Merchant

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(Difference between revisions)
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{{CoDTJob|job=Merchant|tier=First|req=None|pic=codt_face_blank.gif}}
{{CoDTJob|job=Merchant|tier=First|req=None|pic=codt_face_blank.gif}}
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Merchant is one of the two base classes in CodT.
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A trader that has learned to defend themself in combat.
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==Skills==
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==General skills==
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Merchants revolve primarily around using items. They can throw items across the battlefield to their allies to heal them, or use simple offensive potions that cast magic when thrown.
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Item using and manipulation
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==Stats==
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Good stats: Evasion, Magic resist
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Bad stats: Max MP, Defense
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==Support==
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Occasionally use an item for "free"
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==Reaction==
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==Masters==
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Item mastery (level 1: item cost -3% at shops, stacks with all others that have this master, level 2: use items faster, level 3: all jobs get the item command)
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==Notes==
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A balanced job stat-wise, though on low side on average and learning more towards mage. The basic item user healer. The only job in the game that gets item command regardless of subjob.
[[Category:Control of Destiny Series]]
[[Category:Control of Destiny Series]]
[[Category:Control of Destiny Tactics]]
[[Category:Control of Destiny Tactics]]

Revision as of 22:52, 20 December 2006

Merchant
Tier First
Requirements None
Weapons {{{wep}}}
Good Stats {{{gstat}}}
Bad Stats {{{bstat}}}

A trader that has learned to defend themself in combat.

Contents

General skills

Item using and manipulation

Stats

Good stats: Evasion, Magic resist Bad stats: Max MP, Defense

Support

Occasionally use an item for "free"

Reaction

Masters

Item mastery (level 1: item cost -3% at shops, stacks with all others that have this master, level 2: use items faster, level 3: all jobs get the item command)

Notes

A balanced job stat-wise, though on low side on average and learning more towards mage. The basic item user healer. The only job in the game that gets item command regardless of subjob.

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