Stealth

From Solaradvproj

Revision as of 06:44, 12 November 2007 by 129.22.39.154 (Talk)
Unseen Solar Shape

--- Stealth 5, Essence 3
Permanent
None
Invisible Statue Spirit

Removes the limitations from Invisible Statue Spirit, and changes its duration to One Scene, allowing the solar to move around freely, invisible. She does not leave behind fingerprints, hairs, threads or tracks though she may leave behind footprints if walking through snow, mud or sand unless buoyed by the lightening effects of Graceful Crane Stance or Feather-Foot Style. As far as anyone is concerned, the Solar was never there. In the case of a perfect Investigation or tracking effects, default to Unstoppable Force/Immoveable Object.
She can still be felt, should she be bumped into, hit with a door, or covered in paint, but none of the above end the Charm’s effects.
If the Solar remains stationary the Charm's duration remains Indefinite, although it does not automatically end if she is touched.
At Essence 5, the Combat restriction is removed, and even if the Solar is spotted, the attacker is at a -2 external penalty to hit the Solar. This causes the Solar to automatically succeed at reestablishing Stealth unless their target has a Perfect Sight effect such as Eye of the Unconquered Sun. Doing so adds 1wp to the Charm's cost.


COMMENTS: The effects of invisibility on attempts to re-establish surprise are laid out on p156 of the 2e Core: an invisible character doesn't automatically succeed, but instead adds two automatic successes to attempts to re-establish surprise.


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