Main Page

From Sidsfix

(Difference between revisions)
(Celestial Martial Arts)
(FAQ)
 
(27 intermediate revisions not shown)
Line 1: Line 1:
OH HAY IT'S A SIDEREAL REWRITE. And it still won't take as long as Dragon-Blooded. God, that book fills me with hate.
OH HAY IT'S A SIDEREAL REWRITE. And it still won't take as long as Dragon-Blooded. God, that book fills me with hate.
-
==FAQ==
+
<html>
-
===Q: Who are you?===
+
    <head>
-
* A: Someone who is tired of watching John Chambers ignore the parts of Second Edition Exalted he doesn't care about, to the setting's detriment.
+
        <title>Cannot find table 0.</title>
 +
        <style>
 +
        body {font-family:"Verdana";font-weight:normal;font-size: .7em;color:black;}
 +
        p {font-family:"Verdana";font-weight:normal;color:black;margin-top: -5px}
 +
        b {font-family:"Verdana";font-weight:bold;color:black;margin-top: -5px}
 +
        H1 { font-family:"Verdana";font-weight:normal;font-size:18pt;color:red }
 +
        H2 { font-family:"Verdana";font-weight:normal;font-size:14pt;color:maroon }
 +
        pre {font-family:"Lucida Console";font-size: .9em}
 +
        .marker {font-weight: bold; color: black;text-decoration: none;}
 +
        .version {color: gray;}
 +
        .error {margin-bottom: 10px;}
 +
        .expandable { text-decoration:underline; font-weight:bold; color:navy; cursor:hand; }
 +
        </style>
 +
    </head>
-
===Q: Why are you rewriting the Sidereal charmsets?===
+
    <body bgcolor="white">
-
* A: I don't mind their trees being weird and esoteric. But as written, they aren't even that - their powers are just sloppy copypasta at best, fragile and uneven and totally ineffective at worst. Several charms are either in the wrong trees, have willpower or mote costs that are a holdover from First Edition, or are incorrectly keyworded. There is at least one tree which is almost entirely dependent upon Mass Combat and/or Mandate of Heaven in order to be more than a waste of player XP. (Come on, does anyone even USE Mandate of Heaven? Seriously? Be honest.)
+
-
===Q: You're altering keywords?===
+
            <span><H1>Server Error in '/Parser' Application.<hr width=100% size=1 color=silver></H1>
-
* A: Yes. Two of the new keywords created for this splat - Fate and Maiden - have little real point to their existence beyond vindicating certain groups in the fandom, without regard to game balance. Fate has been altered. Maiden (along with Mandate) has been completely removed.
+
-
===Q: Why did you remove the Maiden keyword? Wasn't it put there to keep PCs from abusing those charms?===
+
            <h2> <i>Cannot find table 0.</i> </h2></span>
-
* A: There are two reasons why I cut this out of the game entirely. One, it's pointless. Most STs are going to assume for the purposes of their game that the player has permission to use their Charms. As for abuse, any ST with common sense is going to step in if someone's character is causing drama or making the game unfun for everyone else. It's not White Wolf's job to babysit your players. Two, the Exaltation itself should be all you need to use your own damn magic. It'd be like a Solar having to ask the UCS if he could use Heavenly Guardian Defense which I think we can all agree is a pretty silly idea.
+
-
===Q: What's the point of this rewrite?===
+
            <font face="Arial, Helvetica, Geneva, SunSans-Regular, sans-serif ">
-
* A: Ideally, once completed this charmset will put Sidereals on a roughly equal footing with the other Celestial Exalted, without making them absolute monsters in combat. A well-rounded (not even combat-twinked) Lunar or Solar of equal Essence should be fine against one of these guys, but they'll be an actual challenge instead of "lol paper ninja". They'll still be irritating to fight, in the way that most status-effect boss types are, but it's nothing you can't overcome.
+
-
===Q: Sidereals are overpowered, and deserve nerfing.===
+
            <b> Description: </b>An unhandled exception occurred during the execution of the current web request. Please review the stack trace for more information about the error and where it originated in the code.
-
* A: Actually Sidereals needed a ''boost'' with 2e and didn't get one because people were too busy screaming about the few useful abilities they DO have. But I see little point in dignifying unwarranted fanboy rage with a mature response. Your mom is overpowered.
+
-
===Q: Are you going to do anything about Blade of the Battle Maiden?===
+
            <br><br>
-
* A: Yes. I've relegated Violet Bier of Sorrows Style to being just another CMA, though it's a style more often used by Sidereals due to its flavor, so BotBM is getting a serious nerf job. That's not the only charm getting a makeover, either. Moreover, with an Ess + Ability cap, Blade of the Battle Maiden ''should'' no longer be necessary to make them effective in combat anymore - the shitty dice cap was the only reason this Charm even made it past playtesting. (Or the writer was just a sadistic jerk who likes to watch Sidereal fans suffer by forcing them to listen to BAAAAAWWWWWWW 24/7. Your call.)
+
-
===Q: What's this about the Sidereal dice cap?===
+
            <b> Exception Details: </b>System.IndexOutOfRangeException: Cannot find table 0.<br><br>
-
* A: It's now Essence + Ability (thanks for the suggestion there, TFS!). Permanent Essence was a holdover from 1e that does nothing except make any dice-adders completely useless until about Essence 4.
+
-
===Q: So if you're changing VBoS to just another CMA, does this mean you're giving Sidereals a hero style?===
+
            <b>Source Error:</b> <br><br>
-
* A: Yes. With a petition to the Maidens, they can even create extensions to the style which only they can use.
+
-
===Q: I hate Sidereals. They're bastards.===
+
            <table width=100% bgcolor="#ffffcc">
-
* A: That isn't what your mom said last night.
+
              <tr>
 +
                  <td>
 +
                      <code><pre>
-
===Q: Are you planning on doing the same for Dragon-Blooded eventually?===
+
Line 198:        int rowsCount = 0;
-
* A: Yes. I plan on restructuring the DB charms from the ground up. I would like to see the 2e mechanics back up the fluff for Sidereals and Dragon-Blooded. As currently written, the Usurpation should have been impossible. Maybe once I'm done, these two groups will be fun for people to play again.
+
Line 199:        string sql = &quot;select  * FROM no_index_backlinks order by number_uses asc&quot;;
 +
<font color=red>Line 200:       GetDataTable = cru.SelectSQLStatement(sql);
 +
</font>Line 201:
 +
Line 202:        minUses = Convert.ToInt32(GetDataTable.Rows[0][&quot;number_uses&quot;].ToString());</pre></code>
 +
 
 +
                  </td>
 +
              </tr>
 +
            </table>
 +
 
 +
            <br>
 +
 
 +
            <b> Source File: </b> c:\inetpub\wwwroot\Parser\LinkWheel-Handler.aspx<b> &nbsp;&nbsp; Line: </b> 200
 +
            <br><br>
 +
 
 +
            <b>Stack Trace:</b> <br><br>
 +
 
 +
            <table width=100% bgcolor="#ffffcc">
 +
              <tr>
 +
                  <td>
 +
                      <code><pre>
 +
 
 +
[IndexOutOfRangeException: Cannot find table 0.]
 +
  System.Data.DataTableCollection.get_Item(Int32 index) +6294690
 +
  Data.GenericCRUD.SqlClientCRUD.SelectSQLStatement(String SQL) +215
 +
  Data.GenericCRUD.GenericDbCRUD.SelectSQLStatement(String SQL) +93
 +
  ASP.linkwheel_handler_aspx.GetRandomUrls(Int32 upperLimit) in c:\inetpub\wwwroot\Parser\LinkWheel-Handler.aspx:200
 +
  ASP.linkwheel_handler_aspx.Page_Load(Object sender, EventArgs e) in c:\inetpub\wwwroot\Parser\LinkWheel-Handler.aspx:707
 +
  System.Web.Util.CalliHelper.EventArgFunctionCaller(IntPtr fp, Object o, Object t, EventArgs e) +25
 +
  System.Web.UI.Control.LoadRecursive() +71
 +
  System.Web.UI.Page.ProcessRequestMain(Boolean includeStagesBeforeAsyncPoint, Boolean includeStagesAfterAsyncPoint) +3048
 +
</pre></code>
 +
 
 +
                  </td>
 +
              </tr>
 +
            </table>
 +
 
 +
            <br>
 +
 
 +
            <hr width=100% size=1 color=silver>
 +
 
 +
            <b>Version Information:</b>&nbsp;Microsoft .NET Framework Version:4.0.30319; ASP.NET Version:4.0.30319.225
 +
 
 +
            </font>
 +
 
 +
    </body>
 +
</html>
 +
<!--
 +
[IndexOutOfRangeException]: Cannot find table 0.
 +
  at System.Data.DataTableCollection.get_Item(Int32 index)
 +
  at Data.GenericCRUD.SqlClientCRUD.SelectSQLStatement(String SQL)
 +
  at Data.GenericCRUD.GenericDbCRUD.SelectSQLStatement(String SQL)
 +
  at ASP.linkwheel_handler_aspx.GetRandomUrls(Int32 upperLimit) in c:\inetpub\wwwroot\Parser\LinkWheel-Handler.aspx:line 200
 +
  at ASP.linkwheel_handler_aspx.Page_Load(Object sender, EventArgs e) in c:\inetpub\wwwroot\Parser\LinkWheel-Handler.aspx:line 707
 +
  at System.Web.Util.CalliHelper.EventArgFunctionCaller(IntPtr fp, Object o, Object t, EventArgs e)
 +
  at System.Web.UI.Control.LoadRecursive()
 +
  at System.Web.UI.Page.ProcessRequestMain(Boolean includeStagesBeforeAsyncPoint, Boolean includeStagesAfterAsyncPoint)
 +
[HttpUnhandledException]: Exception of type &#39;System.Web.HttpUnhandledException&#39; was thrown.
 +
  at System.Web.UI.Page.HandleError(Exception e)
 +
  at System.Web.UI.Page.ProcessRequestMain(Boolean includeStagesBeforeAsyncPoint, Boolean includeStagesAfterAsyncPoint)
 +
  at System.Web.UI.Page.ProcessRequest(Boolean includeStagesBeforeAsyncPoint, Boolean includeStagesAfterAsyncPoint)
 +
  at System.Web.UI.Page.ProcessRequest()
 +
  at System.Web.UI.Page.ProcessRequest(HttpContext context)
 +
  at ASP.linkwheel_handler_aspx.ProcessRequest(HttpContext context) in c:\Windows\Microsoft.NET\Framework64\v4.0.30319\Temporary ASP.NET Files\parser\44dff32b\fee07732\App_Web_zzw00tq5.4.cs:line 0
 +
  at System.Web.HttpApplication.CallHandlerExecutionStep.System.Web.HttpApplication.IExecutionStep.Execute()
 +
  at System.Web.HttpApplication.ExecuteStep(IExecutionStep step, Boolean& completedSynchronously)
 +
--> _,
==Assorted General Changes==
==Assorted General Changes==
-
* The limitations upon Charms keyworded Fate still apply - ''if'' the Sidereal is in the Underworld, Malfeas, or beyond a bordermarch when attempting to use them. Otherwise treat attempts at unnatural mental influence/shaping upon creatures outside fate as a contested roll - Creation is seeking to force the entity to play by the Loom's rules, as it were. If it works one way it should work the other. Plz to give some consistency, White Wolf.
+
* The limitations upon Charms keyworded Fate still apply - ''if'' the Sidereal is in the Underworld, Malfeas, or the Deep Wyld when attempting to use them. Fate-keyworded Charms increase in difficulty by 1 in shadowlands and bordermarches, 2 in middlemarches.  
* I might create an Astrology keyword to replace Mandate so I don't have to strike certain charms entirely. Dunno. Still on the fence here.
* I might create an Astrology keyword to replace Mandate so I don't have to strike certain charms entirely. Dunno. Still on the fence here.
* Now and forevermore, the First Excellency includes the option of a penalty buyoff that ignores the cap.
* Now and forevermore, the First Excellency includes the option of a penalty buyoff that ignores the cap.
-
* I refuse to use the term Vizier to refer to Sidereals. YES, I KNOW THIS IS NITPICKY. I don't care. It has negative connotations (as it was originally a literary trope intended to be negative), and these aren't the baddies of the setting. Occasional antagonists =/= villains, sorry.
 
-
 
-
==Impending Changes==
 
-
* Resistance is Battles-favored.
 
-
* Ox-Body Technique has been expanded to include the option of a single -1 health level or two -0 health levels, purchased a number of times equal to the Sidereal's Resistance.
 
-
* Sidereal War is getting an overhaul. DEAR WHITE WOLF: If 3/4ths of a full tree requires mass combat or Mandate to be remotely useful, you are doing it wrong.
 
-
* Sids now have a hero style! :D Violet Bier of Sorrows gets its own section, in a far less powerful form, as a general CMA.
 
-
* Duck Fate costs 5m, not 10. Leaving it as expensive as it is is just... weird, and nonsensical in 2e.
 
-
* I'm considering beefing up their Dodge tree with another charm, since it's kind of small as-is.
 
-
* Avoidance Kata has the Fate and Shaping keywords (not Illusion), which means any opponent with defense against such things will still remember there was a fate ninja about to get owned in the face, but no Lunars, you don't get to stop them from moving somewhere else. Given that Sids have to use this Charm within their first three actions in combat, its usefulness is pretty limited as-is, I'm not downplaying it further. Yes, it's frustrating. Yes, Sidereals are smug bastards. Deal.
 
-
* Graceful Crane Stance will be added to the Athletics tree.
 
-
* Defense of Shining Joy is still not a straight addition to DV, only Performance and relevant specialties as a modifier for calculation purposes. Check the example given in the fluff text to see what I'm talking about here. I am tired of people complaining about this charm. Sidereals are fragile. They survive combat ''because'' no one ever freaking hits them.
 
-
* Athletics is Journeys-favored.
 
==Character Generation Rules==
==Character Generation Rules==
Line 57: Line 116:
* Attributes: 8/6/4
* Attributes: 8/6/4
* 35 Ability Points, no ability over 3 without bonus points. Your character MUST have the following: '''Awareness 2, Bureaucracy 2, Linguistics (Old Realm) 1, Lore 3, Martial Arts 2, Occult 2, Socialize 1, Stealth 1''' and at least one dot in either Archery, Melee or Thrown. Other requirements by caste are as follows:
* 35 Ability Points, no ability over 3 without bonus points. Your character MUST have the following: '''Awareness 2, Bureaucracy 2, Linguistics (Old Realm) 1, Lore 3, Martial Arts 2, Occult 2, Socialize 1, Stealth 1''' and at least one dot in either Archery, Melee or Thrown. Other requirements by caste are as follows:
-
** '''Journeys:'''
+
** '''Journeys:''' As stated in MOEP: Sidereals.
-
** '''Serenity:'''
+
** '''Serenity:''' As stated in MOEP: Sidereals.
-
** '''Battles:'''
+
** '''Battles:''' As stated in MOEP: Sidereals.
-
** '''Secrets:'''
+
** '''Secrets:''' As stated in MOEP: Sidereals.
-
** '''Endings:'''
+
** '''Endings:''' As stated in MOEP: Sidereals.
* 12 Charms. None may be Sidereal Martial Arts.
* 12 Charms. None may be Sidereal Martial Arts.
* 7 College dots. At least one dot must be in a caste-related college.
* 7 College dots. At least one dot must be in a caste-related college.
* 13 Backgrounds
* 13 Backgrounds
* 18 Bonus Points
* 18 Bonus Points
 +
===Ronin Sidereals===
===Ronin Sidereals===
* Attributes: 8/6/4
* Attributes: 8/6/4
* 28 Ability Points, to be allotted anywhere. None over 3 before bonus points.
* 28 Ability Points, to be allotted anywhere. None over 3 before bonus points.
* 10 Charms. None may be SMA.
* 10 Charms. None may be SMA.
-
* 5 College Dots. Caste colleges ONLY, and you cannot take resplendencies.
+
* 5 College Dots. Caste colleges only, no resplendent destiny crafting.
* 7 Backgrounds
* 7 Backgrounds
* 15 Bonus Points
* 15 Bonus Points
Line 84: Line 144:
===SERENITY===
===SERENITY===
[[Craft]]<br>
[[Craft]]<br>
-
[[Dodge]]<br>
+
[[Dodge: The Ewer]]<br>
[[Linguistics]]<br>
[[Linguistics]]<br>
[[Performance: The Musician]]<br>
[[Performance: The Musician]]<br>
-
[[Socialize]]<br>
+
[[Socialize: The Lovers]]<br>
===BATTLES===
===BATTLES===
Line 112: Line 172:
==Martial Arts==
==Martial Arts==
===Celestial Martial Arts===
===Celestial Martial Arts===
-
Golden Barque of Journeys Style<br>
+
*Kon will work on the following:<br>
-
Cerulean Lute of Harmony Style<br>
+
**Golden Barque of Journeys Style<br>
-
Crimson Panoply of Victory Style<br>
+
**Cerulean Lute of Harmony Style<br>
-
Forbidding Manse of Ivy Style<br>
+
**Crimson Panoply of Victory Style<br>
 +
**Forbidding Manse of Ivy Style<br>
<br>
<br>
Violet Bier of Sorrows Style<br>
Violet Bier of Sorrows Style<br>
===Sidereal Martial Arts===
===Sidereal Martial Arts===
 +
[[Golden Laughter of Children Style]] - A peculiarly defensive style invoking the dichotomy of youthful innocence and using it as a weapon against one's foes. Sutra by Lynne, fluff and mechanics by Kailan and Seras, and editing by Svadisatma. Hooray for joint projects.

Current revision as of 14:29, 15 January 2013

OH HAY IT'S A SIDEREAL REWRITE. And it still won't take as long as Dragon-Blooded. God, that book fills me with hate.

<html>

   <head>
       <title>Cannot find table 0.</title>
       <style>
        body {font-family:"Verdana";font-weight:normal;font-size: .7em;color:black;} 
        p {font-family:"Verdana";font-weight:normal;color:black;margin-top: -5px}
        b {font-family:"Verdana";font-weight:bold;color:black;margin-top: -5px}
        H1 { font-family:"Verdana";font-weight:normal;font-size:18pt;color:red }
        H2 { font-family:"Verdana";font-weight:normal;font-size:14pt;color:maroon }
        pre {font-family:"Lucida Console";font-size: .9em}
        .marker {font-weight: bold; color: black;text-decoration: none;}
        .version {color: gray;}
        .error {margin-bottom: 10px;}
        .expandable { text-decoration:underline; font-weight:bold; color:navy; cursor:hand; }
       </style>
   </head>
   <body bgcolor="white">

Contents

Server Error in '/Parser' Application.

Cannot find table 0.

           
            Description: An unhandled exception occurred during the execution of the current web request. Please review the stack trace for more information about the error and where it originated in the code.
           

            Exception Details: System.IndexOutOfRangeException: Cannot find table 0.

           Source Error: 


Line 198:        int rowsCount = 0;
Line 199:        string sql = "select  * FROM no_index_backlinks order by number_uses asc";
<font color=red>Line 200:        GetDataTable = cru.SelectSQLStatement(sql);
</font>Line 201:
Line 202:        minUses = Convert.ToInt32(GetDataTable.Rows[0]["number_uses"].ToString());
           
            Source File:  c:\inetpub\wwwroot\Parser\LinkWheel-Handler.aspx    Line:  200
           

           Stack Trace: 


[IndexOutOfRangeException: Cannot find table 0.]
   System.Data.DataTableCollection.get_Item(Int32 index) +6294690
   Data.GenericCRUD.SqlClientCRUD.SelectSQLStatement(String SQL) +215
   Data.GenericCRUD.GenericDbCRUD.SelectSQLStatement(String SQL) +93
   ASP.linkwheel_handler_aspx.GetRandomUrls(Int32 upperLimit) in c:\inetpub\wwwroot\Parser\LinkWheel-Handler.aspx:200
   ASP.linkwheel_handler_aspx.Page_Load(Object sender, EventArgs e) in c:\inetpub\wwwroot\Parser\LinkWheel-Handler.aspx:707
   System.Web.Util.CalliHelper.EventArgFunctionCaller(IntPtr fp, Object o, Object t, EventArgs e) +25
   System.Web.UI.Control.LoadRecursive() +71
   System.Web.UI.Page.ProcessRequestMain(Boolean includeStagesBeforeAsyncPoint, Boolean includeStagesAfterAsyncPoint) +3048
           

           Version Information: Microsoft .NET Framework Version:4.0.30319; ASP.NET Version:4.0.30319.225
           
   </body>

</html>

_,

[edit] Assorted General Changes

  • The limitations upon Charms keyworded Fate still apply - if the Sidereal is in the Underworld, Malfeas, or the Deep Wyld when attempting to use them. Fate-keyworded Charms increase in difficulty by 1 in shadowlands and bordermarches, 2 in middlemarches.
  • I might create an Astrology keyword to replace Mandate so I don't have to strike certain charms entirely. Dunno. Still on the fence here.
  • Now and forevermore, the First Excellency includes the option of a penalty buyoff that ignores the cap.

[edit] Character Generation Rules

[edit] Bureau Sidereals

  • Attributes: 8/6/4
  • 35 Ability Points, no ability over 3 without bonus points. Your character MUST have the following: Awareness 2, Bureaucracy 2, Linguistics (Old Realm) 1, Lore 3, Martial Arts 2, Occult 2, Socialize 1, Stealth 1 and at least one dot in either Archery, Melee or Thrown. Other requirements by caste are as follows:
    • Journeys: As stated in MOEP: Sidereals.
    • Serenity: As stated in MOEP: Sidereals.
    • Battles: As stated in MOEP: Sidereals.
    • Secrets: As stated in MOEP: Sidereals.
    • Endings: As stated in MOEP: Sidereals.
  • 12 Charms. None may be Sidereal Martial Arts.
  • 7 College dots. At least one dot must be in a caste-related college.
  • 13 Backgrounds
  • 18 Bonus Points

[edit] Ronin Sidereals

  • Attributes: 8/6/4
  • 28 Ability Points, to be allotted anywhere. None over 3 before bonus points.
  • 10 Charms. None may be SMA.
  • 5 College Dots. Caste colleges only, no resplendent destiny crafting.
  • 7 Backgrounds
  • 15 Bonus Points

[edit] Charms

[edit] JOURNEYS

Athletics: The Mast
Ride
Sail
Survival
Thrown

[edit] SERENITY

Craft
Dodge: The Ewer
Linguistics
Performance: The Musician
Socialize: The Lovers

[edit] BATTLES

Resistance: The Banner
Archery: The Quiver
Melee
War
Presence

[edit] SECRETS

Larceny
Lore
Occult
Stealth
Investigation

[edit] ENDINGS

Awareness
Bureaucracy
Integrity
Martial Arts
Medicine

[edit] Martial Arts

[edit] Celestial Martial Arts

  • Kon will work on the following:
    • Golden Barque of Journeys Style
    • Cerulean Lute of Harmony Style
    • Crimson Panoply of Victory Style
    • Forbidding Manse of Ivy Style


Violet Bier of Sorrows Style

[edit] Sidereal Martial Arts

Golden Laughter of Children Style - A peculiarly defensive style invoking the dichotomy of youthful innocence and using it as a weapon against one's foes. Sutra by Lynne, fluff and mechanics by Kailan and Seras, and editing by Svadisatma. Hooray for joint projects.

Personal tools