Voltor Empire
From Sprite Wars
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Track is one of Voltor's top tank commanders, he's obedient and follows the ranking system well. Track is also one of Shrapnul's best friend second to Bloke, he's usually the one who tests out her new weapons. Track though does not take failure well and goes bezerk often. Usually siding with Benny on the field he is an excellent commander. | Track is one of Voltor's top tank commanders, he's obedient and follows the ranking system well. Track is also one of Shrapnul's best friend second to Bloke, he's usually the one who tests out her new weapons. Track though does not take failure well and goes bezerk often. Usually siding with Benny on the field he is an excellent commander. | ||
- | + | Meryl I'm VERY happy that you have taken steps to protect yoresulf. I congratulate you on your deciding to get a carry permit.I have one thing to tell you: PLEASE, oh PLEASE do not just get the permit and toss that gun in a drawer or a safe and forget about it .You need to go to a range at LEAST once a month, more if you can afford it. Firearms skills only get better with repeated use. By shooting often your body learns to go into automatic when you need to use the gun.When faced with a shoot/no shoot situation, you're brain will be COMPLETELY taken with that thought process, if your shooting skills aren't automatic you must probably won't survive, or WORSE you may miss and shoot an innocent.Good job with that choice. 38 is a GREAT self defense caliber. Not just for a learner but a seasoned pro. My main is a Semi auto Kimber 1911 in .45acp. My back-up is a Smith and Wesson Model 13 revolver in .357 mag which can also shoot .38 without a problem.And for that 22 rifle, it's not just for fun, it as well has uses. God forbid something horrible happens and you need food. A 22 is invaluable as a hunting rifle. I'd get at least 1000 rounds of 22, that should cost you about 30 bucks.With your .38 get a box of self defense loads. And only use them when the gun is on stand by . For range use get light loaded or handicap rounds. They are WAY easier to shoot. And when you NEED to shoot the more powerful stuff your body will be so up on adrenaline you won't even notice a difference in recoil. Plus at close ranges (with-in 12 yards for most self defense shootings) the difference in impact points of the bullets will be negligible.Sorry for the long post but fire arm safety, and self defense is kinda my thing . And I want to make sure you do it right.Good luck. And remember to keep your powder dry! | |
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Revision as of 01:07, 21 March 2013
Contents |
Voltor Empire
Voltor is an army played by Skurge and is notable for being the most custom army in Sprite wars
Info
The Voltor empire is one of the most oldest races in the universe. There home world is distant and there Empire is stretched very far throughout the sprite universe.
There Empire is the most barbaric and dominating force to be known. The Voltor Empire is also renown for the thirst for conflict. The enemy galaxies are considered "Conflict farms" as they invade for the sole purpose of preventing inner conflict. Conquests emerge when the Voltor Empire is in need of resources, territory, bragging rights, new technology (this will very gathered on intelligence).
History
In the unknown reaches of the sprite universe was a world called Planet Voltor, it was an ash world, engulfed in volcanic ash, oceans of lava and black waste lands surrounded by volcanoes. In this harsh world was a race called the Voltorians, a race of reptilian humanoids with instincts of violence and war. These Voltorians were the most sentient of life there,clans were at constant war with each other for thousands of years. Eventually Voltorians built technology that enabled them to look into deep space convincing them of life beyond the stars, amazed by this discovery meant only the destruction of thousands of worlds, the Voltorians then put there differences aside to unite under the command of the strongest clan and thus become the Voltor Empire. Those who refused to forge there power we're either killed or exiled. The Voltor empire became strong, to strong infact that they even produced there own trade mark Dark matter energy technology, this allowed them to even turn there own world into a super weapon. With the clans forging there resources together they converted there homeworld into a warfactory/ashworld class planet.
---The rise of Voltor---
After many years the Voltor Empire built armies so vast to devide and conquer star systems. With there newly produced weapons they invaded countless worlds, killing and enslaving many races that once ruled worlds of there own which soon became just war factories of the Voltor arsenal. Many decades later the Voltor empire had an empire so vast it extended itself to near boarder of the Lylat system. All those who met the Voltor did not survive, entire star systems we're over run by there seemingly unlimited army.
---The war with the Arachins---
Eventually the Voltor met a new race called "Arachins" who had already begun it's own conquest to expand there territories and ecconomy. Being Voltor's favorite of options they instantly began war, as devastating as always no matter how much the Voltor destroyed of the Arachin army they still had more to engage in combat, thus discovering the Arachins as a weed race, ( High reproduction species ) The Voltor empire decided to use these Arachins for training and testing new weapons.
Pro and con
Strengths The Voltor Empire has powerful weapons and brutal warriors who only fight harder when wounded. There troops will charge into battle if the idea looks good, they will almost always be unmatched in close quarters combat.. There sheer force is devastating.
Weaknesses The Voltor do however only really cower and retreat when either there numbers are running rapidly low. Or there squad leader dies. The Voltor don't use tactics as often for they prefer to charge into battle blindly.
Alliances and Enemies
Voltorians are rarely known to make Alliances with different races. Ceasefires maybe, but long term Alliances are just unheard of. The Voltor have made many temporary Alliances with the Shadow Empire for the purpose of trade or simply a common agenda.
The Voltorians find it easier to make enemies than friends, mainly because they don't see most as being worthy enough.
Commanding Officers (COs)
Victor is the Lord Master of the entire Voltor Army. He gained his rank for countless victories and ensuring the domination of hundreds of planets. Victor's intelligence is higher than most, but his Voltorian instincts sometimes cloud his judgment. He derives from the Grunt species of the Empire. What Victor doesn't make up for in kindness he makes up for in strength, and Victor is the least kindest of them all. His personal weapon is the Dark Matter Cannon which forms from a metalloid substance from under his skin. Victor is very short tempered and is easily frustrated. Lord Victor is also quite a comic character, but this mostly shows in his good moods or his incredibly bad moods.
Meta Victor: Meta Victor is the result of Lord Victor suffering major damage. To ensure than Victor will remain in combat, the Voltor encase Victor in a Voltor Alloy suit while he recovers from his injuries. The Meta Victor form is only temporary as he will recover and go back to his Lord Victor form. The Meta suit grants Meta Victor some additional powers and abilities. Inferno Punch, Meta Blade and many more. He is impervious to fire arms, explosives, flame and shrapnel. His weakness lies in Plasma or energy weapons.
General Benny: Lord Victor's little brother. But Benny is anything but little. He's incredibly tough and eats a twice as much as the average Brute. He wields mostly his own mini-cannon and his combat suit. Benny surprisingly always finds a way to escape. Benny is known to be abnormally large and is impervious to most attacks, though he lacks of intelligence he ex-ells in strength and is a very brave leader as he thinks of himself as invincible. To his racial instincts he will stay in battle no matter the situation. He only answers to Lord Victor or and contacts who bring messages from him.
Mistress Shrapnul: Mistress Shrapnul is Voltor's leading weapons and technology commander. She provides the best weapons available and research for the Empire. Though she is loyal to her superiors she can be a bit of a nut case when she has control of certain situations. Mistress Shrapnul is one of the family members of the shrapnul family, that family was one of the reasons for Voltor's success in weaponry as they developed near every single weapon. Even the spike club from the ancient times.
Colonel Bloke: Bloke is a mysterious-silent type. Always on alert and very cautious of his surroundings. Bloke is an excellent marksman only matched by his driving skill. He is in command of espionage and Special Forces, usually undergoes stealth and reconnaissance missions. Bloke is also sly and sometimes not to be trusted. Its rumoured he once atempted assassinations of his superiors lord Victor included but he changed his mind with him because he even believed he was the rightful ruler of Voltor's military.
Commando Slaurga: Commando Slaurga is Voltor's leading soldier, usually taking on the brute force method of attack. He charges in battle blindly and thirsts for blood. Slaurga is a tough one but doesn't think before he acts. He gained his rank when proving a very useful warrior to Voltor and essentially turning the tide of the battle. Slaurga's apearence is different from most, he's half Gruntz and brutez. So he shares both racial features. Slaurga is also known to be un able to read but is very loyal to his superiors and does not question there orders.
Captain Sabre: Sabre is a very sly and selfish. He's rumored to be a cross breed with Gruntez and Migit kind. He hates lord Victor and his superiors, but shares a good friendship with Bloke. He's constantly trying to prove he's a much better leader but fails almost every time and suffers alot of punishments. Sabre is constantly being ordered around and is always looking for the opportunity to prove his worth to the empire. Though he still holds his rank by raiding trade fleets.
Sargent Track: Track is one of Voltor's top tank commanders, he's obedient and follows the ranking system well. Track is also one of Shrapnul's best friend second to Bloke, he's usually the one who tests out her new weapons. Track though does not take failure well and goes bezerk often. Usually siding with Benny on the field he is an excellent commander.
Meryl I'm VERY happy that you have taken steps to protect yoresulf. I congratulate you on your deciding to get a carry permit.I have one thing to tell you: PLEASE, oh PLEASE do not just get the permit and toss that gun in a drawer or a safe and forget about it .You need to go to a range at LEAST once a month, more if you can afford it. Firearms skills only get better with repeated use. By shooting often your body learns to go into automatic when you need to use the gun.When faced with a shoot/no shoot situation, you're brain will be COMPLETELY taken with that thought process, if your shooting skills aren't automatic you must probably won't survive, or WORSE you may miss and shoot an innocent.Good job with that choice. 38 is a GREAT self defense caliber. Not just for a learner but a seasoned pro. My main is a Semi auto Kimber 1911 in .45acp. My back-up is a Smith and Wesson Model 13 revolver in .357 mag which can also shoot .38 without a problem.And for that 22 rifle, it's not just for fun, it as well has uses. God forbid something horrible happens and you need food. A 22 is invaluable as a hunting rifle. I'd get at least 1000 rounds of 22, that should cost you about 30 bucks.With your .38 get a box of self defense loads. And only use them when the gun is on stand by . For range use get light loaded or handicap rounds. They are WAY easier to shoot. And when you NEED to shoot the more powerful stuff your body will be so up on adrenaline you won't even notice a difference in recoil. Plus at close ranges (with-in 12 yards for most self defense shootings) the difference in impact points of the bullets will be negligible.Sorry for the long post but fire arm safety, and self defense is kinda my thing . And I want to make sure you do it right.Good luck. And remember to keep your powder dry!