CoDT Equipment Types

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Revision as of 19:05, 23 December 2006 by Osmose (Talk | contribs)

Contents

Weapons

Swords

  • Attack Power: Medium
  • Stat Bonuses: None
  • Special Effects: None

Great/Knight Swords

  • Attack Power: Medium-High
  • Stat Bonuses: Small Defense Bonus?
  • Special Effects: Needed for certain attacks for Generals?

Knives

  • Attack Power: Small-Medium
  • Stat Bonuses: None
  • Special Effects: Status Effects? (Blind, Poison)

Staffs

  • Attack Power: Low
  • Stat Bonuses: Magic Power
  • Special Effects: Some may heal on attack instead of hurt? (Note: "White Mage Weapon")

Staves/Wands

  • Attack Power: Low
  • Stat Bonuses: Magic Power
  • Special Effects: Some do elemental damage? (Note: "Black Mage Weapon")

Books/Tomes

  • Attack Power: Low-High
  • Stat Bonuses: Magic Power, Magic Resistance
  • Special Effects: Allows Scholars to use Spells

Bows

  • Attack Power: Low-Medium
  • Stat Bonuses: Evasion?
  • Special Effects: Status Effects? (Note: Two Handed)

Crossbows

  • Attack Power: Low-Medium
  • Stat Bonuses: Evasion?
  • Special Effects: Status Effects? (Note: One Handed)

Hammers/Axes

  • Attack Power: Medium-High
  • Stat Bonuses: None
  • Special Effects: Better on monsters than humanoids.

Gloves

  • Attack Power: Low-Medium
  • Stat Bonuses: None
  • Special Effects: None (Note: Augments high monk strength and acts as hand-to-hand rather than a weapon)

Armor

Body

Light

Medium

Heavy

Robes

Suits

Head

Hats

Light Headgear

Helmets

Accessories

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