Outpost: Biomes
From Soloralwiki
World-generation system used in Outpost Mainly put here because I keep losing the damn thing...
Ones-digit: improvement
- 0 - none (open terrain)
- 1 - outpost
- 2 - terrain-specific resource harvesting
- plains or fertile - farm
- forest - logging camp
- mountain - mine
- 3 to 9 - not used yet
Tens-digit: terrain type
- 10 - plains
- 20 - forest
- 30 - hills
- 40 - fertile
- 80 - impassable hills
- 50 - desert, 60 - snow, 70 - snow hills, 90 - impassible snow hills? (not used yet)
Hundreds-digit: water
- 000 - no water
- 100 - water top
- 200 - water right
- 300 - water down
- 400 - water left
- 500 - water top and right
- 600 - water top and left
- 700 - water bottom and right
- 800 - water bottom and left
- 900 - island, water on all four sides? (not used yet)
Examples:
- 10 - empty plains, no water
- 420 - empty fertile land, water to the right
- 812 - farm on plains, water to the bottom and left
Thousands-digit: half seasons until construction complete
- 1000 - 15 days
- 2000 - 30 days
etc
Example:
- 1112 - ignoring thousands digit = 112, a plains with farm and water on top. 15 days until this is completed (will show as a construction site until then)
Ten-thousands: unique objects
- 10000 - Arcast
- 10001 - Water Temple
- 10002 - New Brookshire
- 10003 - Echus pirate base
Ignore all normal biome references