Current Events
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- | + | Sorry for the delays | |
- | Posted by: Carnevil on | + | Posted by: Carnevil on Fri Aug 25, 2006 1:11 am (GMT 0) |
- | + | Like the title says, I apologize to everyone for the delays. I wanted to have 97b done by now, but well, it isn't. There's excuses for this... no good ones, however. The main one is the release of ZDoom 2.1.0, and its subsequent versions. | |
- | + | Internally, 2.1.0 is massively different from the version of Zdoom that Skulltag is currently based on, 2.0.63a. Several key modules, such as inventory, have been completely rewritten, and it's taken quite a bit of time to adapt the Skulltag-specific code over to this new system. Doing so has also prompted me to completely rewrite and reorganize some of the internal working of Skulltag's code, making everything far better organized and easier to work with (plus there might be performance improvements, too). | |
- | + | On the plus side, these reworks are almost done. If things go well, then hopefully we'll all see 97b release before not too long. | |
- | + | Until then... |
Current revision as of 07:04, 1 September 2006
Sorry for the delays
Posted by: Carnevil on Fri Aug 25, 2006 1:11 am (GMT 0)
Like the title says, I apologize to everyone for the delays. I wanted to have 97b done by now, but well, it isn't. There's excuses for this... no good ones, however. The main one is the release of ZDoom 2.1.0, and its subsequent versions.
Internally, 2.1.0 is massively different from the version of Zdoom that Skulltag is currently based on, 2.0.63a. Several key modules, such as inventory, have been completely rewritten, and it's taken quite a bit of time to adapt the Skulltag-specific code over to this new system. Doing so has also prompted me to completely rewrite and reorganize some of the internal working of Skulltag's code, making everything far better organized and easier to work with (plus there might be performance improvements, too).
On the plus side, these reworks are almost done. If things go well, then hopefully we'll all see 97b release before not too long.
Until then...