Elementalist

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Revision as of 23:49, 20 December 2006 by Osmose (Talk | contribs)
Elementalist
Tier Second
Requirements Merchant
Weapons {{{wep}}}
Good Stats {{{gstat}}}
Bad Stats {{{bstat}}}

A mage that harnesses the raw powers of the elemental magic.

Contents

General skills

Direct damage from the four elements.

Stats

  • Good stats: Magic power, Max MP
  • Bad stats: Defense, Strength

Support

Reaction

Masters

Fire mastery, water mastery, air mastery, earth mastery (level 1: MP cost down 20%, level 2: +5 accuracy, level 3: damage +5%)

Notes

The "black mage" character. Lots of raw power, not a lot of defense. Spell range is decent but not great so they'll need to be uncomfortably close to the front lines. Protect them if you can; their spells will serve you well.

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