Thrown

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Weapon Cloud

5 motes, 1 willpower, Thrown 5, Essence 3
Simple (Spd 3), Scene
Combo-Basic, Obvious
Any Thrown Excellency

The Solar unloads his brace of weapons, or tosses his single weapon into the air, where it splits into a thousand revolving copies that surround him so that he may freely seize them and throw them. Mechanically this makes all Thrown attacks rateless and imposes [Essence] external penalty on incoming attacks.


COMMENTS:


Seeking Missile Methodology

Seeking Missile Methodology for Thrown. Requires Thrown 5 and Essence 3 and has Triple-Distance Attack Technique as a prerequisite. Costs 3 motes.


COMMENTS:


Swift-Wrist Mastery

Thrown version of Rapid-Fire Concentration. Requires Thrown 5, Essence 5 and has Cascade of Cutting Terror as a Prerequisite.


COMMENTS:


Limb Crippling Maim
4m (+1 willpower) Mins: Thrown 5, Essence 3 
Instant/Supplemental or Reflexive (Step 7)
Keywords: Combo-OK, Crippling
Prerequisite Charms: Joint-Wounding Attack

This supplements a thrown attack, making its damage Piercing.
If at least two health levels of damage result, the Exalt may choice to cripple one of the target's limbs. The target rolls Stamina+resistance against a difficulty of the damage levels inflicted; if it succeedes, the limb is crippled only for a scene; if not, it is crippled indefinitely.
A crippled arm becomes unable to wield a weapon (resulting in an automatic disarm if one is currently being wielded) while a crippled leg cuts the characters movement in half. A second crippled arm likewise disables the other arm's movement, while a second crippled leg reduces the target's movement to dragging themselves along at one yard per move action, barring extraordinary measures.

If all four limbs are crippled, the target is relatively helpless, barring powerful magical effects or truely extrodinary and appropriate stunts.
If the user pays one willpower in addition to the mote cost, this charm may be used on step 7 of combat rather than as a supplemental.


COMMENTS:


Razor Carves the Mountain

Cost: -- Mins: Thrown 5, Essence 4
Type: Supplemental Keywords: Combo-OK, Obvious Duration: Instant Prerequisite Charms: Seeking Missile Methodology. The solar may pay 3 motes to enhance Seeking Missile Attack; in addition to its regular effects, the attack is now unparryable! The weapon thrown also unerringly returns to its owner, striking up to (essence) in additional targets on its return flight, applying the Solar's original attack successes and any additional effects to each. At Essence 5 allows up to (Essence*2) targets to be effected. While on it's journey, the blade may not be stopped by any means, carving through all materials, magical or otherwise,with little difficulty. As well, this charm enhances Triple-Distance Attack Technique, making it a permanent, non-charm action. The character must still pay the motes for Triple Distance Attack Technique.

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