CoDT Equipment Types
From Soloralwiki
Contents |
Weapons
Swords
- Attack Power: Medium
- Stat Bonuses: None
- Special Effects: None
Great/Knight Swords
- Attack Power: Medium-High
- Stat Bonuses: Small Defense Bonus?
- Special Effects: Needed for certain attacks for Generals?
Knives
- Attack Power: Small-Medium
- Stat Bonuses: None
- Special Effects: Status Effects? (Blind, Poison)
Staffs
- Attack Power: Low
- Stat Bonuses: Magic Power
- Special Effects: Some may heal on attack instead of hurt? (Note: "White Mage Weapon")
Staves/Wands
- Attack Power: Low
- Stat Bonuses: Magic Power
- Special Effects: Some do elemental damage? (Note: "Black Mage Weapon")
Books/Tomes
- Attack Power: Low-High
- Stat Bonuses: Magic Power, Magic Resistance
- Special Effects: Allows Scholars to use Spells
Bows
- Attack Power: Low-Medium
- Stat Bonuses: Evasion?
- Special Effects: Status Effects? (Note: Two Handed)
Crossbows
- Attack Power: Low-Medium
- Stat Bonuses: Evasion?
- Special Effects: Status Effects? (Note: One Handed)
Hammers/Axes
- Attack Power: Medium-High
- Stat Bonuses: None
- Special Effects: Better on monsters than humanoids.
Gloves
- Attack Power: Low-Medium
- Stat Bonuses: None
- Special Effects: None (Note: Augments high monk strength and acts as hand-to-hand rather than a weapon)