Roller Coasters
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Revision as of 23:47, 3 June 2007
Roller Coasters are models that rarely have springs in them except for barsprings. They use barsprings as a "track" for masses to travel on top of and usually involve mostly airtime. They became a concept when Sodaconstructor Beta came out, and have evolved much since then. Some constructors create nothing else but them.
Types
- Traditional: Normal gravity, smooth "jumps"
- Zero-gravity: Usually have even jumps and require XML-editing.
- Reverse gravity: Created upside-down.
- Glitch: The masses follow a continuous barspring using a bug in the programming.
- Long: Usually the type of coasters new uses create, very tall and more like a marble drop than anything else.
Tips/Techniques
- Mass trains: Many masses close together.
- Normal: Have a fairly even distribution and look smooth.
- "Strobe": Made using XML editing and a program, these are one "step" of simulation apart from each other so that it seems almost like only the first and last masses are moving.
- "V": A V-shaped mass-catcher that holds the masses, exploiting a glitch in programming.
- Cannon: Another exploit that instead catches masses and then fires them later.
