Editing Gethamane

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People who don’t belong to Gethamane’s families and who, thus, aren’t citizens of the city form the underclass,
People who don’t belong to Gethamane’s families and who, thus, aren’t citizens of the city form the underclass,
however well-born or rich or gifted they are. They simply aren’t given the same consideration and respect that locals get. Shops overcharge them, the Guard treats them with distant curtness, they aren’t allowed anywhere near the gardens and, when found outside the Guild quarter or the temples, they are politely encouraged to go back there and reminded none-too-subtly of the laws prohibiting a stay of more than a month. The people who really suffer are those outsiders who have been adopted and who should be treated like normal citizens but don’t yet look or behave properly. To be fair, once local citizens are aware that the apparent foreigner they’re talking to or dealing with has been properly adopted, they will give him fair and civil treatment.
however well-born or rich or gifted they are. They simply aren’t given the same consideration and respect that locals get. Shops overcharge them, the Guard treats them with distant curtness, they aren’t allowed anywhere near the gardens and, when found outside the Guild quarter or the temples, they are politely encouraged to go back there and reminded none-too-subtly of the laws prohibiting a stay of more than a month. The people who really suffer are those outsiders who have been adopted and who should be treated like normal citizens but don’t yet look or behave properly. To be fair, once local citizens are aware that the apparent foreigner they’re talking to or dealing with has been properly adopted, they will give him fair and civil treatment.
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== GEOGRAPHY ==
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Gethamane does not pretend to control any territory beyond the slopes of its own mountain, but its hunters and gatherers see most of what happens within the nearest 20 miles or so. The hunters sometimes venture farther, out of the mountains and all the way to the White Sea shore.
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Sheltered valleys within the mountains sometimes hold patches of taiga that the Gethamanians cultivate and harvest with care—a tree can take 50 years to grow 10 feet high. Tundra covers the lower mountain slopes with hardy lichen, moss and patches of grass and herbs. The icy upper slopes are nearly barren. This far into the North, in a direct line from the Elemental Pole of Air, winter lasts much of the year and the growing season is just three months long.
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Farther out, toward the sides of the mountain, lie the tunnels and rooms that have been claimed as territory by the various families, and are used for accommodation, crafting and storage.
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=== THE OUTER SLOPES ===
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Gethamane’s hunters and gatherers travel the slopes of the mountain and the surrounding tundra under all conditions short of howling blizzards. The appalling winter weather and marauding icewalkers makes it impossible to maintain stable farms during the winter, but hardy orchards and perennial crops mean that there is some cultivated food to harvest in the brief summer and autumn.
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Otherwise, there are mosses and ferns to gather and local wildlife to hunt down.
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About half a mile further up the mountain, a dozen small, well camouflaged tunnels lead from the icy slope to clusters of chambers and from there to the Temple District and Upper Ring. Over the centuries, the Gethamanians also installed a variety of locking cast-iron doors, false tunnels, dropfalls and other traps for uninvited visitors. Nobody in Gethamane can translate the ancient script carved around the entrances.
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The dozen exits that the hunter-gatherers use are all positioned high up on the mountain, spaced in a loose circle around the peak, nearly a day’s downhill travel from the main entrances. The hunters’ exits are stone gateways sufficiently wide for five men to walk abreast through them and 10 feet high. Stone passages (trapped by the Guard to enable collapse if necessary) 20 feet long lead back inside to large rooms that the hunters and gatherers use to store their equipment and hunting weapons.
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=== THE ENTRANCES ===
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The two great gates of Gethamane are carved from stone, a foot thick, gleaming with the distinctive hues of jade and orichalcum alloys (pale blue in the north, reddish in the south) and reinforced with heavy enchantments of warding and defense laid on them. Inside, large wheels move stout bars to lock or unseal the gates.
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A tunnel 50 yards long, 10 yards high and 10-yards wide leads from each gate to a large antechamber, which has heavy orichalcum-infused adamant portcullises at each end. For security only one porcullius will be raised at any one time. Guards constantly man these posts. Any minor brawl or scuffle in the gate passages or antechambers will be dealt with brusquely and effectively.
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The antechamber guards record the names and brief descriptions of every visitor to Gethamane. All who enter Gethamane have their names taken down, together with a brief physical description, usually no more than “black-haired woman” or “man with limp.” Noticeable characters, such as Solars traveling openly, are likely to have more details noted down.  None enters the city without registration, though.
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Visitors must pay a silver dinar to enter. Slaves pay half a dinar (a concession to the Guild). Those short of cash can pay with goods or labor with the amount to be adjudicated by one of the Bethanites: Plenty of menial tasks always need doing, such as cleaning passages. Masters of slave caravans often arrange for their slaves to work off the fee in labor while staying in the city, rather than pay. Particularly dangerous but penniless adventurers may be asked to undertake an underways expedition, with promises of significant extra recompense if they succeed.
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Each antechamber also holds the keys to a set of explosives and sorceries set into the 50-yard tunnel leading to it, which should (it has never been tested) collapse the tunnel when activated. This is a last-ditch defense to be used if the outer gate falls.
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=== THE SUBTERRANEAN CITY ===
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In Gethamane, social rank goes along with depth in the mountain. The closer a person is to ground level, where the sunken Gardens are, the higher-ranked she is. Gethamane consists of five layers:
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* the [[Temple District]] at the top; large open rooms decorated with jewel-encrusted carvings of mountains and enormous flying creatures.
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* the [[Upper Ring]] below that;
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* the [[Guild District]]; where the Guild may stable and house its caravans, trade with the people of the city and maintain a permanent market.
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* the [[Outer Ring]], by far the largest sector of the city;
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* the [[Garden District]] at Ground Level, containing its food sources, its government, its records, the Courthouse the Dole distribution center, the Master’s quarters and the Guardhall.
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Proximity to the source of the Dole makes the Garden District the most prestigious sector of Gethamane, while the Upper Ring’s distance renders it the least desirable place to live in the city.
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Below the Garden District is the [[Underways]].
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=== THE STRUCTURE ===
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The passages of Gethamane are square shaped, their walls and ceilings dark gray and slightly rough. While smaller rooms are generally plain and of much the same structure as the passageways, the larger rooms and halls are covered in intricate and beautiful carvings. Some rooms have stone doors, while others have newer doors of timber or stretched hide. Timber and hide are also frequently used to erect partitions across rooms or passageways or to mark the limits of a family’s territory. The older or wealthier families have heavier, metalnailed bulwarks or elaborately painted screens, while poorer families must make do with roughly tanned leather, pieces of wood cannibalized from merchants’ carts and other temporary makeshifts.
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The underways themselves are quite different in structure from the upper city. The stone from which the underways are carved is black, rounded and faintly slick to the touch. There are several dozen known entrances to the lower tunnels from the city, and the Guard watches them all and keeps records of all activity passing through the entrances in either direction.
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It is a crime against the Second Law of Gethamane (trespass on another’s goods) to damage the structure of the city or to damage or break one of the glowing crystals that illuminate it. (It requires three levels of aggravated damage to weaken a crystal and reduce the light by half and six levels of aggravated damage to break one.) The usual penalty is a heavy fine in jade or goods and enforced service to the city in a menial capacity. The Masters of Gethamane have always wanted to discourage such behavior by example. There are wells sunk throughout the city, though far more on the lower levels than the upper ones.
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Most Gethamanian tunnels are square or rectangular.
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The floors and ceilings are the mountain’s own dark gray stone,
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plain and slightly rough. Other forms of stone or concrete
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sometimes cover the walls. Smaller rooms tend to be plain, but
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intricate and beautiful geometric carvings adorn the walls of
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larger passages and chambers. Some rooms have stone doors;
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others have new makeshift doors of wood or leather.
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Gethamane’s current population exceeds that of the
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old City of the Mountain Gateway. Many Gethamanians
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live in apartments formed by partitioning larger chambers
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or passages. Wealthy families mark their compound with
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screens of metal or elaborately painted wood. The poor make
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do with makeshifts such as leather, cloth, paper or scraps of
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wood salvaged from a merchant’s cart.
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Gethamane consists of hundreds of twisting corridors that connect countless rooms. Its large halls are covered in intricate and beautiful carvings of unknown plants and beasts, strangely designed pictures that haunt the memories of visitors.
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=== UTILITIES ===
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Large crystals of pale violet set in the walls and ceiling emit a clear white light. The crystals glow brightly during the
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day outside (even brighter than most days) and dim when night falls. Still, the crystals stay bright enough for most people to continue working on all but the most demanding tasks. Guards can patrol, farmers to labor, Guards to patrol and merchants to bargain.  Gethamane is alive and busy all round the clock, with citizens working during the “day” or “night” depending on their personal preferences.
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Gethamanians cover the crystals if they want darkness, but few people outside the visitors’ section ever do so. Most Gethamanians are used to constant light: True darkness frightens them. Damaging the crystals is a major offense. Gethamanians learned centuries ago that removing a crystal from its setting darkens it forever.
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For water, Gethamane has at least four large public fountains on each level and citizens draw off water as needed. Additionally the Outer Ring has two working bathhouses whose large, tiled pools magically heat the water in them. Two others no longer function. These bathhouses were all declared to be city property in the early days of the city and remain such. Even the wealthiest families must either come to the public baths or heat basins of water in their own homes. As such they are considered social as well as hygienic locations, and were clearly used by the previous inhabitants, as the caves in which the springs are situated were laid out for bathing, with some small pools to one side for private use and other large pools for general use.
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Gethamane's laws forbid anyone restricting the use of a well save "at the will of the City in time of trouble”. Any damage to a well is a crime against the Second Law, garnering similar penalties as damage to the light crystals.
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Unfortunately, most of the city’s internal plumbing corroded to uselessness during the long vacancy. Gethamanians make do with chamber pots and rather stinky non-flushing commodes.
== FEAR ==
== FEAR ==

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