Performance

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Almighty Voice Technique

5 motes, Performance 5/Essence 4
Scene, Reflexive (Step 1)
Combo-Ok, Obvious, War
Any Performance Excellency

The character’s voice or music can be heard for [Essence x 5] miles. Anyone within 2 yards of the character suffers a -2 internal penalty to all hearing-based Awareness rolls.
If she knows Phantom Conjuring Performance, she may project images visible up to [Essence x 5] miles.
In Mass Combat, this negates the need for relays entirely, so long as all the units are within hearing range, otherwise reduce the necessary number by 2.
Additionally, the Lawgiver may focus her voice on a single target for an additional wp and hit them with a powerful blast of sound. This attacks with Cha + Perf and considers her Essence as an Accuracy bonus. It is normally unparriable and deals [Essence + Performance] B, P and sends the target flying twice the normal distance. The charm, when used in this manner, is considered a Speed 5, 0 DV action.


COMMENTS:


Party-Calling Cry

6 motes. Performance 5, Essence 3
Instant/Reflexive (Step 2 or 6)
Combo-Ok
Respect Commanding Attitude
Spend 6m and all circlemates, Allies and Followers instantly know where the character is, their general condition and that she is looking for them. This message is instantly transmitted regardless of distance between them, but does nothing to aid the arrival of allies should they be a great distance away. In the case of a magical effect which shuts down all communication, default to Unstoppable Force, Immoveable Object.


COMMENTS: In the case of Unstoppable Force, Immovable Object, which does this Charm count as? Is it an Unstoppable Force, and thusly an 'attack', or is it the Immovable Object, and thusly a defense? As this Charm doesn't seem to be either an attack or a defense, it would likely default to the opposed dice roll- which leads to the question of which Attribute this Charm uses. Is it Charisma or Manipulation based, or is it based on a different attribute altogether? Finally, like Flawlessly Impenetrable Disguise, does this Charm add any bonus to the opposed roll?


Communication Without Words

6 motes Performance 5, Essence 3
One Scene, Simple (Speed 4 in Long Ticks, 0 DV)
Combo-Ok, Social
Phantom Conjuring Performance
For the rest of the scene, the character does not need to speak. She can convey even complex ideas just through gestures and body language or hidden in the notes of a concerto. It is a Performance; the message reaches all targets perceiving the performance. The Solar will need another charm or a Combo if she wishes to keep her message a secret.


COMMENTS:


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