Merchant
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==General skills== | ==General skills== | ||
Item using and manipulation | Item using and manipulation | ||
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==Stats== | ==Stats== | ||
*Good stats: Evasion, Magic resist | *Good stats: Evasion, Magic resist | ||
*Bad stats: Max MP, Defense | *Bad stats: Max MP, Defense | ||
+ | |||
+ | ==Equip-able Weapons== | ||
+ | *Knives | ||
+ | *Gloves (Chemist only) | ||
==Support== | ==Support== |
Revision as of 00:42, 24 December 2006
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A trader that has learned to defend themself in combat.
Contents |
General skills
Item using and manipulation
Stats
- Good stats: Evasion, Magic resist
- Bad stats: Max MP, Defense
Equip-able Weapons
- Knives
- Gloves (Chemist only)
Support
Occasionally use an item for "free"
Reaction
Masters
Item mastery (level 1: item cost -3% at shops, stacks with all others that have this master, level 2: use items faster, level 3: all jobs get the item command)
Notes
A balanced job stat-wise, though on low side on average and learning more towards mage. The basic item user healer. The only job in the game that gets item command regardless of subjob.