Merchant
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==Support== | ==Support== | ||
- | + | Item Conservation - Random change of item being used and kept in inventory for a free use.<br /> | |
+ | JP Focus - Main job receives a boosted amount of JP; Sub job receives none. | ||
+ | |||
==Reaction== | ==Reaction== | ||
Revision as of 21:00, 27 December 2006
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A trader that has learned to defend themself in combat.
Contents |
General skills
Item using and manipulation
Stats
- Good stats: Evasion, Magic resist
- Bad stats: Max MP, Defense
Equip-able Weapons
- Knives
- Gloves (Chemist only)
Support
Item Conservation - Random change of item being used and kept in inventory for a free use.
JP Focus - Main job receives a boosted amount of JP; Sub job receives none.
Reaction
Masters
Item mastery (level 1: item cost -3% at shops, stacks with all others that have this master, level 2: use items faster, level 3: all jobs get the item command)
Notes
A balanced job stat-wise, though on low side on average and learning more towards mage. The basic item user healer. The only job in the game that gets item command regardless of subjob.