CodT Statistics

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Revision as of 01:06, 21 December 2006 by Osmose (Talk | contribs)

Contents

Attribute Stats

HP

Health Power. When this reaches 0, a character faints and cannot act until they are revived. Restored after each battle.

MP

Magic Power. Used to cast spells. When this reaches 0, a character cannot use any skills that require MP. Restored after each battle.

CT

Count Time. Increases during battle depending on Speed. When this reaches 100, a character may act. If two characters reach 100 CT at the same time, the one with the higher speed acts first. If they have identical speed, the one with the higher Agility acts first. If they have the same Agility, than the game decides to shut down so as to not have to deal with such a highly unlikely event.

Action Stats

Strength

Determines amount of damage done in physical-based attacks.

Defense

Determines amount of damage received from physical-based attacks

Accuracy

Determines ability to hit target, as well as affecting damage of ranged attacks.

Evasion

Determines ability to dodge attacks, as well as affecting stealth-based skills.

Magic Power

Determines the power of magic spells, such as damage or healing power.

Magic Resistance

Determines the amount of damage/healing received when hit by a spell.

Speed

Determines how fast actions occur, as well as turn order and slightly affecting ability to dodge attacks.

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