Liberators Army
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The Liberators Army is a hard trained army who's soldiers have a surprisingly high amount of integrity.They cannot stand dictators and armys that slaughter innocents. With high sense of justice and having experienced the horrors of the first wars and battles, they fight bravely and justly.They also follow certain morals and ethics. Many troops would give their lives in order to protect civilians. They also fight for each other in battle as well, showing incredible self sacrifice. They began as a small peace-keeping force in the first seasons it appeared for. In later seasons, it grew and became more well equipped with improved Solider and vehicle units. It still maintains its image as a shield of the people and its allies, despite its growth. The Liberators wear their signature Orange Uniforms and paint their vehicles Orange to show their peace keeping status, so that people can identify them as a peacekeeping force. Because of their status as peace keepers, most hostile armys assume that the Liberators are pushovers. But once in battle with them, they are quick to realize just how determined and stubborn Liberator forces are to deny them their objectives. Even in the rare cases of Liberator units being pushed back, they never just let it go. They will come back to the fallen region to try Liberate it again and harass supply lines to the area (which really pisses off enemy commanders). And on the flip side, allied army troops find Liberators to be very helpful, kind and understanding people. Liberator troops would even go as far as to cover a grenade for an allied armys man. Even when these brave souls tire, they still do what they can for others. Some,however,can seance that some of the Liberators are depressed,frustrated and guilt ridden because of the constant cycle of violence. So much so, that Liberators may feel particularly unforgiving to comiters of the most evil and heinous war crimes, and ashamed of the deeds they do, or what they fail to accomplish in the their missions of mercy. | The Liberators Army is a hard trained army who's soldiers have a surprisingly high amount of integrity.They cannot stand dictators and armys that slaughter innocents. With high sense of justice and having experienced the horrors of the first wars and battles, they fight bravely and justly.They also follow certain morals and ethics. Many troops would give their lives in order to protect civilians. They also fight for each other in battle as well, showing incredible self sacrifice. They began as a small peace-keeping force in the first seasons it appeared for. In later seasons, it grew and became more well equipped with improved Solider and vehicle units. It still maintains its image as a shield of the people and its allies, despite its growth. The Liberators wear their signature Orange Uniforms and paint their vehicles Orange to show their peace keeping status, so that people can identify them as a peacekeeping force. Because of their status as peace keepers, most hostile armys assume that the Liberators are pushovers. But once in battle with them, they are quick to realize just how determined and stubborn Liberator forces are to deny them their objectives. Even in the rare cases of Liberator units being pushed back, they never just let it go. They will come back to the fallen region to try Liberate it again and harass supply lines to the area (which really pisses off enemy commanders). And on the flip side, allied army troops find Liberators to be very helpful, kind and understanding people. Liberator troops would even go as far as to cover a grenade for an allied armys man. Even when these brave souls tire, they still do what they can for others. Some,however,can seance that some of the Liberators are depressed,frustrated and guilt ridden because of the constant cycle of violence. So much so, that Liberators may feel particularly unforgiving to comiters of the most evil and heinous war crimes, and ashamed of the deeds they do, or what they fail to accomplish in the their missions of mercy. | ||
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== Recurring Charicters == | == Recurring Charicters == |
Revision as of 11:14, 8 March 2012
Before the events that took place in its appearance in the 4th season of the Western Campaign, the Liberators Army started at first as a small peacekeeping and resistance force, formerly known as the Liberators Special Response Unit or LSRU, formerly an independent branch of the Regular Army, but had then become its own independent armed forces.
The Liberators Army is a hard trained army who's soldiers have a surprisingly high amount of integrity.They cannot stand dictators and armys that slaughter innocents. With high sense of justice and having experienced the horrors of the first wars and battles, they fight bravely and justly.They also follow certain morals and ethics. Many troops would give their lives in order to protect civilians. They also fight for each other in battle as well, showing incredible self sacrifice. They began as a small peace-keeping force in the first seasons it appeared for. In later seasons, it grew and became more well equipped with improved Solider and vehicle units. It still maintains its image as a shield of the people and its allies, despite its growth. The Liberators wear their signature Orange Uniforms and paint their vehicles Orange to show their peace keeping status, so that people can identify them as a peacekeeping force. Because of their status as peace keepers, most hostile armys assume that the Liberators are pushovers. But once in battle with them, they are quick to realize just how determined and stubborn Liberator forces are to deny them their objectives. Even in the rare cases of Liberator units being pushed back, they never just let it go. They will come back to the fallen region to try Liberate it again and harass supply lines to the area (which really pisses off enemy commanders). And on the flip side, allied army troops find Liberators to be very helpful, kind and understanding people. Liberator troops would even go as far as to cover a grenade for an allied armys man. Even when these brave souls tire, they still do what they can for others. Some,however,can seance that some of the Liberators are depressed,frustrated and guilt ridden because of the constant cycle of violence. So much so, that Liberators may feel particularly unforgiving to comiters of the most evil and heinous war crimes, and ashamed of the deeds they do, or what they fail to accomplish in the their missions of mercy.
UbQAGf I loved your blog post.Really looking forward to read more. Really Cool.
Contents |
Recurring Charicters
Thier are several key charicters that show up now and again in the Liberators storyline. They are listed below:
Private Walter Braburn Private Walter Braburn is one of the Anti-vehical specalists in the Liberators Alpha company. He was born and raised in NewYork City and is an accomplished tank hunter. His primary weapons are made up of either a LAW Bazooka or an early model RPG-7, and finally his sidearm. He speaks with a thick Brooklyn accent. His closest friend is Private McKlowskie, whom he meet as a cadet. Against enemy infantry, Braburn often softens up large groups with his RPG-7, and finishes off any remaining troops with his side arm. Against many targets or heavily armored vehicles, he will use ambush and guerrilla tactics, taking cover and remaining hidden until he can re-load another rocket. And he often moves silently to a new positon to keep the enemy off guard. Sometimes he even uses his pistol and RPG-7 together in an Akimbo style (which, while impractical, is admitted to be quite impressive). Braburns helmet is made of Kevlar and has protective goggles and a headset mic. He often wears a Bandana over his face to protect himself from the heat of his RPG-7 and from inhaling smoke.
Private Sam McKlowskie Private Sam McKlowskie is a Support gunner who specializes in machine guns. He was born in Tenassy. His friend is Private Walter Braburn.He often lugs around a Minigun and serves as an ultra heavy infantry support gunner. McKlowskie often gets entrenched or dug deep into a flank or behind his advancing allies while in cover and lays down a ridiculous amount of suppressing fire. Because of the ammo capacity of his Minigun, he rarely ever uses his sidearm. The only draw back is that he often moves a little slow because of the wight of his weapon. The large ammo canister dose provide him with a small degree of protection, granted its in certain circumstances, and he wears a specialized helmet with a HUD and head set mic.
Tank commander Sergeant Welsh Welsh is a tank commander of a Bullchan class tank and as a part of the Liberators 111th armored tank divisson. Welsh was born in Londen Englind, comming from a family with a pristigus military history. He joined the Liberators Tank Corps and had become famous for his daring acts and that of his crew. One such case was when durring a tank battle the main gun and turret were distroyed and he and his crew were wounded, they continued fighting with a 50cal machinegun, sidearms and the machineguns on the tank, fending off light armored vehicals and infantry.Recently, Welsh and his crew were found driving a M1A3 Abrams tank, as seen in the Grand Campaign. Although unfamiliar with the new tanks workings, Welsh and his crews experience will put their new tank thru the test.
Tank driver Peas One of Welsh's crew members, Peas is the tank driver of a Bullchan tank. He drives the tank and operates the main cannon. He is a good driver but can be difficult to work with, under any circumstances. He tends to be Sarcastic and rude. He was born in a town in Scotland and speaks with a thick accent.The crew were found driving a M1A3 Abrams tank, as seen in the Grand Campaign. Peas often partakes in Scottish Entries and loves watching "Hells Kitchen". His favorite food is Haggis, and loves listening to Bagpipes.
Tank gunner Jack Jack is the 3rd member of Welsh's tank crew. He operates secondary weapon systems, Countermeasures and is in charge of repair and loading the main cannon. He has a wry, chipper attitude and speaks matter-of-factly, ussuly stating obvius facts. He was born in one of Ireland's outer townships. The crew were found driving a M1A3 Abrams tank, as seen in the Grand Campaign. Jacks grandfather was a former IRA member, and Jack is often uncomfortable about it. He usually trys and either avoid the subject or completely deny it (even thowe he's had received IRA training from his grandfather).
Reina A former employee of a freelance military weapons facility. Not much is known about her except that she was in charge of over seeing Dorangonnosuke-sans construction and that of the Dark Guardian. The only thing that is known is that she quit to become a singer, and serves as Suke-sans mechanic and friend.
Maria Rowena Angelique Maria is a 13 year old girl found by Briano and Vivian while fighting on the Liberators African Front, against FSA forces. Her life is one filled with tragedy: Her British father and French mother, were killed before she got to know of them, and she lost her Grandmother, Uncle and Aunt, who gave their lives to save her from Armex soldiers that were searching the house for dissidents. Alone in a world filled with Violence and hatred, she fled from her home in France, confused and afraid. It was revealed to her by her dying uncle, that she was in fact, a witch, one that inherited great magical power from her parents, and possesses magical technology left for her by her father and magical textbooks and spellbooks from her mother. She has but a rudimentary knowledge of magic and knows only 15 combat based spells (Theirs assumed to be over several hundred combat spells, aside from the hundreds of thousands of normal magic spells). She is however, highly talented in her magical ability's, and is a quick study. She also Possesses a highly rare Magi-Tech called "The Striker Unit".....
Commander Shadowsun A Tau commander who's Entire Fire Warrior Command force was merged into the Liberators in a joint Earth/Tau Empire Coalition, in order to solidify relations between the Liberators Army and the Tau Empire and officially become allies. Commander Shadowsun was sent to serve as a Tau Empire Liaison and Serves as the Interstellar Battle Tactician and Combat adviser. She is a battle hardened Tau Fire Warrior, an wears the prototype XV22 battle suite with integrated multi tracker advanced target lock. She also has a pair of shield drones for defense and a command link drone to aid her in commanding her Fire warriors in battle. And her primary armament consists of two fusion blasters, however, she is quite capable of using other Tau weaponry.
Yuna Kotoro An easygoing young woman who's in her early twenties, and holds the rank of Sergeant. Yuna is Third Generation Japanese and her family were upper-middle class citizens. After spending part of her life raised in Kanto Japan, in the Shinjuku Ward of Tokyo, a highly populated region, her family moved to the USA due to her fathers job as a Robotics Engineer having him reassigned to a sister company in the States. She soon came to adopt both cultures as her own. Her parents wanted her to become an business executive, but adopting some of the rebelliousness of Americas Youth, looked to make her own way in life. Against her parents wishes (and pleadings), she enlisted in the Liberators, becoming one of the most disciplined, and skilled Snipers in the Army. She knows Sniper Techniques by heart and raised her military profession to an art form, becoming skilled enough to deliberately kill enemy's with ricochets and she can drop a target at over 2 miles. Yuna even shot down a helicopter while in the service. Such feats of elite Marksmen ship earned her the nickname "Scope". She often enjoys observing things with the scope of her M82A1. She loves Rice with lots of Teriyaki Sauce and can never get enough of it, sometimes even eating it out in the field. Aside from her accomplishments in Sniping and Counter-Sniping, she is also a good Scout.
1st Lieutenant Simon Riley AKA:"Ghost" 1st Lieutenant Simon Riley, more commonly known as GHOST, is a former British SAS Solider and former Member of Task Force 141. His life is unknown to most people, and not many people know what he looks like without his intimidating Skull Balaclava. While described as spooky, he is overall a decent person, if a bit troubled. His last service in the 141 ended with the Task force betrayed by Lieutenant General Sheppard of the US Army for what would be now known as "Shepherd's War". When 141 members sent to the Georgian-Russian Border, Ghost among them, were under fire from Vladimir Makarov's men. Once obtaining intel and rescuing Team member Roach, the surviving members then proceed to the Ex-fill point under heavy fire. While Carrying an injured Roach, Ghost Approaches Sheppard and his soldiers who arrive as pick up, but both are then shot by Sheppard. Feigning death, Ghost can only watch as Roach is then Burned Alive by Sheppard's Shadow Company. When a Shadow Company Solider proceeds to do the same to Ghost, he then attempts escape, succeeding but only by the skin of his teeth, and all the while severely wounded. He goes into hiding, unsure if Soap and Price survive Sheppard's Betrayal, and has since traveled incognito, not knowing that his two friends finally managed to silence Sheppard. He at one point finds his way into the Liberators, though the reasons as to how are unknown. He serves in the Liberators SAS.
Private James Ramirez Formerly a member of the U.S. Army Rangers, 1st Battalion, 75th Ranger Regiment, Ramirez is the Strong Silent type. He served in the US Rangers for several tours of duty with his Comrades Corporal Dunn and Sgt Foley. Not much is known since the events that transpired after Sheppard's war, but what is known is that Ramirez then met Ghost sometime in his travels. Both have become close friends.Ramirez then Joined the Liberators as one if its Rangers. He often times doesn't say much, and for some reason, people feel compelled to shout his name when giving him an order. Its unknown if he ever gets tired of getting ordered to do a lot of stuff, or having his name shouted when given an order, but he carry's it out without a word. He also wears Sunglasses and a Shemagh, and as a result, others have no Idea what his face looks like, as he rarely takes them off. What is known is that he's very skilled (and brave) for a Private, and his unofficial motto is "Do Everything".
Sergeant Sean Foley Sergeant Foley was a former US army Ranger of the 1st Battalion, 75th Ranger Regiment and was the acting commander of Hunter-21. Foley is a straight man of sorts, and is the one who often shouts Ramirez's name before giving an order to him. His right hand man is Dunn, which he is close friends with. Foley wears a Delta Force styled combat helmet.
Corporal Dunn The joking, wise cracking right hand man of Sgt Foley. Dunn was formerly a US army ranger the 1st Battalion, 75th Ranger Regiment. Dunn dose little to hide his feelings, complaining about things that bother him or about people he doesn't like. He often panics during intense and abnormal situations. He cares a lot for his fellow soldiers, and is also a "De-facto" combat medic. Also as a side note, he hates Russians with a vengeance, due to the events that resulted from "Sheppard's War". He wears a Modular Tactical Vest and a Delta Force styled helmet with night vision goggles mounted.
Sergeant Gary Sanderson AKA:"Roach" Gary Sanderson, other wise known as Roach, was a former member of task force 141, and a fellow 141 operative and friend of Ghost. During the raid On Makarov's safe house in Russia, Roach was injured slightly by mortar fire and carried by Ghost to the ex-fill point. At first thinking they were being rescued, Roach and Ghost soon learned too late that Sheppard sought to betray the 141. Both men were shot with Sheppard's .44 revolver and wounded. Roach survived the round to his body and Ghost, while wounded, feigned death to trick shadow company. Roach knew that they were both about to be burned alive, and weakly whispered to Ghost this fact. At this point Sheppard lit Roach on fire and Ghost quickly escaped by the skin of his teeth. As Roach felt the flames slowly burn away his life, a sudden, strange energy saved him from a horrific fiery death. From burning alive in the middle of a field to a intense bright light and suddenly falling into a body of water, Roach found himself with second and third degree burns, but miraculously alive. In intense pain and deeply confused, he dragged himself out of the body of water and crawled for three miles for aide. He discovered soldiers in Orange Uniforms on patrol, and they gave him Medical aide. He then learned of where and when he was, and what was happening to the world. He believed that he was given a reprieve, a new chance at life, and joined the Liberators Army. As it turns out, when Briano and Vivian's Monoshift activated, it brought forth two individuals from time and space: a magic Robot known as Y49X Sigma or "Gero" who was in an alternate reality, and Roach who was brought from the past to the future. In essence, due to some strange force at work, Roach was saved from certain death, thanks to the Monoshift.
Special Ability's
The CO's of the Liberators poses unique spiritual powers, most of it the ability to tap into a individuals spiritual energy, increasing their natural ability's with spiritual power, becoming faster,stronger and over all, more powerful. Their are also a few other special abilities.
Berserker ability/a.k.a "The Seed" The Power of the Berserker is one that all CO's at one point learn to harness. Given the heat of battle, a solider may find himself reaching into himself for a power to counter his enemy. The "Seed" as it's known is a state of complete calm and clairvoyance on the battlefield, allowing and individual to anticipate the enemy's intentions on a primal level. A soldiers instinct becomes enhanced and ones reflexes and reaction time are doubled. Some NCO's and enlisted troops may unknowingly call upon this natural ability on the rare occasion. Its assumed that the Seed is simply an advanced form CHI discipline.
Monoshift A power that Briano and Vivian find thrust upon them, all thanks to a pair of Special Gems that became stuck in their body's after a battle. The Red Daimon Gems have their own special power and draw on even more power from other sources, becoming a focus of that power. When unleashed, the Spiritual energy is magnified by the Gem, so much so that it can change the appearance of both the user and any weapon the user holds, imbuing both with great strength. The gems need to be charged, however, after each use. Sometimes, Briano and Vivian can utilize a small portion of the Monoshift they have dubbed "The Eye of the Edge-fencer", allowing them to track the movements of an enemy fluidly and develop quick reflexes and reaction time, without using up much of the power being contained in the Red Daimon Gem, and shows no physical signs, other then the fact that their eyes glow bright red. They claim that everything appears red to them while in this state, and any person appears as a glowing white light with a red outline, but seemingly able to tell friend from foe by a means they don't fully understand themselves. They also claim that the world seems to slow down a bit from their perspective. As they are still learning to use the power of the Monoshift, and because they are afraid of its destructive power, they haven't practiced using a fully activated Monoshift. And because of this, when the Monoshift is unleashed, Briano and Vivian no longer become self aware when the power is at full activation. As such, anything perceived as a threat to them in their frenzied state is attacked quickly and violently. They are both capable of extreme strength, fast movement, heightened reflexes, high dammage threshold and the ability to use Monoshift based energy attacks. It was once said that once a person fully masters the power of the Monoshift, that it is possible to maintain ones awareness while in Monoshift. Its also rumored that a 2nd stage of the ability known as the "Golden Monoshift" is possibly exists and is a more refined, stronger and controlled version of the normal Monoshift. The Monoshift's full activation can be brought forth usually upon receiving initially fatal wounds or through extreme emotion. Recharging the power requires an hour and a half of meditation, or being charged through super natural means.
Magic This realm of power belonging to Maria. Magic comes in two distinct styles: Western (mostly European style) and Eastern (mostly Japanese and Asian style)Like CHI, Magical power is a natural energy accessible (in theory at least) to all living beings. The difference between the two is that Magic power is based in nature and drawn in by the users own ability's, while CHI is based more within the user and expended regularly as a sort of Life-fule. In other words: Magical power is an external and spiritual power, while CHI is internal and physical. Magic users like Maria, can use their powers to give them superhuman ability's, but using too many spells at once or using one or several extremely powerful spells, could tire a magic user and even having one's magical ability's sealed would make them no more dangerous then a regular person. Magical power and be enchanted into objects, including weapons and (via special magical contracts), can allow other people to borrow a magic user's magic power, even people who normally can't or don't use magic. Such magical contracts are called a Pactio or Magi-Contract. Such contracts revolve around the Witch or Wizard and a magic partner, known as a Magister Magi, mostly principled as a stable combat tradition, most commonly used by western magic users, (ironically, most people who initiate a Binding Contract of a Pactio usually marry each other. Probationary contracts are used by magic users who are too young to legally marry or used by those who don't wish to have a permanent, binding contract, and with the case of those in Probationary contracts, can form such contracts with multiple people to find the right "Partner", usually with close friends). On rare occasions, a few Mages have made several Probationary contracts at once. A Pactio contract is initiated thru a kiss, but a Pactio circle must be drawn first before kissing in order to solidify the contract, Probationary or otherwise. Magister Magi who enter a contract with a wizard receive a sort of card that contains the Magister Magi's "Artifact", which can be summoned and put away at the Magisters command (usually thru saying a magical phrase; "Adeat" to summon forth, and "Abeat" to put away). Its unknown as to how a particular artifact is selected for a Magister, but its assumed that the Artifact is embodied based on the Magisters personality. The Artifact card can also be used to summon the Magister Magi to the Mage and provide a means of communication, telepathically, between Mage and Magister Magi. Their are also small numbers of Magic users who can use both Magic and CHI together, providing a huge boost to both energies. However, it requires great skill to do so, as combining the two energies could be hazardous at best, and down right dangerous at worst. A other problem to using both Magic and CHI together is that it can cause a severe drain on a persons power if used for prolonged periods, not only draining ones magical abilities but also draining constitution, tiring and fatiguing a person.Finally, when it comes to a mages fighting style theirs two particular styles: Traditional Mage and Combat Mage. A Traditional Mages forward Defense is competently dependent on the Ministra (basically, if the mage is with out one, then it makes fighting a bit harder)and all the mage dose is create powerful spells from the rear. If the Ministra is incapacitated or not present, the Traditional Mage will be without protection and unable to fight well against opponents (if they can even get a spell cast at all). Its a stable style as far as it goes, and also provides more strategy to be planed out, used mostly by mages that prefer to stratagize in combat. Combat Mages use their magical ability to increase their physical ability's while they themselves are also entering the forefront of combat of battle to fight with the ministra. Its very versatile, but the speed of spell casting is paramount and also demands quick reflexes and good coordination. Most combat mages also learn a martial art or two to complement their fighting skills. Once a mage reaches a certain level in their magic ability, the two styles are almost indistinguishable from each other. Marias combat technique leans more towards a Combat Mages Style.
Pactio Cards? Some information regarding Pactio cards, as well as a few examples, can be found at this outside source. [1]
Striker Unit A pair of hybrid mechanical/magical propeller devices used by Maria for flight and worn over her legs. They are rigid, preventing much movement of the knees, but can be disengaged on the field if needed. When wearing a Striker Maria's power is vastly increased by a magic engine in the unit, resulting in the constant manifestation of her animal ears and tail. It grants her the powers of high speed flight, increased physical abilities, and the ability to raise defensive shields at will without need of incantation of a spell. Strikers require high magical aptitude and without such aptitude, the unit cannot be used effectively. Fortunately, Maria's magical aptitude is sufficient enough to bring out the striker units full potential. Her fathers schematics reveal other air based striker unit designs, as well as land and navel variants, thereby giving the three types different designations: Land Striker, Sea Striker and Air Striker. From the designs, Land strikers appear to be more flexible compared to the Air Striker, and would grant a user high speed running, jumping, endurance and hypothetically provide devastating kicking attacks, aside from increased physical abilities, and the ability to raise defensive shields without need of a spell. Sea Strikers are assumed to provide immaculate swimming speeds in any sort of aquatic environment. So far, Liberators are yet to see any Land or Sea Striker Units, but they assume that if Marias father designed theses units, that surely he may have made more for other girls like Maria. However, recent evidence shows that while Maria's father had knowledge of the inner workings of Striker Units and possessed many detailed schismatics, that in reality, he was not the original creator of the Strikers, as he had no knowledge as to the reason to the existence of these rare Magical Artifacts.The reason as to why is still being investigated...
Liberators Soldiers and Units
Intel regarding the Liberators Army strength are chronicled in files and kept in Intelligence Headquarters, and in Matthews personal file cabinet, under lock and key . While some information is common knowledge, the rest is classified or on a need-to-know basis. For what is known to all members other then the Liberators about their comrades in arms and their equipment, see the following file.
Liberator units[2]
The Strike Witch Program
****Highly Classified Intel can be found in the following file.....**** ****WARNING!PASSWORD REQUIRED TO ACCESS!!!!**** **** Password: Armored Mage[3]*** ****Password Accepted****
The Tau Empire/ Liberators Earth Coalition Caste
A Sub Faction of the Liberators Made up of Members of the TAU Empire's Fire Warrior Caste, Led By Commander Shadowsun. The TAU are, for the most part, a peaceful race of beings with large advances in technology. Liberators Made contact with the Tau Empire when they conducted an away mission through their Stargate and arrived at a Planet within the TAU Empire. Their they Made Contact with the TAU and welcomed to a peaceful offer of "Joining the Greater Good". Not Sure what "The Greater Good" was, but happy to make peaceful contact, the Liberators Offered the TAU a partner ship of sorts. Commander Shadowsun was sent with over several Thousand TAU Fire warriors as part of a good will mission to learn of Earth and the Ways of it's people, so to keep both Earth and the Tau Empire within good stead. While the Tau saw the Liberators had the best of intentions for Peace and equality, they recognized that they needed help. As such, the Fire Warriors that were sent back to Earth, opted to stay and serve as aides to the Liberators and Liaisons for their home system.
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(More information to be added,thank you for your patience)