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Ghost Gun
From The TimeSplitters Wiki
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The Ghostgun only appears in [[TimeSplitters Future Perfect]]. It is used to fight ghost, suck up their life. Same use in mutiplayer. The ghostgun will suck up the opponet's life and give it to you. It shoots out a beam of energy, like the electrictool. It does have ammo and it doesn't overheat. When holding it out, your screen changes and you see everyone as a bright blur and see ghost like normal people. | The Ghostgun only appears in [[TimeSplitters Future Perfect]]. It is used to fight ghost, suck up their life. Same use in mutiplayer. The ghostgun will suck up the opponet's life and give it to you. It shoots out a beam of energy, like the electrictool. It does have ammo and it doesn't overheat. When holding it out, your screen changes and you see everyone as a bright blur and see ghost like normal people. | ||
+ | |||
+ | {{Infobox Weapon| | ||
+ | name = Ghost gun| | ||
+ | image = | | ||
+ | ammo = 1500/1500| | ||
+ | fire_rate = How many bullets it fires per second (Example: 2bps)| | ||
+ | reload_time = Does not need to reload| | ||
+ | damage = What percentage of health it takes off to the head & body.| | ||
+ | type = Other| | ||
+ | zoom = None | ||
+ | p_fire = Fires long beam | ||
+ | s_fire = Same as primary.| | ||
+ | games = TS:FP| | ||
+ | }} | ||
[[Category:Weapons - Heavy/Rockets]] | [[Category:Weapons - Heavy/Rockets]] | ||
[[category: Weapons - Other Types]] | [[category: Weapons - Other Types]] |
Revision as of 21:42, 9 May 2007
The Ghostgun only appears in TimeSplitters Future Perfect. It is used to fight ghost, suck up their life. Same use in mutiplayer. The ghostgun will suck up the opponet's life and give it to you. It shoots out a beam of energy, like the electrictool. It does have ammo and it doesn't overheat. When holding it out, your screen changes and you see everyone as a bright blur and see ghost like normal people.
Ghost gun | |
---|---|
Ammo | 1500/1500 |
Fire Rate bullets per sec/cartridge time | How many bullets it fires per second (Example: 2bps) |
Reload Time | Does not need to reload |
Damage (per Single Shot) Head/Body/Leg | What percentage of health it takes off to the head & body. |
Type | Other |
Zoom | None
p_fire = Fires long beam s_fire = Same as primary. |
Primary Fire | {{{p_fire}}} |
Secondary Fire | {{{s_fire}}} |
Games | TS:FP |