Control of Destiny Tactics
From Soloralwiki
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*[[CoDT Job List|List of Jobs]] | *[[CoDT Job List|List of Jobs]] | ||
*[[CoDT Statistics|List of Stats]] | *[[CoDT Statistics|List of Stats]] | ||
- | *[[CoDT Equipment Types|List of Equipment]] | + | *[[CoDT Equipment Types|List of Equipment Types]] |
*[[CoDT Features|List of Features]] | *[[CoDT Features|List of Features]] | ||
[[Category: Control of Destiny Tactics]] | [[Category: Control of Destiny Tactics]] | ||
[[Category: Control of Destiny Series]] | [[Category: Control of Destiny Series]] |
Revision as of 02:54, 23 December 2006
Control of Destiny - Tactical Awesomeness
Contents |
Story
Quote by Harvey, creator: "I'm sort of working on a story that involves a post-apocalytic Micras where a magical war devastated most major governments and there are lots of feuding city/states, and the player group comes from the ashes and triggers the foudation of several of the states to recreate a strong country, or something."
Job System
CoDT uses a two-job system. Characters have a main job and a sub job, and receive benefits from both. Main jobs level faster than sub jobs, and affect statistics much more at level-up than sub-jobs. They also determine what types of equipment can be worn and what skills can be used.
Combat
Combat is tactical, in a similar vein to that of Final Fantasy Tactics.