies in the room vanish and Jo-Beth is safe. head up the lift and meet Jo-Beth. In the secret lab, reading Jacob Crow's diary triggers the lab's self-destruct sequence. With the escape shown in the arrow on the screen, you simply need to follow it to the exit and shoot any zombie or monster in your way. The harpoon gun really shines here, since you fire a load of shots, then run over the dead body to regain all your spears.


Trivia

  • There is a drunken scientist in the corner near the door before you reach the pit where Lenny Oldburn is feeding "Princess", he talks about all the thing he would have invented if other people didn't invent them first.
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