Noel Camenzend

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Revision as of 06:17, 30 March 2008 by 98.199.231.28 (Talk)

Contents

Basics

Name: Noel Camenzend
Concept: Haunted Martial Artist
Fighting Style: Taekwondo combined with his own inner demons.
Motivation: Pride

Attributes

Agility: 6
Intelligence: 3
Presence: 5
Stamina: 5
Strength: 5
Will: 4

Secondary Values

Finesse: 4
Force: 4
Precision: 4
Health: 42
Ki: 28
Super: 0/10

  • Super Foci: Attack, Cool

Destiny: 14/30

  • Plot Points: 1

Techniques

Acrobatics: 2
Block: 2
Evade: 3
Focus: 3
Grapple: 2
Kick: 8
Melee: 2
Punch: 3

Maneuvers

Defensive

  • Block: AV of 7. Move of 1.
  • Breakfall: AV of 6. Reduces damage against knockdown.
  • Defense Reset: AP Cost of 1.
  • Disengage: AV of 7. Cancels any Grapple Maneuver.
  • Dodge: AV of 7. Move of 2.
  • Kipup: AP Cost of 1 or AV of 7 to stand up.

Ki-Using

  • Disruptive Taunt: AP Cost of 2. AV of 7 versus (Will x 2). If successful, half the successes are removed from their Super.
  • Respect: AP Cost of 2. AV of 7. If successful, half the successes are added to your Super.
  • Super Burn: Super Cost of 10. For this turn and the next three turns, characters add +2 damage, and Supers get a Super Enhancement.
  • Super Charge: Each AP spent adds 2 points of Super.

Movement

  • Air Jump: AP Cost of 1. Move of 5.
  • Dash: AP Cost of 2. Move of 5.
  • Jump: AP Cost of 1. Move of 5. Adds Aerial; attacks gain +2 to damage.
  • Pursuit Jump: Costs 1 AP. Move of 5. Adds Aerial; attacks gain +2 to AV and +2 to damage.

Grapple

  • Takedown: AP Cost of 3. AV of 7. Move of 1. Damage of 11. Target and user left prone.
  • Throw: AP Cost of 3. AV of 7. Move of 1. Damage of 9. Target left prone.

Strike

  • Kick: AP Cost of 2. AV of 12. Move of 1. Damage of 7.
  • Punch: AP Cost of 2. AV of 8. Move of 1. Damage of 6.
  • Sweep: AP Cost of 3. AV of 12. Move of 0. Damage of 6. User must be crouching, causes knockdown.

Template

  • Heavy Strike: +1 AP, -1 Accuracy, +3 Damage, -1 Move.
  • Move Boost: +1 AP, +3 Move.

Specials

  • Contorted Angel: AP Cost of 3. AV of 13. Damage of 10. Move of 4. Counterattack versus crouching.
  • Heaven Falling: AP Cost of 3. AV of 12. Damage of 8. Aerial; counterattack versus standing.
  • Hell Raiser: AP Cost of 3. AV of 13. Damage of 10. Counterattack versus aerial.

Supers

  • The Beast Sleeps: AP Cost of 4. Super Cost of 10. AV of 12. Damage of 18. Aerial; counterattack versus standing.

Support Traits

Edges

Appearance - Impressive: While Noel's demons are currently sealed, they still are just ever-so-barely perceptible by others. He has a +3 on Presence rolls to impress or intimidate.

Skills

Insight: Purchased Once (+2). Noel's seen enough fights to make educated guesses.
Persuasion: Purchased Once (+3). Noel's not a bad guy, and can be pretty talkative when need be.
Presence Sense: Purchased Once (+2). The ability to detect others, based on their auras, can come in handy.
Taunt: Purchased Once (+3). Noel's pretty good at getting his opinion across.

Story Hooks

Destined For Battle: As a young child, Noel was bound into a pact with demons. He doesn't remember the traumatic event or his rescue, and the Noah Foundation has filed his paperwork away as a very low-risk case, but the organization who made him would like him back - or at least to destroy the "lucky" prayer bead necklace he wears to seal the monster's influence.

Appearance

A brief description of the character, and their "signature outfit" if the Costume Edge was taken.

History

A brief description of their life up until the start of the game.

  • Please use bullets to detail current events in the storyline.
  • However, to keep from cluttering the page, please break bullets down into paragraphs once the storyline has ended.

Tournament Record

Wins: 0
Losses: 0
Draws: 0
List Of Titles And Awards

  • Titles are listed in bullet format.
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