Dodge: The Ewer
From Sidsfix
Contents |
Charms
Absence
- Cost: 2m
- Mins: Dodge 2, Essence 2
- Type: Reflexive (Step 2)
- Keywords: Combo-OK
- Duration: Instant
- Prerequisites: None
Works as the Solar Charm "Shadow Over Water." See core.
Duck Fate
- Cost: 5m
- Mins: Dodge 3, Essence 2
- Type: Reflexive (Step 2)
- Keywords: Combo-Basic
- Duration: Instant
- Prerequisites: Absence
Avoidance Kata
- Cost: 3m
- Mins: Dodge 4, Essence 3
- Type: Reflexive
- Keywords: Fate, Shaping
- Duration: Instant
- Prerequisites: Absence, Duck Fate
You were never there. That's your story and you're sticking with it. Fortunately for you, the Loom of Fate is sticking with it too.
If within her first two actions of Join Battle or Join Debate, the Sidereal decides she would rather have been elsewhere, she can activate this Charm. When she does so she vanishes and reappears in another location. The Sidereal cannot control where she is sent but it's somewhere plausible for her to be, if she'd decided upon a different course earlier. The Shaping effect blurs the memories of others so that they don't remember her presence, and rather fill in an explanation for the events they barely recall. Exalts with shaping defenses can use a Charm to recall her presence and ignore the effect. If they have none, or are willing to do so, they can simply spend a point of willpower to overcome the mental influence.
NOTE: This Charm is considered to be a metaphysical dodge. Charms that prevent escape by physical means, such as Foot-Trapping Counter, are ineffective against it.
Trouble Reduction Strategy
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Neighborhood Relocation Scheme
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