Gethamane

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(Created page with ' Directly north of Whitewall, and another frequent stop in northward journeys for traders, lies the mountain-city of Gethamane, set like a gem among the Northern peaks. While the…')
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Revision as of 04:31, 29 September 2014

Directly north of Whitewall, and another frequent stop in northward journeys for traders, lies the mountain-city of Gethamane, set like a gem among the Northern peaks. While the city dates back to the First Age, no one knows the origins of this ancient fastness. The inhabitants tell stories of how their distant ancestors came here a century after the Contagion, fleeing plague and starvation and beset by raiders. They named the place Gethamane—“Sanctuary” in the tongue of the Old Realm. Its large halls are covered in intricate and beautiful carvings of unknown plants and beasts, strangely designed pictures that haunt the memories of visitors. The entire city is lit with glowing crystals that brighten during the day and dim at night, so that a man can live happily within for years and never see the sun. Fortunately for its inhabitants, Gethamane is distant enough that the Realm has never demanded that it pay tribute or attempted to make it a satrapy. Gethamane consists of hundreds of twisting corridors that connect countless rooms. The only remaining traces of the prior inhabitants are the three strange temples, carved with ancient depictions of fl ying creatures, and the sunken gardens of mosses and fungi that feed the city. The temples are served by priests who are called in their dreams, answering a message that they cannot refuse. Those who make the attempt go stark mad and flee the city, seeking the snow-bound silences of the mountains instead. Beneath the city lie endless tunnels that delve into the darkness far below. These delvings riddle the foundations of the city like wormholes, black and slick to the touch. Guards watch the dozens of entrances and bar the way against the things that, occasionally attempt to force entrance. Those who enter Gethamane’s underways to seek long-lost treasures do so at their own risk.

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