Noel Camenzend
From Thrashfs
(→Attributes) |
(→Secondary Values) |
||
(10 intermediate revisions not shown) | |||
Line 14: | Line 14: | ||
== Secondary Values == | == Secondary Values == | ||
- | '''Finesse:''' | + | '''Finesse:''' 5 <BR> |
'''Force:''' 4 <BR> | '''Force:''' 4 <BR> | ||
'''Precision:''' 4 <BR> | '''Precision:''' 4 <BR> | ||
- | '''Health:''' | + | '''Health:''' 42 <BR> |
- | '''Ki:''' | + | '''Ki:''' 28 <BR> |
- | '''Super:''' | + | '''Super:''' 0/10<BR> |
*''Super Foci:'' Attack, Cool <BR> | *''Super Foci:'' Attack, Cool <BR> | ||
- | '''Destiny:''' | + | '''Destiny:''' 8/30 <BR> |
*'''Plot Points:''' 1 <BR> | *'''Plot Points:''' 1 <BR> | ||
Line 43: | Line 43: | ||
* '''Kipup:''' AP Cost of 1 or AV of 7 to stand up. | * '''Kipup:''' AP Cost of 1 or AV of 7 to stand up. | ||
=== Ki-Using === | === Ki-Using === | ||
- | * '''Disruptive Taunt:''' AP Cost of 2. AV of | + | * '''Disruptive Taunt:''' AP Cost of 2. AV of 8 versus (Will x 2). If successful, half the successes are removed from their Super. |
- | * '''Respect:''' AP Cost of 2. AV of | + | * '''Respect:''' AP Cost of 2. AV of 8. If successful, half the successes are added to your Super. |
* '''Super Burn:''' Super Cost of 10. For this turn and the next three turns, characters add +2 damage, and Supers get a Super Enhancement. | * '''Super Burn:''' Super Cost of 10. For this turn and the next three turns, characters add +2 damage, and Supers get a Super Enhancement. | ||
* '''Super Charge:''' Each AP spent adds 2 points of Super. | * '''Super Charge:''' Each AP spent adds 2 points of Super. | ||
+ | |||
=== Movement === | === Movement === | ||
* '''Air Jump:''' AP Cost of 1. Move of 5. | * '''Air Jump:''' AP Cost of 1. Move of 5. | ||
Line 53: | Line 54: | ||
* '''Pursuit Jump:''' Costs 1 AP. Move of 5. Adds Aerial; attacks gain +2 to AV and +2 to damage. | * '''Pursuit Jump:''' Costs 1 AP. Move of 5. Adds Aerial; attacks gain +2 to AV and +2 to damage. | ||
=== Grapple === | === Grapple === | ||
- | * '''Takedown:''' AP Cost of 3. AV of | + | * '''Takedown:''' AP Cost of 3. AV of 8. Move of 1. Damage of 11. Target and user left prone. |
- | * '''Throw:''' AP Cost of 3. AV of | + | * '''Throw:''' AP Cost of 3. AV of 8. Move of 1. Damage of 9. Target left prone. |
+ | |||
=== Strike === | === Strike === | ||
- | * '''Kick:''' AP Cost of 2. AV of | + | * '''Kick:''' AP Cost of 2. AV of 13. Move of 1. Damage of 7. |
- | * '''Punch:''' AP Cost of 2. AV of | + | * '''Punch:''' AP Cost of 2. AV of 9. Move of 1. Damage of 6. |
- | * '''Sweep:''' AP Cost of 3. AV of | + | * '''Sweep:''' AP Cost of 3. AV of 13. Move of 0. Damage of 6. User must be crouching, causes knockdown. |
+ | |||
=== Template === | === Template === | ||
* '''Heavy Strike:''' +1 AP, -1 Accuracy, +3 Damage, -1 Move. | * '''Heavy Strike:''' +1 AP, -1 Accuracy, +3 Damage, -1 Move. | ||
* '''Move Boost:''' +1 AP, +3 Move. | * '''Move Boost:''' +1 AP, +3 Move. | ||
=== Specials === | === Specials === | ||
- | * '''Contorted Angel:''' AP Cost of 3. AV of | + | * '''Contorted Angel:''' AP Cost of 3. AV of 13. Damage of 10. Move of 4. Counterattack versus crouching. |
- | * '''Heaven Falling:''' AP Cost of 3. AV of | + | * '''Heaven Falling:''' AP Cost of 3. AV of 12. Damage of 8. Aerial; counterattack versus standing. |
- | * '''Hell Raiser:''' AP Cost of 3. AV of | + | * '''Hell Raiser:''' AP Cost of 3. AV of 13. Damage of 10. Counterattack versus aerial. |
+ | * '''Scorch The Ground:''' AP Cost of 3. Ki Cost of 5. AV of 10. Damage of 9. Ranged. Defense versus Ki Blast. | ||
+ | |||
=== Supers === | === Supers === | ||
- | * '''The Beast Sleeps:''' AP Cost of 4. Super Cost of 10. AV of | + | * '''The Beast Sleeps:''' AP Cost of 4. Super Cost of 10. AV of 12. Damage of 18. Aerial; counterattack versus standing. |
+ | |||
== Support Traits == | == Support Traits == | ||
=== Edges === | === Edges === |
Current revision as of 04:46, 13 April 2008
Contents |
[edit] Basics
Name: Noel Camenzend
Concept: Haunted Martial Artist
Fighting Style: Taekwondo combined with his own inner demons.
Motivation: Pride
[edit] Attributes
Agility: 6
Intelligence: 3
Presence: 5
Stamina: 5
Strength: 5
Will: 4
[edit] Secondary Values
Finesse: 5
Force: 4
Precision: 4
Health: 42
Ki: 28
Super: 0/10
- Super Foci: Attack, Cool
Destiny: 8/30
- Plot Points: 1
[edit] Techniques
Acrobatics: 2
Block: 2
Evade: 3
Focus: 3
Grapple: 2
Kick: 8
Melee: 2
Punch: 3
[edit] Maneuvers
[edit] Defensive
- Block: AV of 7. Move of 1.
- Breakfall: AV of 6. Reduces damage against knockdown.
- Defense Reset: AP Cost of 1.
- Disengage: AV of 7. Cancels any Grapple Maneuver.
- Dodge: AV of 7. Move of 2.
- Kipup: AP Cost of 1 or AV of 7 to stand up.
[edit] Ki-Using
- Disruptive Taunt: AP Cost of 2. AV of 8 versus (Will x 2). If successful, half the successes are removed from their Super.
- Respect: AP Cost of 2. AV of 8. If successful, half the successes are added to your Super.
- Super Burn: Super Cost of 10. For this turn and the next three turns, characters add +2 damage, and Supers get a Super Enhancement.
- Super Charge: Each AP spent adds 2 points of Super.
[edit] Movement
- Air Jump: AP Cost of 1. Move of 5.
- Dash: AP Cost of 2. Move of 5.
- Jump: AP Cost of 1. Move of 5. Adds Aerial; attacks gain +2 to damage.
- Pursuit Jump: Costs 1 AP. Move of 5. Adds Aerial; attacks gain +2 to AV and +2 to damage.
[edit] Grapple
- Takedown: AP Cost of 3. AV of 8. Move of 1. Damage of 11. Target and user left prone.
- Throw: AP Cost of 3. AV of 8. Move of 1. Damage of 9. Target left prone.
[edit] Strike
- Kick: AP Cost of 2. AV of 13. Move of 1. Damage of 7.
- Punch: AP Cost of 2. AV of 9. Move of 1. Damage of 6.
- Sweep: AP Cost of 3. AV of 13. Move of 0. Damage of 6. User must be crouching, causes knockdown.
[edit] Template
- Heavy Strike: +1 AP, -1 Accuracy, +3 Damage, -1 Move.
- Move Boost: +1 AP, +3 Move.
[edit] Specials
- Contorted Angel: AP Cost of 3. AV of 13. Damage of 10. Move of 4. Counterattack versus crouching.
- Heaven Falling: AP Cost of 3. AV of 12. Damage of 8. Aerial; counterattack versus standing.
- Hell Raiser: AP Cost of 3. AV of 13. Damage of 10. Counterattack versus aerial.
- Scorch The Ground: AP Cost of 3. Ki Cost of 5. AV of 10. Damage of 9. Ranged. Defense versus Ki Blast.
[edit] Supers
- The Beast Sleeps: AP Cost of 4. Super Cost of 10. AV of 12. Damage of 18. Aerial; counterattack versus standing.
[edit] Support Traits
[edit] Edges
Appearance - Impressive: While Noel's demons are currently sealed, they still are just ever-so-barely perceptible by others. He has a +3 on Presence rolls to impress or intimidate.
[edit] Skills
Insight: Purchased Once (+2). Noel's seen enough fights to make educated guesses.
Persuasion: Purchased Once (+3). Noel's not a bad guy, and can be pretty talkative when need be.
Presence Sense: Purchased Once (+2). The ability to detect others, based on their auras, can come in handy.
Taunt: Purchased Once (+3). Noel's pretty good at getting his opinion across.
[edit] Story Hooks
Destined For Battle: As a young child, Noel was bound into a pact with demons. He doesn't remember the traumatic event or his rescue, and the Noah Foundation has filed his paperwork away as a very low-risk case, but the organization who made him would like him back - or at least to destroy the "lucky" prayer bead necklace he wears to seal the monster's influence.
[edit] Appearance
A brief description of the character, and their "signature outfit" if the Costume Edge was taken.
[edit] History
A brief description of their life up until the start of the game.
- Please use bullets to detail current events in the storyline.
- However, to keep from cluttering the page, please break bullets down into paragraphs once the storyline has ended.
[edit] Tournament Record
Wins: 0
Losses: 0
Draws: 0
List Of Titles And Awards
- Titles are listed in bullet format.