Merchant

From Soloralwiki

(Difference between revisions)
(Support)
Line 14: Line 14:
==Support==
==Support==
-
Occasionally use an item for "free"
+
Item Conservation - Random change of item being used and kept in inventory for a free use.<br />
 +
JP Focus - Main job receives a boosted amount of JP; Sub job receives none.
 +
 
==Reaction==
==Reaction==

Revision as of 21:00, 27 December 2006

Merchant
Tier First
Requirements None
Weapons {{{wep}}}
Good Stats {{{gstat}}}
Bad Stats {{{bstat}}}

A trader that has learned to defend themself in combat.

Contents

General skills

Item using and manipulation

Stats

  • Good stats: Evasion, Magic resist
  • Bad stats: Max MP, Defense

Equip-able Weapons

  • Knives
  • Gloves (Chemist only)

Support

Item Conservation - Random change of item being used and kept in inventory for a free use.
JP Focus - Main job receives a boosted amount of JP; Sub job receives none.

Reaction

Masters

Item mastery (level 1: item cost -3% at shops, stacks with all others that have this master, level 2: use items faster, level 3: all jobs get the item command)

Notes

A balanced job stat-wise, though on low side on average and learning more towards mage. The basic item user healer. The only job in the game that gets item command regardless of subjob.

Personal tools