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NeoTokyo
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- | [[Image:Neotokyo.jpg||thumb|Streets of NeoTokyo]] | + | [[Image:Neotokyo.jpg|300px|thumb|Streets of NeoTokyo]] |
- | '''NeoTokyo''' is the fifth [[Story]] level in [[TS2]]. In this level, [[Ghost]] must follow [[Krayola]] to gain entrance to the hacker's compound so he can | + | '''NeoTokyo''' is the fifth [[Story]] level in [[TS2]]. In this level, [[Ghost]] must follow [[Krayola]] to gain entrance to the hacker's compound so he can clear himself of the crime the hackers framed him with. |
== Briefing == | == Briefing == | ||
Line 21: | Line 21: | ||
*'''Follow the Hacker to the research area (All)''' | *'''Follow the Hacker to the research area (All)''' | ||
- | *'''Deactivate the [[TimeSplitter]] | + | *'''Deactivate the [[NPCs#TimeSplitter_Machine|TimeSplitter machine]] (All)''' |
*'''Kill the Hacker Chief (All)''' | *'''Kill the Hacker Chief (All)''' | ||
*'''Retrieve the [[Time Crystal]] (All)''' | *'''Retrieve the [[Time Crystal]] (All)''' | ||
Line 47: | Line 47: | ||
=== Easy Strategy === | === Easy Strategy === | ||
- | Wasn't that Matrix meets Bruce Lee style battle on the train really cool? | + | Wasn't that Matrix meets Bruce Lee style battle on the train really cool? Anyway, you've arrived at Maru station, so follow the hacker (Krayola). Keep a fair distance - say, six feet, but don't lose her. She'll turn the corner, then go left up the steps. She will then descend some flights of steps - be careful here. If you are at the top of the stairs when she descends the second flight she will see you and it will be mission failed. At the bottom are glass displays containing pistol and sniper rifle ammo. Smash the glass with your fists to avoid getting hurt, but make sure the hacker isn't too near when you do. She will then go into the street - be careful, there are cameras here. Use your uplink to make sure that they don't spot you. She crosses the road, so follow in her footsteps - that guarantees that the cameras won't see you. From the station she goes right down the main street, across the road, left into the next street and left again into a side alley. |
- | Anyway, you've arrived at Maru station, so follow the hacker (Krayola). Keep | + | |
- | a fair distance - say, six feet, but don't lose her. She'll turn the corner, | + | |
- | then go left up the steps. She will then descend some flights of steps - be | + | |
- | careful here. If you are at the top of the stairs when she descends the | + | |
- | second flight she will see you and it will be mission failed. At the bottom | + | |
- | are glass displays containing pistol and sniper rifle ammo. Smash the glass | + | |
- | with your fists to avoid getting hurt, but make sure the hacker isn't too | + | |
- | near when you do. She will then go into the street - be careful, there are | + | |
- | cameras here. Use your uplink to make sure that they don't spot you. She | + | |
- | crosses the road, so follow in her footsteps - that guarantees that the | + | |
- | cameras won't see you. From the station she goes right down the main street, | + | |
- | across the road, left into the next street and left again into a side alley | + | |
- | + | ||
- | + | ||
- | + | ||
- | + | Here she descends into the entrance to the hackers' base. On the way is some armour behind some glass - be sure to collect it. If you follow her carefully she shouldn't see you. | |
- | + | ||
- | + | ||
- | + | ||
- | + | ||
- | + | ||
- | + | ||
- | + | ||
- | + | ||
- | Go through the door you just opened and shoot a hacker in the back. Two more | + | Follow her through this tunnel until she gets to a blue laser grid. Another hacker will let her in. When they are both a fair distance down the corridor rush into the little room on the left (if you wait too long you get locked out). Go to the panel and look through the third camera, having switched the other two off. Wait until you see her type on the laptop, and you'll finish the objective (get the codes to open the door). Turn off this camera too then go into the corridor. Sneak up on the hacker standing guard and punch him (her?) in the back. Go forwards to the room with the laptop and activate it. The door will open and you'll reach a checkpoint. |
- | will quickly appear, so kill them too. Then go down the corridor and enter | + | |
- | the room straight ahead. On the left when you enter are some lockers; | + | Go through the door you just opened and shoot a hacker in the back. Two more will quickly appear, so kill them too. Then go down the corridor and enter the room straight ahead. On the left when you enter are some lockers; activate the one on the left and you'll find the SBP90 machine gun. There is also some armour in the room. Now exit and turn left. You'll see some windows and a door on the right. Enter it. At the other end of this room is a machine with a TimeSplitter on it. To the right of the machine is a switch. Activate it and complete another objective. Then Sadako will appear behind you, so use your SBP90 to blast her. She'll cloak herself and run away, but you can follow her silhouette, blasting away with your machine gun. Soon she'll die and leave you the time crystal. Collect it and go out into the street (many hackers attack you, but your SBP90 should make short work of them). From the entrance to the base go through to the main street and left to the bridge, where the time portal awaits you. |
- | activate the one on the left and you'll find the SBP90 machine gun. There is | + | |
- | also some armour in the room. Now exit and turn left. You'll see some windows | + | |
- | and a door on the right. Enter it. At the other end of this room is a machine | + | |
- | with a TimeSplitter on it. To the right of the machine is a switch. Activate | + | |
- | it and complete another objective. Then Sadako will appear behind you, so use | + | |
- | your SBP90 to blast her. She'll cloak herself and run away, but you can | + | |
- | follow her silhouette, blasting away with your machine gun. Soon she'll die | + | |
- | and leave you the time crystal. Collect it and go out into the street (many | + | |
- | hackers attack you, but your SBP90 should make short work of them). From the | + | |
- | entrance to the base go through to the main street and left to the bridge, | + | |
- | where the time portal awaits you. | + | |
=== Normal/Hard Strategy === | === Normal/Hard Strategy === | ||
- | The first part of this mission is made very complicated by the fact that the | + | The first part of this mission is made very complicated by the fact that the hacker is now cloaked. You can just about see her outline. She can still see you though, so be careful. |
- | hacker is now cloaked. You can just about see her outline. She can still see | + | |
- | you though, so be careful. | + | |
- | Let her walk on a little then turn the corner. Follow carefully then go left | + | Let her walk on a little then turn the corner. Follow carefully then go left up the steps while she goes on to the winding staircase with "Maru Station" written above it. Go downstairs and you'll be at street level. On the right are two glass sheets. Punch them to break into the ammo stores behind. When you've visited both you should have a sniper rifle and a pistol, and are ready to face the hard part ahead. |
- | up the steps while she goes on to the winding staircase with "Maru Station" | + | |
- | written above it. Go downstairs and you'll be at street level. On the right are | + | |
- | two glass sheets. Punch them to break into the ammo stores behind. When you've | + | |
- | visited both you should have a sniper rifle and a pistol, and are ready to face | + | |
- | the hard part ahead. | + | |
- | Take out your uplink and dodge between the sight of the cameras. They won't | + | Take out your uplink and dodge between the sight of the cameras. They won't see you if you're not in the pink area. Be sure not to go further ahead than the hacker. She stops halfway down the first street to look around. When you come near the corner put your uplink away and get out your sniper. Aim at the camera in front of you and pop a bullet in its lens. Use your uplink again to dodge the next two cameras on the left and right of the road (to avoid their sight go behind the pillars they're mounted on). However, you'll soon come to a massive police gunship which is a red splodge on your uplink. Get too near to this and it sees you (mission failed). Crouch behind a pillar facing the direction it comes from and wait until the danger has passed. |
- | see you if you're not in the pink area. Be sure not to go further ahead than | + | |
- | the hacker. She stops halfway down the first street to look around. When you | + | |
- | come near the corner put your uplink away and get out your sniper. Aim at the | + | |
- | camera in front of you and pop a bullet in its lens. Use your uplink again to | + | |
- | dodge the next two cameras on the left and right of the road (to avoid their | + | |
- | sight go behind the pillars they're mounted on). However, you'll soon come to a | + | |
- | massive police gunship which is a red splodge on your uplink. Get too near to | + | |
- | this and it sees you (mission failed). Crouch behind a pillar facing the | + | |
- | direction it comes from and wait until the danger has passed. | + | |
- | When you come to a T-Junction branching off to the left hide on the right | + | When you come to a T-Junction branching off to the left hide on the right sidewalk and use your sniper to take out the camera on the right wall of the side street. Move right a little and you'll spot another camera at the end of the street. Shoot that too. It's now safe to run down to the end, where the hacker should just be entering a ramp leading underground to the left of where you arrived. Follow her in. |
- | sidewalk and use your sniper to take out the camera on the right wall of the | + | |
- | side street. Move right a little and you'll spot another camera at the end of | + | |
- | the street. Shoot that too. It's now safe to run down to the end, where the | + | |
- | hacker should just be entering a ramp leading underground to the left of where | + | |
- | you arrived. Follow her in. | + | |
- | This sewer place goes right then right again at the end of another corridor. | + | This sewer place goes right then right again at the end of another corridor. There is a small room with blue laser here. The hacker will go inside, so wait about four seconds then run into the locked corridor and get inside the control room immediately on the left. Activate the machine and turn off the first two cameras. The third offers a view into a room with yellow walls. Focus the camera on the laptop and when the hacker's blurred profile has passed over it then left the room you will know the code. Turn this camera and take out your fists. Creep down the corridor and punch the guard in the back. She drops in one hit. Trample over her body and take a right into the yellow room. Go up to the laptop and activate it. The door in the wall will open after a few seconds. Go inside and you'll reach a checkpoint. |
- | There is a small room with blue laser here. The hacker will go inside, so wait | + | |
- | about four seconds then run into the locked corridor and get inside the control | + | |
- | room immediately on the left. Activate the machine and turn off the first two | + | |
- | cameras. The third offers a view into a room with yellow walls. Focus the | + | |
- | camera on the laptop and when the hacker's blurred profile has passed over it | + | |
- | then left the room you will know the code. Turn this camera and take out your | + | |
- | fists. Creep down the corridor and punch the guard in the back. She drops in | + | |
- | one hit. Trample over her body and take a right into the yellow room. Go up to | + | |
- | the laptop and activate it. The door in the wall will open after a few seconds. | + | |
- | Go inside and you'll reach a checkpoint. | + | |
- | Back out onto the steps leading up to the door again and ready your sniper. | + | Back out onto the steps leading up to the door again and ready your sniper. Aim at head height in the corridor in front of you. A guard will soon walk into your crosshairs. Drop him. Get your pistol out and aim down the corridor in the direction he came from. Walk down to the door at the end and open it. Shoot some bullets into the guy there then back off to the checkpoint door. Cautiously turn the corner and shoot some bullets into one of the four guards shooting at you. Strafe back behind the wall and repeat until all four of them are dead. |
- | Aim at head height in the corridor in front of you. A guard will soon walk into | + | |
- | your crosshairs. Drop him. Get your pistol out and aim down the corridor in the | + | |
- | direction he came from. Walk down to the door at the end and open it. Shoot | + | |
- | some bullets into the guy there then back off to the checkpoint door. | + | |
- | Cautiously turn the corner and shoot some bullets into one of the four guards | + | |
- | shooting at you. Strafe back behind the wall and repeat until all four of them | + | |
- | are dead. | + | |
- | Run down to their sprawled bodies and get their ammunition. You should have an | + | Run down to their sprawled bodies and get their ammunition. You should have an SBP90. Yes! Enter the room where you shot the first guy and you'll notice an autogun and a computer. There are also cupboards in the wall. They contain the [[AstroLander]] cart and an SBP90 (more ammo). Also collect the [[Digital Camera]] on the table - you'll need it for your next objective. |
- | SBP90. Yes! Enter the room where you shot the first guy and you'll notice an | + | |
- | autogun and a computer. There are also cupboards in the wall. They contain the | + | |
- | + | ||
- | Also collect the | + | |
- | Take out the | + | Take out the Digital Camera then head through the doors you haven't opened yet. You'll appear in a corridor with windows opposite. Go to the far left window and you'll see a TimeSplitter stuck in a machine. Take a photograph (trigger button) then head into the room next door. There are plans thoughtfully left for you to use as evidence on the table to the right. Photograph them too then head back to the cupboard room. Activate the laptop to upload the evidence to the police server then run to the left wall, beneath the autogun. |
- | appear in a corridor with windows opposite. Go to the far left window and | + | |
- | you'll see a TimeSplitter stuck in a machine. Take a photograph (trigger | + | |
- | button) then head into the room next door. There are plans thoughtfully left | + | |
- | for you to use as evidence on the table to the right. Photograph them too then | + | |
- | head back to the cupboard room. Activate the laptop to upload the evidence to | + | |
- | the police server then run to the left wall, beneath the autogun. | + | |
As soon as the evidence has been uploaded the alarm will go off and the | As soon as the evidence has been uploaded the alarm will go off and the | ||
- | autoguns in the base will be activated. The one above you is fortunately too | + | autoguns in the base will be activated. The one above you is fortunately too stupid to notice you so back away slowly from it until you are at a distance from which you won't get hurt when the gun explodes, but not so far that it sees and shoots you. From here empty ten or so pistol bullets into it and watch it blow. Open the doors and back away gently enter the line of sight of the autogun opposite you down the corridor and it won't shoot you either. Finish off your pistol ammo on it. When it blow go into the corridor with windows in it. Get your SBP90 out and cautiously look up on the right as you enter. The autogun you see will again not shoot, so CAREFULLY (you don't get much ammo - conserve it) shoot the gun. You can wander safely now. |
- | stupid to notice you so back away slowly from it until you are at a distance | + | |
- | from which you won't get hurt when the gun explodes, but not so far that it | + | |
- | sees and shoots you. From here empty ten or so pistol bullets into it and watch | + | |
- | it blow. Open the doors and back away gently enter the line of sight of the | + | |
- | autogun opposite you down the corridor and it won't shoot you either. Finish | + | |
- | off your pistol ammo on it. When it blow go into the corridor with windows in | + | |
- | it. Get your SBP90 out and cautiously look up on the right as you enter. The | + | |
- | autogun you see will again not shoot, so CAREFULLY (you don't get much ammo - | + | |
- | conserve it) shoot the gun. You can wander safely now. | + | |
- | Enter the room with the TimeSplitter machine and run towards it. Dodge nimbly | + | Enter the room with the TimeSplitter machine and run towards it. Dodge nimbly out of the way as the 'Splitter unloads 1000,000 volts of electricity at you. Quickly flick the switch on the side of the machine to turn it off then leave the room. A guard is waiting for you outside. As soon as you shoot him another one appears from through the doors. Go on and a third comes to harass you. When he dies peep round the corridor leading to the yellow room. Another guy is doing the same thing from his end. Carefully aim to kill him then get his ammo at that end. |
- | out of the way as the 'Splitter unloads 1000,000 volts of electricity at you. | + | |
- | Quickly flick the switch on the side of the machine to turn it off then leave | + | |
- | the room. A guard is waiting for you outside. As soon as you shoot him another | + | |
- | one appears from through the doors. Go on and a third comes to harass you. When | + | |
- | he dies peep round the corridor leading to the yellow room. Another guy is | + | |
- | doing the same thing from his end. Carefully aim to kill him then get his ammo | + | |
- | at that end. | + | |
- | There's another enemy through the doorway. Gun her down. Look down the sewer | + | There's another enemy through the doorway. Gun her down. Look down the sewer corridor, hugging the left wall. You'll come to an alcove in the side with a guard standing there. Shoot, collect ammo, climb back up to corridor again. Another is waiting in the camera control room. Get her pistol ammo and switch to silenced pistol. Another guy runs in from round the corner. Try to headshot him. Look down the corridor he came from. Down the sides at the other end are three shooting guards. Carefully strafe round the corner and shoot them with your pistol then strafe back. Repeat until the road to the outside world is clear. |
- | corridor, hugging the left wall. You'll come to an alcove in the side with a | + | |
- | guard standing there. Shoot, collect ammo, climb back up to corridor again. | + | |
- | Another is waiting in the camera control room. Get her pistol ammo and switch | + | |
- | to silenced pistol. Another guy runs in from round the corner. Try to headshot | + | |
- | him. Look down the corridor he came from. Down the sides at the other end are | + | |
- | three shooting guards. Carefully strafe round the corner and shoot them with | + | |
- | your pistol then strafe back. Repeat until the road to the outside world is | + | |
- | clear. | + | |
When you can safely head out do so. Behind the underground entrance is a | When you can safely head out do so. Behind the underground entrance is a | ||
- | guard. Shoot him and you'll hear exploding noises. Run back onto the main | + | guard. Shoot him and you'll hear exploding noises. Run back onto the main street, SPB90 at the ready. Guards run out from both sides of the screen, and you probably don't have much health left now. Kill them ASAP then run down the left path that leads to a dead end. There are some riot control policemen here. Kill them to clear the way to the Time Portal when you finish the mission. |
- | street, SPB90 at the ready. Guards run out from both sides of the screen, and | + | |
- | you probably don't have much health left now. Kill them ASAP then run down the | + | |
- | left path that leads to a dead end. There are some riot control policemen here. | + | |
- | Kill them to clear the way to the Time Portal when you finish the mission. | + | |
- | Run back down the streets you followed the hacker through after Sadako. There | + | Run back down the streets you followed the hacker through after Sadako. There are enemies everywhere, both police and hackers. You are very likely to get killed here if you don't stay on your guard. Fortunately, at the foot of Maru Station is [[The Master]], who heals you fully. Hunt down the hacker chief and kick her ass proper like then get the Time Crystal. Leg it back to the portal to finish. |
- | are enemies everywhere, both police and hackers. You are very likely to get | + | |
- | killed here if you don't stay on your guard. Fortunately, at the foot of Maru | + | |
- | Station is The Master, who heals you fully. Hunt down the hacker chief and kick | + | |
- | her ass proper like then get the Time Crystal. Leg it back to the portal to | + | |
- | finish. | + | |
== Trivia == | == Trivia == | ||
- | *In Normal and Hard mode, | + | *In Normal and Hard mode, The Master will heal you if you find him. |
*The AstroLander [[Game Cartridges|game cartridge]] is found in one of the lockers in the computer uplink room in Normal or Hard mode. | *The AstroLander [[Game Cartridges|game cartridge]] is found in one of the lockers in the computer uplink room in Normal or Hard mode. |
Current revision as of 21:15, 20 November 2007
NeoTokyo is the fifth Story level in TS2. In this level, Ghost must follow Krayola to gain entrance to the hacker's compound so he can clear himself of the crime the hackers framed him with.
Contents |
Briefing
2019 NEOTOKYO - Tek Quarter
Sadako's hacker gang have stolen a prototype Cyber Rig from the government research labs. Rumour is that the rig incorporates some kind of alien biomatter and is powered by crystal lattice energy.
Faked computer records, which the hackers planted at the labs, framed Ghost for the break-in and now police are crawling over the Tek quarter looking for him.
The only way for Ghost to clear his name is to tail one of the hackers to their secret research area and gather evidence of their activities.
Primary Objectives
- Follow the Hacker to the research area (All)
- Deactivate the TimeSplitter machine (All)
- Kill the Hacker Chief (All)
- Retrieve the Time Crystal (All)
- Photograph the evidence (Normal/Hard)
- Upload it to the police server (Normal/Hard)
- Escape through the Time Portal (All)
Secondary Objectives
- None
Arsenal
Strategy
Used With Permission from SuperNova
Easy Strategy
Wasn't that Matrix meets Bruce Lee style battle on the train really cool? Anyway, you've arrived at Maru station, so follow the hacker (Krayola). Keep a fair distance - say, six feet, but don't lose her. She'll turn the corner, then go left up the steps. She will then descend some flights of steps - be careful here. If you are at the top of the stairs when she descends the second flight she will see you and it will be mission failed. At the bottom are glass displays containing pistol and sniper rifle ammo. Smash the glass with your fists to avoid getting hurt, but make sure the hacker isn't too near when you do. She will then go into the street - be careful, there are cameras here. Use your uplink to make sure that they don't spot you. She crosses the road, so follow in her footsteps - that guarantees that the cameras won't see you. From the station she goes right down the main street, across the road, left into the next street and left again into a side alley.
Here she descends into the entrance to the hackers' base. On the way is some armour behind some glass - be sure to collect it. If you follow her carefully she shouldn't see you.
Follow her through this tunnel until she gets to a blue laser grid. Another hacker will let her in. When they are both a fair distance down the corridor rush into the little room on the left (if you wait too long you get locked out). Go to the panel and look through the third camera, having switched the other two off. Wait until you see her type on the laptop, and you'll finish the objective (get the codes to open the door). Turn off this camera too then go into the corridor. Sneak up on the hacker standing guard and punch him (her?) in the back. Go forwards to the room with the laptop and activate it. The door will open and you'll reach a checkpoint.
Go through the door you just opened and shoot a hacker in the back. Two more will quickly appear, so kill them too. Then go down the corridor and enter the room straight ahead. On the left when you enter are some lockers; activate the one on the left and you'll find the SBP90 machine gun. There is also some armour in the room. Now exit and turn left. You'll see some windows and a door on the right. Enter it. At the other end of this room is a machine with a TimeSplitter on it. To the right of the machine is a switch. Activate it and complete another objective. Then Sadako will appear behind you, so use your SBP90 to blast her. She'll cloak herself and run away, but you can follow her silhouette, blasting away with your machine gun. Soon she'll die and leave you the time crystal. Collect it and go out into the street (many hackers attack you, but your SBP90 should make short work of them). From the entrance to the base go through to the main street and left to the bridge, where the time portal awaits you.
Normal/Hard Strategy
The first part of this mission is made very complicated by the fact that the hacker is now cloaked. You can just about see her outline. She can still see you though, so be careful.
Let her walk on a little then turn the corner. Follow carefully then go left up the steps while she goes on to the winding staircase with "Maru Station" written above it. Go downstairs and you'll be at street level. On the right are two glass sheets. Punch them to break into the ammo stores behind. When you've visited both you should have a sniper rifle and a pistol, and are ready to face the hard part ahead.
Take out your uplink and dodge between the sight of the cameras. They won't see you if you're not in the pink area. Be sure not to go further ahead than the hacker. She stops halfway down the first street to look around. When you come near the corner put your uplink away and get out your sniper. Aim at the camera in front of you and pop a bullet in its lens. Use your uplink again to dodge the next two cameras on the left and right of the road (to avoid their sight go behind the pillars they're mounted on). However, you'll soon come to a massive police gunship which is a red splodge on your uplink. Get too near to this and it sees you (mission failed). Crouch behind a pillar facing the direction it comes from and wait until the danger has passed.
When you come to a T-Junction branching off to the left hide on the right sidewalk and use your sniper to take out the camera on the right wall of the side street. Move right a little and you'll spot another camera at the end of the street. Shoot that too. It's now safe to run down to the end, where the hacker should just be entering a ramp leading underground to the left of where you arrived. Follow her in.
This sewer place goes right then right again at the end of another corridor. There is a small room with blue laser here. The hacker will go inside, so wait about four seconds then run into the locked corridor and get inside the control room immediately on the left. Activate the machine and turn off the first two cameras. The third offers a view into a room with yellow walls. Focus the camera on the laptop and when the hacker's blurred profile has passed over it then left the room you will know the code. Turn this camera and take out your fists. Creep down the corridor and punch the guard in the back. She drops in one hit. Trample over her body and take a right into the yellow room. Go up to the laptop and activate it. The door in the wall will open after a few seconds. Go inside and you'll reach a checkpoint.
Back out onto the steps leading up to the door again and ready your sniper. Aim at head height in the corridor in front of you. A guard will soon walk into your crosshairs. Drop him. Get your pistol out and aim down the corridor in the direction he came from. Walk down to the door at the end and open it. Shoot some bullets into the guy there then back off to the checkpoint door. Cautiously turn the corner and shoot some bullets into one of the four guards shooting at you. Strafe back behind the wall and repeat until all four of them are dead.
Run down to their sprawled bodies and get their ammunition. You should have an SBP90. Yes! Enter the room where you shot the first guy and you'll notice an autogun and a computer. There are also cupboards in the wall. They contain the AstroLander cart and an SBP90 (more ammo). Also collect the Digital Camera on the table - you'll need it for your next objective.
Take out the Digital Camera then head through the doors you haven't opened yet. You'll appear in a corridor with windows opposite. Go to the far left window and you'll see a TimeSplitter stuck in a machine. Take a photograph (trigger button) then head into the room next door. There are plans thoughtfully left for you to use as evidence on the table to the right. Photograph them too then head back to the cupboard room. Activate the laptop to upload the evidence to the police server then run to the left wall, beneath the autogun.
As soon as the evidence has been uploaded the alarm will go off and the autoguns in the base will be activated. The one above you is fortunately too stupid to notice you so back away slowly from it until you are at a distance from which you won't get hurt when the gun explodes, but not so far that it sees and shoots you. From here empty ten or so pistol bullets into it and watch it blow. Open the doors and back away gently enter the line of sight of the autogun opposite you down the corridor and it won't shoot you either. Finish off your pistol ammo on it. When it blow go into the corridor with windows in it. Get your SBP90 out and cautiously look up on the right as you enter. The autogun you see will again not shoot, so CAREFULLY (you don't get much ammo - conserve it) shoot the gun. You can wander safely now.
Enter the room with the TimeSplitter machine and run towards it. Dodge nimbly out of the way as the 'Splitter unloads 1000,000 volts of electricity at you. Quickly flick the switch on the side of the machine to turn it off then leave the room. A guard is waiting for you outside. As soon as you shoot him another one appears from through the doors. Go on and a third comes to harass you. When he dies peep round the corridor leading to the yellow room. Another guy is doing the same thing from his end. Carefully aim to kill him then get his ammo at that end.
There's another enemy through the doorway. Gun her down. Look down the sewer corridor, hugging the left wall. You'll come to an alcove in the side with a guard standing there. Shoot, collect ammo, climb back up to corridor again. Another is waiting in the camera control room. Get her pistol ammo and switch to silenced pistol. Another guy runs in from round the corner. Try to headshot him. Look down the corridor he came from. Down the sides at the other end are three shooting guards. Carefully strafe round the corner and shoot them with your pistol then strafe back. Repeat until the road to the outside world is clear.
When you can safely head out do so. Behind the underground entrance is a guard. Shoot him and you'll hear exploding noises. Run back onto the main street, SPB90 at the ready. Guards run out from both sides of the screen, and you probably don't have much health left now. Kill them ASAP then run down the left path that leads to a dead end. There are some riot control policemen here. Kill them to clear the way to the Time Portal when you finish the mission.
Run back down the streets you followed the hacker through after Sadako. There are enemies everywhere, both police and hackers. You are very likely to get killed here if you don't stay on your guard. Fortunately, at the foot of Maru Station is The Master, who heals you fully. Hunt down the hacker chief and kick her ass proper like then get the Time Crystal. Leg it back to the portal to finish.
Trivia
- In Normal and Hard mode, The Master will heal you if you find him.
- The AstroLander game cartridge is found in one of the lockers in the computer uplink room in Normal or Hard mode.