Merchant

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Revision as of 21:00, 27 December 2006 by Osmose (Talk | contribs)
Merchant
Tier First
Requirements None
Weapons {{{wep}}}
Good Stats {{{gstat}}}
Bad Stats {{{bstat}}}

A trader that has learned to defend themself in combat.

Contents

General skills

Item using and manipulation

Stats

  • Good stats: Evasion, Magic resist
  • Bad stats: Max MP, Defense

Equip-able Weapons

  • Knives
  • Gloves (Chemist only)

Support

Item Conservation - Random chance of item being used and kept in inventory for a free use.
JP Focus - Main job receives a boosted amount of JP; Sub job receives none.

Reaction

Masters

Item mastery (level 1: item cost -3% at shops, stacks with all others that have this master, level 2: use items faster, level 3: all jobs get the item command)

Notes

A balanced job stat-wise, though on low side on average and learning more towards mage. The basic item user healer. The only job in the game that gets item command regardless of subjob.

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