Code guidelines

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(Variable Types)
(Variable Types)
 
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** '''FLOAT''' (this is a number, it can be a whole number or a decimal.)
** '''FLOAT''' (this is a number, it can be a whole number or a decimal.)
** '''INTEGER''' (this is a whole number.)
** '''INTEGER''' (this is a whole number.)
 +
* Switches
* Switches
** '''BOOL / BOOLEAN''' (this is a switch, it can be either TRUE or FALSE, sometimes indicated by a 0 (false) or a 1 (true).)
** '''BOOL / BOOLEAN''' (this is a switch, it can be either TRUE or FALSE, sometimes indicated by a 0 (false) or a 1 (true).)
 +
* 3D
* 3D
** '''3DMESHFILE''' (this is a 3d mesh file, such as 'example.mesh'. it must be replicated with the '.mesh' extention.)
** '''3DMESHFILE''' (this is a 3d mesh file, such as 'example.mesh'. it must be replicated with the '.mesh' extention.)
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** '''VECTOR / VECTOR3D''' (this is a position in 3d space, it's defined as 3 floats with a space between them, in the format of X position, Y position and Z position, for example '0 5.5 0' would be 5.5 units above the world's center.)
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** '''VECTOR / VECTOR3D''' (this is a position in 3d space, it's defined as 3 floats with a space between them, in the format of X position, Y position and Z position.  the format of a vector is "Left/right position Up/down position Fore/aft position" for example '3 5 7' would be 3 units right 5 units up and 7 units foreward)
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*Letters/Logic
 +
** '''ENUM'''
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** '''STRING''' (Letters, A to Z, including ascii charicters, often encased inside quotation marks.)

Current revision as of 14:42, 11 December 2007

If you're not familar with scripting, read on..

[edit] Variable Types

Within the examples of the definitions on this wiki, you may see some strange words in brackets. These are types of variables.

  • Number variables
    • FLOAT (this is a number, it can be a whole number or a decimal.)
    • INTEGER (this is a whole number.)
  • Switches
    • BOOL / BOOLEAN (this is a switch, it can be either TRUE or FALSE, sometimes indicated by a 0 (false) or a 1 (true).)
  • 3D
    • 3DMESHFILE (this is a 3d mesh file, such as 'example.mesh'. it must be replicated with the '.mesh' extention.)
    • VECTOR / VECTOR3D (this is a position in 3d space, it's defined as 3 floats with a space between them, in the format of X position, Y position and Z position. the format of a vector is "Left/right position Up/down position Fore/aft position" for example '3 5 7' would be 3 units right 5 units up and 7 units foreward)
  • Letters/Logic
    • ENUM
    • STRING (Letters, A to Z, including ascii charicters, often encased inside quotation marks.)
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