Outpost: Biomes

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Revision as of 21:47, 24 March 2007 by Harvey (Talk | contribs)
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World-generation system used in Outpost Mainly put here because I keep losing the damn thing...


Ones-digit: improvement

0 - none (open terrain) 1 - outpost 2 - farm 3 - logging camp 4 - mine 5 to 9 - not used (yet)


Tens-digit: terrain type 10 - plains 20 - forest 30 - hills 40 - fertile 80 - impassable hills 50 - desert, 60 - snow, 70 - snow hills, 90 - impassible snow hills? (not used yet)


Hundreds-digit: water 000 - no water 100 - water top 200 - water right 300 - water down 400 - water left 500 - water top and right 600 - water top and left 700 - water bottom and right 800 - water bottom and left 900 - island, water on all four sides? (not used yet)

Examples: 10 - empty plains, no water 420 - empty fertile land, water to the right 812 - farm on plains, water to the bottom and left

Thousands-digit: half seasons until construction complete 1000 - 15 days 2000 - 30 days etc

Example: 1112 - ignoring thousands digit = 112, a plains with farm and water on top. 15 days until this is completed (will show as a construction site until then)

Ten-thousands: unique objects 10000 - Arcast 10001 - Water Temple 10002 - New Brookshire 10003 - Echus pirate base

Ignore all normal biome references

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