Code guidelines

From Suf

Revision as of 14:05, 3 August 2007 by Admin (Talk | contribs)

If you're not familar with scripting, read on..

Variable Types

Within the examples of the definitions on this wiki, you may see some strange words in brackets. These are types of variables.

  • Number variables
    • FLOAT (this is a number, it can be a whole number or a decimal.)
    • INTEGER (this is a whole number.)
  • Switches
    • BOOL / BOOLEAN (this is a switch, it can be either TRUE or FALSE, sometimes indicated by a 0 (false) or a 1 (true).)
  • 3D
    • 3DMESHFILE (this is a 3d mesh file, such as 'example.mesh'. it must be replicated with the '.mesh' extention.)
    • VECTOR / VECTOR3D (this is a position in 3d space, it's defined as 3 floats with a space between them, in the format of X position, Y position and Z position, for example '0 5.5 0' would be 5.5 units above the world's center.)
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