Main Page
From Solaradvproj
(Difference between revisions)
(→Dawn) |
|||
Line 16: | Line 16: | ||
=== Charms === | === Charms === | ||
===== Dawn ===== | ===== Dawn ===== | ||
- | [[Archery]]<br>[[MartialArts]]<br> [[Melee]]<br>[[Thrown]]<br> [[War]]<br> | + | [[Archery]]: COMPLETED<br>[[MartialArts]]<br> [[Melee]]<br>[[Thrown]]<br> [[War]]<br> |
+ | |||
===== Zenith ===== | ===== Zenith ===== | ||
[[Integrity]]<br>[[Performance]]<br>[[Presence]]<br>[[Resistance]]<br>[[Survival]] | [[Integrity]]<br>[[Performance]]<br>[[Presence]]<br>[[Resistance]]<br>[[Survival]] |
Revision as of 23:13, 4 November 2007
Work in Progress
Manual of Solar Advancement: Strong Essence 3, plus 4-6+ Effects for Solars. Creating this wiki for the refinement of the charms written in the eventual hope of making a pdf fan supplement.
Contents |
Guidelines for Submission and Review
- Charms for submissions should be sent to me (AIM: SerasWinterblood, email Invincibleswordprincess@gmail.com) first, for initial scanning.
- All posting, both submissions and reviews will be done anonymously to avoid any kind of bias.
Things to Keep in Mind
There are three things Solar Charms DO NOT do:
1) Elemental Effects (though light and heat are okay, to a degree)
2)Shapechanging
3)Fate-based effects. Solars act on pure excellence, not chance.
Please be as polite as possible when reviewing and responding to reviews.
If you don't particularly like a charm, that's fine, but I ask that you try to be objective and constructive with your criticisms.
Preferred Layout
When writing your charms, please put the necessary information in this order:
Charm name
Cost and Minimums
Duration and Type
Keywords
Prerequisite(s)
Charm text.
Charms
Dawn
Archery: COMPLETED
MartialArts
Melee
Thrown
War
Zenith
Integrity
Performance
Presence
Resistance
Survival
Twilight
Crafts
Investigation
Lore
Medicine
Occult
Night
Athletics
Awareness
Dodge
Larceny
Stealth