CoD1 New Tech Formulas
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To be updaded and added to as new skills are programmed. | To be updaded and added to as new skills are programmed. | ||
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==PSI Force== | ==PSI Force== | ||
(Magic Attack Stat/2) - (Defense Stat/4)) *Range mod *Attribute Mod *Slight Randomizer = Damage to defender | (Magic Attack Stat/2) - (Defense Stat/4)) *Range mod *Attribute Mod *Slight Randomizer = Damage to defender | ||
+ | * Base Wait: 100 | ||
* Base Damage Bonus: none (0) | * Base Damage Bonus: none (0) | ||
* Range: Ranged | * Range: Ranged | ||
+ | * Attribute: blunt | ||
* Can Critically Hit: no | * Can Critically Hit: no | ||
* Comments: Uses Jason's magic attack instead of physical attack, but still uses enemy defense. | * Comments: Uses Jason's magic attack instead of physical attack, but still uses enemy defense. | ||
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==Sword Drive== | ==Sword Drive== | ||
(Base Damage + (Attack Stat/2) - ((Defense Stat-20%)/4)) *Crit Mod *Range mod *Attribute Mod *Slight Randomizer = Damage to defender | (Base Damage + (Attack Stat/2) - ((Defense Stat-20%)/4)) *Crit Mod *Range mod *Attribute Mod *Slight Randomizer = Damage to defender | ||
+ | * Base Wait: 100 | ||
* Base Damage Bonus: weapon | * Base Damage Bonus: weapon | ||
* Range: melee | * Range: melee | ||
+ | * Attribute: weapon (slashing) | ||
* Can Critically Hit: yes | * Can Critically Hit: yes | ||
* Comments: Ingores 20% of target's defense. Gains a permanent +0.2 critial hit mod and can gain another +0.5 if it criticals. | * Comments: Ingores 20% of target's defense. Gains a permanent +0.2 critial hit mod and can gain another +0.5 if it criticals. |
Current revision as of 20:01, 10 February 2008
To be updaded and added to as new skills are programmed.
Contents |
Standard Formulas
Physical attacks:
(Base Damage + (Attack Stat/2) - (Defense Stat/4)) *Crit Mod *Range mod *Attribute Mod *Slight Randomizer = Damage to defender
Jason
PSI Force
(Magic Attack Stat/2) - (Defense Stat/4)) *Range mod *Attribute Mod *Slight Randomizer = Damage to defender
- Base Wait: 100
- Base Damage Bonus: none (0)
- Range: Ranged
- Attribute: blunt
- Can Critically Hit: no
- Comments: Uses Jason's magic attack instead of physical attack, but still uses enemy defense.
Bill
Sword Drive
(Base Damage + (Attack Stat/2) - ((Defense Stat-20%)/4)) *Crit Mod *Range mod *Attribute Mod *Slight Randomizer = Damage to defender
- Base Wait: 100
- Base Damage Bonus: weapon
- Range: melee
- Attribute: weapon (slashing)
- Can Critically Hit: yes
- Comments: Ingores 20% of target's defense. Gains a permanent +0.2 critial hit mod and can gain another +0.5 if it criticals.