Code guidelines
From Suf
Revision as of 14:42, 11 December 2007 by 193.35.134.150 (Talk)
If you're not familar with scripting, read on..
Variable Types
Within the examples of the definitions on this wiki, you may see some strange words in brackets. These are types of variables.
- Number variables
- FLOAT (this is a number, it can be a whole number or a decimal.)
- INTEGER (this is a whole number.)
- Switches
- BOOL / BOOLEAN (this is a switch, it can be either TRUE or FALSE, sometimes indicated by a 0 (false) or a 1 (true).)
- 3D
- 3DMESHFILE (this is a 3d mesh file, such as 'example.mesh'. it must be replicated with the '.mesh' extention.)
- VECTOR / VECTOR3D (this is a position in 3d space, it's defined as 3 floats with a space between them, in the format of X position, Y position and Z position. the format of a vector is "Left/right position Up/down position Fore/aft position" for example '3 5 7' would be 3 units right 5 units up and 7 units foreward)
- Letters/Logic
- ENUM
- STRING (Letters, A to Z, including ascii charicters, often encased inside quotation marks.)