CoDT Formulas

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Revision as of 02:43, 28 December 2006

Accuracy formula

Base Facing + user's Accuracy mod - target's Evasion mod + speed comparison + level comparison.

Base Facing - front: 50, front/side: 60, side: 70, side/back: 80, back: 90. user's Accuracy mod - the job's natural accuracy bonus or penalty + accuracy bonuses or penalties from equipment + accuracy bonus or penalties from status effects target's Evasion mod - the job's natural evasion bonus or penalty + evasion bonuses or penalties from equipment + evasion bonus or penalties from status effects speed comparison - (user's speed - target's speed)/4. User being faster results in a bonus, target being faster results in a penalty. level comparison - user's level - target's level. Each level above gives 1%, each level below gives -1%.

Example 1: level 2 Soldier (acc mod 0, no equipment or status effects) with speed of 15 attacks a level 2 Rogue (evasion mod +10, no equipment or status effects) with speed 25 from the front.

Base facing = 50 from front. User's Accuracy mod = 0 from job, 0 from equipment, 0 from status = 0 total Target's Evasion mod = 10 from job, 0 from equipment, 0 from status = 10 total Speed comparison = (15 - 25)/4 = -10/4 = -2 penalty (rounded down from a fraction) Level comparison = 2 - 2 = 0

So... attack success rate is... 50 + 0 - 10 - 2 + 0, or 38% Which is crappy odds, and probably a waste of time trying it.

Example 2: level 2 Soldier (acc mod 0, +5 acc ring, no status effects) with speed of 15 attacks a level 2 Rogue (evasion mod +10, no equipment or status effects) with speed 25 from the side/back.

80 from side/back + 5 from acc ring - 10 from Rogue's evasion - 2 from speed penalty + 0 level difference 80 + 5 - 10 - 2 + 0 = 73% Which is decent enough to try, especially considering that dirty Rogue probably has very bad defense.

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