Programming Tips
From Team1370
(→Tips & Tricks) |
(→Compiling Errors got you down?) |
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- | == Compiling | + | == Compiling errors got you down? == |
*Check for missing or extra semicolons and parentheses. They can be a real hassle. | *Check for missing or extra semicolons and parentheses. They can be a real hassle. | ||
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*Functions should be prototyped in a header file that is included in the .c file | *Functions should be prototyped in a header file that is included in the .c file | ||
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== Team 1370 Robot Code == | == Team 1370 Robot Code == | ||
Here is a link to the current version of our [[Robot Code 2006]], which is a good example of various programming techniques we use. | Here is a link to the current version of our [[Robot Code 2006]], which is a good example of various programming techniques we use. |
Revision as of 14:17, 10 February 2006
Aliases to keep in mind
- pwm## where the number ranges from 01 to 12 (and up to 16 if the "Generate_Pwms(pwm13,pwm14,pwm15,pwm16);" is included in the "void Process_Data_From_Master_uP(void)" function of the user_routines.c file)
The pwm## alias is used to assign an output value to the speed controllers according to the pwm slots that they are each plugged into. Values range from 0 to 255
- p#_? where the number ranges from 1 to 4 and the ? sign is either "x", "y", or "wheel"
This alias represents the value of one of a specific joystick's axis positions. It may be from one of the four possible joysticks, of which it may be either the x-axis, y-axis, or throttle wheel (if one exists). Values range from 0 to 255
- p#_sw_? where the number ranges from 1 to 4 and the ? sign is either "trig", "top", "aux1", or "aux2"
This alias represents the value of one of a specific joystick's buttons. It may be from one of the four possible joysticks, of which it may be either the trigger, top, or side buttons. Values are either 0 (normal) or 1 (pressed)
Compiling errors got you down?
- Check for missing or extra semicolons and parentheses. They can be a real hassle.
- Make sure you declare variables at the top of a function (remember, this is C, not C++)
- Functions should be prototyped in a header file that is included in the .c file
Team 1370 Robot Code
Here is a link to the current version of our Robot Code 2006, which is a good example of various programming techniques we use.