Latest readme

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'''SIMUFARM'''
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|-----------SIMUFARM-----------|
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'''v0.3.6'''
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|------------0.3.6-------------|
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----
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|------------------------------|
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'''BETA RELESE README!'''
'''BETA RELESE README!'''
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== Intro ==
 
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Thank you for your undevoted love for this project. We hope you will enjoy helping us find any flaws in the gameplay, and playing with our new build.
 
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'''System requirements (approx):'''
 
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Greater than 1ghz CPU
 
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Greater than 128mb video card
 
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Greater than 128mb RAM
 
== IMPORTANT ==
== IMPORTANT ==
BEFORE PLAYING:
BEFORE PLAYING:
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THIS RELESE REQUIRES THE PHYSX RUNTIME SOFTWARE
 
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DOWNLOAD IT AT http://www.ageia.com/drivers/drivers.html
 
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THIS ADDS SUPORT FOR THE AGEIA PHYSX PPU, AND THE PHYSX SOFTWARE DRIVERS
 
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THIS RELESE REQUIRES THE VCCRT RUNTIME SOFTWARE
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'''THIS RELESE REQUIRES THE PHYSX RUNTIME SOFTWARE'''
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DOWNLOAD IT [http://www.ageia.com/drivers/drivers.html HERE]
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THIS ADDS SUPORT FOR THE AGEIA PHYSX HARDWARE, AND THE PHYSX SOFTWARE DRIVERS
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'''THIS RELESE REQUIRES THE VCCRT RUNTIME SOFTWARE'''
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TO INSTALL, DOUBLECLICK VCCRT.EXE IN YOUR SIMUFARM DIRECTORY
TO INSTALL, DOUBLECLICK VCCRT.EXE IN YOUR SIMUFARM DIRECTORY
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'''KEY CONTROLS:'''
'''KEY CONTROLS:'''
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W - accelarate
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*W - accelarate
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S - Brake / reverse
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*S - Brake / reverse
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A,D - Left, Right
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*A,D - Left, Right
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T - Attach trailer
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*T - Attach trailer
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1,2 - Inside Camera/Outside Camera
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*1,2 - Inside Camera/Outside Camera
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Num +,Num - - Siwtch Machines
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*Num +,Num - - Siwtch Machines
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F5 - Screenshot (Saved in ScreenShots Directory)
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*F5 - Screenshot (Saved in ScreenShots Directory)
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Right Mouse - Look arround
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*Right Mouse - Look arround
== About ==
== About ==
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In this release, we present to you two machines, a landscape and a trailer. Although this dosent seem like much, this is a total rebuild from our last release, 0.3.2
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In this release, we present to you '''two''' machines, a landscape and a trailer. Although this dosent seem like much, this is a total rebuild from our last release, 0.3.2
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This time, Physics is powered by the flexable Ageia PhysX. Rendering is still provided via OGRE..
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This time, Physics is powered by the flexable '''Ageia PhysX'''. Rendering is still provided via OGRE..
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Where are the crops?? Well, the implement system isnt finished. untill the implements are finished, there is no point in showing you the crops!
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'''Where are the crops??''' Well, the implement system isnt finished. untill the implements are finished, there is no point in showing you the crops!
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You may also notice that sometimes the trailer dosent turn exactly correct, bounces, or dose not connect properly: thats because we havnt totally finished the trailer. we are working on this, and other implements, for the next release.. we will also release a patch soon for the Detach function on the trailer :)
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You may also notice that sometimes the trailer dosent turn exactly correct, bounces, or dose not connect properly: thats because we havnt totally finished the trailer. '''we are working on this''', and other implements, for the next release.. we will also release a patch soon for the Detach function on the trailer :)
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We also present a brand new terrain, although please be aware it's not totally finished.. it has 3 fields, but some textures are missing and there are a few double-verts.. i'll clean this up for the next release.
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We also present a brand new terrain, although please be aware it's '''not totally finished'''.. it has 3 fields, but some textures are missing and there are a few double-verts.. i'll clean this up for the next release.
== Extras ==
== Extras ==
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PhysX Debugger(advanced)
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'''PhysX Debugger(advanced)'''
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To enable the PhysX debugger, open Remote Dubug (in your PhysX SDK) and change the top line in conf.cfg in the bin directory to true and Remote debugging should kick in!
To enable the PhysX debugger, open Remote Dubug (in your PhysX SDK) and change the top line in conf.cfg in the bin directory to true and Remote debugging should kick in!
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New maps
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'''New maps'''
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To create a new map, take a look at TEST.map, it contains some of the commands used to make a map, have fun!
To create a new map, take a look at TEST.map, it contains some of the commands used to make a map, have fun!
== Comeing Soon ==
== Comeing Soon ==
Comeing in the future releses:
Comeing in the future releses:
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-More implements
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*More implements
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-Scripting
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*Scripting
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-Crops!  
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*Crops!  
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Current revision as of 18:47, 12 August 2007

SIMUFARM v0.3.6


BETA RELESE README!

Contents

IMPORTANT

BEFORE PLAYING:

THIS RELESE REQUIRES THE PHYSX RUNTIME SOFTWARE

DOWNLOAD IT HERE THIS ADDS SUPORT FOR THE AGEIA PHYSX HARDWARE, AND THE PHYSX SOFTWARE DRIVERS

THIS RELESE REQUIRES THE VCCRT RUNTIME SOFTWARE

TO INSTALL, DOUBLECLICK VCCRT.EXE IN YOUR SIMUFARM DIRECTORY

Getting Started

To play, Double click the "Simufarm" shortcut in your C:\\simufarm directory (or wherever you installed it)

KEY CONTROLS:

  • W - accelarate
  • S - Brake / reverse
  • A,D - Left, Right
  • T - Attach trailer
  • 1,2 - Inside Camera/Outside Camera
  • Num +,Num - - Siwtch Machines
  • F5 - Screenshot (Saved in ScreenShots Directory)
  • Right Mouse - Look arround


About

In this release, we present to you two machines, a landscape and a trailer. Although this dosent seem like much, this is a total rebuild from our last release, 0.3.2

This time, Physics is powered by the flexable Ageia PhysX. Rendering is still provided via OGRE..

Where are the crops?? Well, the implement system isnt finished. untill the implements are finished, there is no point in showing you the crops!

You may also notice that sometimes the trailer dosent turn exactly correct, bounces, or dose not connect properly: thats because we havnt totally finished the trailer. we are working on this, and other implements, for the next release.. we will also release a patch soon for the Detach function on the trailer :)

We also present a brand new terrain, although please be aware it's not totally finished.. it has 3 fields, but some textures are missing and there are a few double-verts.. i'll clean this up for the next release.


Extras

PhysX Debugger(advanced)

To enable the PhysX debugger, open Remote Dubug (in your PhysX SDK) and change the top line in conf.cfg in the bin directory to true and Remote debugging should kick in!

New maps

To create a new map, take a look at TEST.map, it contains some of the commands used to make a map, have fun!

Comeing Soon

Comeing in the future releses:

  • More implements
  • Scripting
  • Crops!


Thanks for playing! Russ and Dan


Core programming: Copywrite Dan Evans 2007 All models : Copywrite Russ 2007 Some textures : Copywrite Craig Tracey (Simtractor.net) 2007

Software included is Copywrite 2007 Simufarm Development www.simufarm.co.nr

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