Angelo Shuratei
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* '''Impetus(AP 3):''' A diving kick that strikes with the toe, rather than the heel, to pierce through enemies. Aerial, Counterattack vs. Standing. AV of 9 ''(Finesse + Kick - 1)'' Move of 4. Damage of 9 ''(6 + Strength/2)''. | * '''Impetus(AP 3):''' A diving kick that strikes with the toe, rather than the heel, to pierce through enemies. Aerial, Counterattack vs. Standing. AV of 9 ''(Finesse + Kick - 1)'' Move of 4. Damage of 9 ''(6 + Strength/2)''. | ||
=== Super Attacks === | === Super Attacks === | ||
- | * '''Tempestas(AP 5, Ki 7, Super 10):''' A massive sonic blast brought forth by summoning up all of one's strength and projecting it forward violently. '''Ranged Attack.''' AV of 10 ''(Precision + Focus + 1)''. Move of 0. Damage of | + | * '''Tempestas(AP 5, Ki 7, Super 10):''' A massive sonic blast brought forth by summoning up all of one's strength and projecting it forward violently. '''Ranged Attack.''' AV of 10 ''(Precision + Focus + 1)''. Move of 0. Damage of 20 ''(18+Focus/2)''. |
== Support Traits == | == Support Traits == |
Revision as of 03:47, 28 January 2008
Contents |
Basics
Name: Angelo "Azrael" Shuratei
Concept: "Rejected living weapon now hunted."
Fighting Style: Elysian-style Personal Combat: Third Pennae--"Lancea"
Motivation: Bloodthirsty
Attributes
Attributes are discussed on page 15.
Agility: 6
Intelligence: 3
Presence: 4
Stamina: 5
Strength: 6
Will: 1
Secondary Values
Finesse: 5 (Agility + Presence)/2
Force: 3 (Strength + Will)/2
Precision: 4 (Agility + Intelligence)/2
Health: 33 (Stamina x 6) + (Will x 3)
Ki: 14 (Stamina x 2) + (Will x 4)
Super: 0/20
- Super Foci: Attack, Rage
Destiny: 5/30
Techniques
Acrobatics: 1
Block: 3
Evade: 6
Focus: 5
Grapple: 2
Kick: 5
Melee: 0
Punch: 3
Maneuvers
Listed below are all the automatic Basic Maneuvers and Support Maneuvers given by Groove. In addition to these, the characters get to pick two from the following four:
Defensive
- Block: AV of 7 (Force + Block + 1). Move of 1.
- Defense Reset (AP 1): Removes multi-defense penalties
- Disengage: AV of 8 (Finesse + Grapple + 1). Cancels any Grapple Maneuver.
- Dodge: AV of 11 (Finesse + Dodge). Move of 2.
Ki-Using
- Super Burn: Super Cost of 10. For this turn and the next three turns, characters add +2 damage, and Supers get a Super Enhancement.
- Super Charge: Each AP spent adds 2 points of Super.
- Respect (AP 2): AV of 4 (Presence + Taunt Skill). If successful, half the successes are added to your Super.
Movement
- Dash (AP 2): Move of 6 3 + (Agility/2).
- Jump (AP 1): Move of 6 3 + (Agility/2). Adds Aerial; attacks gain +2 to damage.
- Pursuit Jump (AP 1): Move of 6 3 + (Agility/2). Adds Aerial; attcks gain +2 to AV and +2 to damage.
Grapple
- Takedown (AP 3): AV of 8 ([Finese or Force] + Grapple + 1). Move of 1. Damage of 12 9 + (Strength/2). Target and user left prone.
- Throw (AP 3): AV of 8 ([Finesse or Force] + Grapple + 1). Move of 1. Damage of 10 7 + (Strength/2). Target left prone.
Strike
- Kick (AP 2): AV of 10 ([Finesse or Force] + Kick). Move of 1. Damage of 8 5 + (Strength/2).
- Sweep (AP 3): AV of 8 (Force + Kick). Move of 0. Damage of 5 4 + (Strength/2). User must be crouching, causes knockdown.
- Punch (AP 2): AV of 9 ([Finesse or Force] + Punch + 1). Move of 1. Damage of 7 4 + (Strength/2).
Template
- Heavy Strike: +1 AP, -1 Accuracy, +3 Damage, -1 Move.
- Move Boost: +1 AP, +3 Move.
Special Attacks
- Alacritas(AP 4): A dashing attack that is so fast, the strike slices through objects, air, and opponents alike. Crouching. AV of 9 ([Precision + Focus]). Move of 7 (4 + Agility/2). Damage of 11 (8+Strength/2), causes Knockdown.
- Ruina(AP 3): An overhead leaping heel-strike specifically to crush those who insist on a low profile. Counter vs. Crouching. AV of 10 (Finesse + Kick). Move of 4. Damage of 11 (8+Strength/2).
- Impetus(AP 3): A diving kick that strikes with the toe, rather than the heel, to pierce through enemies. Aerial, Counterattack vs. Standing. AV of 9 (Finesse + Kick - 1) Move of 4. Damage of 9 (6 + Strength/2).
Super Attacks
- Tempestas(AP 5, Ki 7, Super 10): A massive sonic blast brought forth by summoning up all of one's strength and projecting it forward violently. Ranged Attack. AV of 10 (Precision + Focus + 1). Move of 0. Damage of 20 (18+Focus/2).
Support Traits
Edges
Air Block: Elysian training, regardless of which Pennae, always conditions those undergoing it to be able to defend themselves under any circumstances. This includes in the air.
Appearance - Attractive: One word: Bishounen. Yes, that sort of bishounen. +3 to Presence rolls where such would be applicable.
Blind Fighting: Having been trained to fight utilizing all his senses, not just sight, Angelo is capable of close combat in complete darkness or impossibly thick visual obstruction.
Super Battery 2: Angelo's Super Limit is 10 higher than average.
Fast Healing The nanomachine treatment he had underwent had not only benefitted Angelo insofar as his physical abilities went; they also aid in his recovery from wounds, healing them at a superhuman rate. Heals 2*Stamina while resting for one hour, 3*Stamina for each day afterwards.
Drawbacks
Bad Reputation: Recognized for excessive brutality in fights.
Poverty: Thrown out as defective, why would one left to die be given money to survive?
Skills
Alertness: Bought 1 time. Affects Angelo's general ability to notice threats. (Total +2 bonus)
Drive: Bought 1 time. Affects Angelo's driving skills. (Total +3 bonus)
Insight: Bought 1 time. Affects Angelo's ability to read his opponent. (Total +2 bonus)
Technology: Bought 1 time. Affects Angelo's general ability to operate modern tech. (Total +3 bonus)
Story Hooks
Designed for Battle: Angelo remembers nothing of his former life aside from his name, before he came to a group known as Elysium--or for that matter, while he was with them. In actuality, he was part of their program to create supersoldiers for a purpose yet to be known; while the experimental nanomachine treatment and other training worked, he was still not up to their standards, and discarded as "defective," left to die in the streets. Regardless, he knows, to a degree, his capabilities and his name, just none of his history.
Targeted by Evil Organization: Elysium does not like the fact that despite their attempt to remove "Azrael", he still happens to be alive. Even worse, he is essentially a link to them though his very existence; both to get the job 'done right', and to maintain their secrecy until it is no longer necessary, they intend to either capture or destroy Azrael...
Appearance
Medium-height, Angelo's otherwise thin frame belies his technologically enhanced strength. His light skin is contrasted by his black hair, which is tied back in what passes for a short, spiky excuse for a ponytail, save for some bangs. In addition, he has the general 'bishounen' look going for him, particularly with his facial features.
History
On hold until I can write it up.
- No current events in the storyline to be detailed by bullets so far.
- No current events in the storyline have passed to be converted into paragraph form.
Tournament Record
Wins: 0
Losses: 0
Draws: 0
List Of Titles And Awards
- None. Having no official fight record does that.