War
From Solaradvproj
Revision as of 23:38, 29 October 2007
Perfect Cadence
4 motes, War 4, Essence 3
Instant, Reflexive (step 1)
Combo-Ok, War
Any War Excellency
Sets difficulty of attack coordination to 1, may coordinate up to [War] people
COMMENTS:
Creating the Ranks
6 motes per point of Magnitude, 1 willpower War 5, Essence 6
One Battle (Scene?), Simple
Combo-Ok, Obvious, War
Ideal Battle Knowledge Prana
Increases Magnitude of unit up to +Essence Magnitude. Essence people = elite extras. Obey thoughts of Solar, additional Mag. Does not slow down Join War. Do not Rout or fail Valor. Magnitude cannot be higher than 10.
COMMENTS:
Flawless Strategy and Tactics
4 motes 1 willpower; War 4, Essence 3
Special, Simple
Combo-Ok, War
Any War Excellency
So effective are the Lawgivers as leaders that what may seem to be foolish or uninspired schemes unfold into brilliant plans. This removes any penalty a badly concieved plan or notion may have garnered, while also granting bonus dice to the Solar and his unit equal to half the Solar's War score (round up) when adhering to a strategy the Solar has proposed for the duration of this charm. These dice do not count against any die-adder caps.
COMMENTS: