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== [[SECRETS OF GETHAMANE]] ==
== [[SECRETS OF GETHAMANE]] ==
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== ADVENTURE SEEDS ==
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A serial killer is targeting Council members, killing them in a way that fits their faction and occupation (a merchant found with his stomach open and stuffed full of jade, a farmer saturated with fungi and is blossoming in different varieties of mushroom). Overt evidence points at an unidentified Guild agent (and the Guild is certainly trying to seize the moment to gain concessions), but the actual killer is a high-ranking Guard member whose mind has snapped and who worships the “Lord of the Underways.” While the killer has no actual contact with the underways, the creatures there will certainly take the opportunity to launch sneak attacks if Guard patrols slack off. The killer’s ultimate aim is to create widespread chaos — and his ultimate target is Mistress Katrin.
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'''Nellens Avanthe''' has long-term ambitions to bring Gethamane into the Realm; seeing the merchants of Gethamane as her most convenient tool in doing this, as they are the ones with the biggest interest in outside commerce and connections to other countries.
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Getting a merchant among the judges would establish a powerful precedent and serve to swing the axis of power in the merchants’ direction. Several merchants would be even better. The only person with the authority to order this is the current Mistress, [[Katrin Jadehand]]. Avanthe has some hidden supplies of ghost-flower tea, and she knows about Katrin’s frequent visits to the temples. All she needs is to dose Katrin’s drinks with the tea on those occasions and have someone who can command ghosts to summon up a few of Katrin’s ancestors and force them to command her to change the law.
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A problem with this plan is that there aren’t any local ghosts. Avanthe has assumed that this is simply because nobody’s managed to summon them successfully, not that they just aren’t there. She has also failed to consider that she is making herself ridiculously vulnerable to blackmail or that a thaumaturge or Fair Folk could use illusions or glamours to produce fake ghosts. Worst of all, she is careless enough that it might be possible to trace all this back to her and to her Great House. This could be the wedge that causes Katrin to bar Gethamane to all Realm influence.
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If a Solar or Abyssal found out about this, would they take the opportunity to influence Katrin, or use Avanthe as a tool instead? How would the priests react, if they found out how she planned to profane their temple?
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Gavne’s obsession leaves the Northern Gate in danger. He’s begun reading the works of the [[Bishop of the Chalcedony Thurible]], dreaming of saving the bodies of Gethamane’s dead (Gavne fails to realize how many are already illegally embalmed), raising them as zombies and marching them down into the underways to destroy every living creature there. If one of the Bishop’s deathknights learns (from the merchant who sold Gavne the books, for instance) that a commander of Gethamane’s Guard is vulnerable to his master’s words, then Gavne will certainly be sought out and offered a bargain of some sort.
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Equally, a deathknight serving another master might want to prevent such a coup by the Bishop’s forces. At the moment, this can still be stopped by heroic mortals or ghosts who can discover Gavne’s pain and clear his troubled mind. It won’t remain so for much longer.
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A Solar/ Abyssal passing through happens to possess the shard of one of the Exalted who raised Gethamane and bargained with the city’s three gods. The three deities are roused from their half-insane slumber and order their priests (through dreams and hallucinatory visions) to bring the Exalt to their temples so that they can speak with him. The gods also begin to neglect their usual duties, resulting in areas of bad air rising in the farther parts of Gethamane and people dying or crowding into other areas (and causing major legal disruptions over the Second Rule) in order to find breathable air.
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The deities must be reassured and persuaded to continue in their function if Gethamane is to remain habitable. However, the gods are embittered by the loss of their prestige and power in Yu-Shan and wish to have this issue addressed. They can also warn the Exalt about [[Vodak]] — and explain that the hekatonkhire is still there.
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A serious disease has struck the Upper Circle. Symptoms consist of bluish blotches on the skin, a high fever, headaches and severe weakness. While not always fatal, this “blue pox” has caused over 100 deaths already and is spreading through human contact and shared water supplies.
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Blue pox was actually caused by the magical experiments of a thaumaturge in the Outer Circle below, who was testing his work on some garbagepickers from the Upper Circle whom he thought would not be missed. He has realized that his experiments caused the pox and is now lying low, but his notes and work may provide vital information in creating a cure for the disease.
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In the meantime, the Council and the Mistress of Gethamane are discussing possible remedies. The most drastic solution proposed so far is to wall off particularly hard-hit neighborhoods of the Upper Circle and leave the people shut away to die or recover, as the gods will. The sudden influx of ghosts has also begun to draw Vodak’s attention and may even serve to attract him upward.
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While engaging in a game of “go near the underways gate and then run away,” one of Jaxar’s child-agents is attacked by dark creatures from the depths and Exalts as a Dawn Caste Solar to defend himself and his friends. Jaxar knows the signs of Solar Exaltation and is currently “sheltering” the child, while sending an urgent message for Guild help to smuggle him out and indoctrinate him properly to serve Guild interests. The boy’s parents (well-off artisans) and family suspect that the child was killed by the monsters, but here is no proof of his death, and the other children who were there are traumatized and refuse to talk about it. (Jaxar has also sent round word that nobody is to talk about the fight or “bad things will happen.”)
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While a Guild caravan is scheduled to arrive here within a week, the caravan master won’t want to leave immediately with the boy, as the master wants to do his usual trading. Equally, the boy doesn’t want to leave. Jaxar is working to convince him that his parents will hate him now that he’s become Anathema and that only “her friends” can help, but he’s only 12 years old and wants to try out his new powers. Finally, the Guard has increased its vigilance and is making life unpleasant for all the local lowlife scum and the Janissary Vault.
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'''Rathven''', an ambitious and ruthless Guild journeyman, for the last few months has been arranging to import stocks of chemicals into the city (hidden inside casks of wine or bales of food) that, when mixed in the proper quantities, form explosive compounds.
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He arranged for his own arrival into the city to coincide with the last shipment of chemicals and is now producing the explosives and preparing to set
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them. He intends to cause enough physical damage and general uproar that it will become impossible for the Guard to be able to keep outsiders confined to the
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Guild District and the city will need to ask the Guild for help. What he doesn’t realize is that some of his plotting is known to agents of Samea, the ally of the
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Bull of the North, who is prepared to have the Bull’s armies move against Gethamane if the city is considerably weakened.
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One of Gethamane’s secrets is that a nest of [[Iselsi]] hides there. Their progenitors took shelter in Gethamane when the Empress destroyed their Great House, entering as part of a group of merchants and being adopted by the '''Loshan''' family. The Iselsi hold a degree of influence in the Guard and sent regular reports to the All-Seeing Eye and, thus, to the Empress herself — which was one of the reasons she didn’t consider Gethamane to be a serious concern.
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A couple of the bloodline have Exalted and were hastily smuggled out of the city and into formal training elsewhere, but most of the bloodline is patrician. Unfortunately, [[Mnemon]] has managed to trace the bloodline while investigating the All-Seeing Eye elsewhere in Creation and intends to blackmail the Iselsi into helping her gain control of Gethamane. A young but trusted representative of [[House Mnemon]] will be arriving at the city shortly, seemingly part of a trading caravan. He is a trained sorcerer and warrior. Should the [[Iselsi]] be revealed, the revelation will shake public confidence in the '''Loshan''' family and in the Guard as a whole.
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During a recent prospecting attempt, a Whitewall miner discovered deposits of jade and silver a couple of days’ journey from Gethamane. If word of this discovery gets out, there will be a rush to exploit the deposits. Gethamane doesn’t have the mining equipment on hand, but it’s the nearest city, and it has the food sources that any significant mining camp will need. Whitewall or the Haslanti could theoretically send a strike force the site to set up a camp and mine as much as they can, if those cities could conceal the mining from Gethamane.
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Even the Bull himself might encamp the area and obtain miners to harvest the jade, should he find out. The deposits could, in fact, be the flashpoint that touches off a general war in the region.
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In a chamber in the underways of Gethamane lie several ancient Dragon Kings, sealed in centuries-long slumber. Spells of concealment and warding protect the entrance to their chamber, which is why Vodak and others have never yet discovered them. However, the ancient sorcery is weakening, and soon, the Dragon Kings will awake to emerge into
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the underways and possibly even ascend into Gethamane itself. They have no knowledge of the modern world, however, and the current citizens of Gethamane will assume that they are the worst sort of monster from below. The Dragon Kings know a great deal about Gethamane and also know about the Yu-Shan gate in the underways. They do not, however, know about Vodak.
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A particular Deathlord has decided to slay [[Vodak]] in order to forge the hekatonkhire into the plating known as Oblivion’s Panoply, and sends his trusted agents into the tunnels below Gethamane in order to assault Vodak. Unless they are stopped, Gethamane itself will be dragged into the battle, and soon . . .

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