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m (Assorted General Changes)
(Assorted General Changes)
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* The Mandate keyword and any Charms that require it? Also gone. Because let's face it, who even ''uses'' Mandate of Heaven? Be honest.
* The Mandate keyword and any Charms that require it? Also gone. Because let's face it, who even ''uses'' Mandate of Heaven? Be honest.
* Now and forevermore, the First Excellency includes the option of a penalty buyoff that ignores the cap.
* Now and forevermore, the First Excellency includes the option of a penalty buyoff that ignores the cap.
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* '''Sidereals now have a hero style.''' Violet Bier of Sorrows gets its own section, in a far less powerful form, as a general CMA.
 
==Character Generation Rules==
==Character Generation Rules==

Revision as of 14:09, 15 April 2008

Because whoever White Wolf put in charge of updating the Sidereals' charms for 2e Exalted apparently does not know how to (1) keyword or (2) write Charms. It's ridiculous that their charm trees are so horribly staggered and stuffed with speed bumps that a single Dragon-Blood could dish out pwnination. To a Celestial. No.

This is hopefully the beginning of a rewrite (and I have every intention of restructuring DB charms as well), and maybe once I'm done Sidereals will be fun to play again.

Contents

Major Changes

  • Athletics is Journeys-favored, Resistance is Battles-favored.
  • Ox-Body Technique has been expanded to include the option of a single -1 health level or -0 health levels, purchased a number of times equal to the Sidereal's Resistance.
  • Water and Fire Legion, being a charm that requires Mandate of Heaven Rules, is gone.
  • The entire War tree got an overhaul. If an ENTIRE. CHARMTREE. require mass combat or Mandate to be remotely useful, you are doing it wrong.

Assorted General Changes

  • The Sidereal dice cap is now Attribute + Ability. Deal with it. There's no reason for them to have such a shitty dice cap, other than stupid sid bashing.
  • The limitations in 2e Sidereals upon Charms keyworded Fate apply if the Sidereal is outside Fate when attempting to use them. I don't like the original because it renders half their tree useless, and they are supposed to be demon hunters. Otherwise treat attempts at unnatural mental influence/shaping upon creatures outside fate as a contested roll.
  • The Maiden keyword has been removed. There is really no reason for this keyword to exist, since most STs I know who run Sidereal games would automatically allow use of these charms without worrying about the PCs gaining authorization for them. If you want to keep your players from abusing their charms, that's your job as the ST, it's not White Wolf's job to police you.
  • The Mandate keyword and any Charms that require it? Also gone. Because let's face it, who even uses Mandate of Heaven? Be honest.
  • Now and forevermore, the First Excellency includes the option of a penalty buyoff that ignores the cap.

Character Generation Rules

Bureau Sidereals

  • Attributes: 8/6/4
  • 35 Ability Points, no ability over 3 without bonus points. Your character MUST have the following: Awareness 2, Bureaucracy 2, Linguistics (Old Realm) 1, Lore 3, Martial Arts 2, Occult 2, Socialize 1, Stealth 1 and at least one dot in either Archery, Melee or Thrown. Other requirements by caste are as follows:
    • Journeys:
    • Serenity:
    • Battles:
    • Secrets:
    • Endings:
  • 12 Charms. None may be Sidereal Martial Arts.
  • 7 College dots. At least one dot must be in a caste-related college.
  • 13 Backgrounds
  • 18 Bonus Points

Ronin Sidereals

  • Attributes: 8/6/4
  • 28 Ability Points, to be allotted anywhere. None over 3 before bonus points.
  • 10 Charms. None may be SMA.
  • 5 College Dots. Caste colleges ONLY, and you cannot take resplendencies.
  • 7 Backgrounds
  • 15 Bonus Points

Charms

JOURNEYS

Athletics: The Mast
Ride
Sail
Survival
Thrown

SERENITY

Craft
Dodge
Linguistics
Performance
Socialize

BATTLES

Resistance: The Banner
Archery: The Quiver
Melee
War
Presence

SECRETS

Larceny
Lore
Occult
Stealth
Investigation

ENDINGS

Awareness
Bureaucracy
Integrity
Martial Arts
Medicine

Martial Arts

Celestial Martial Arts

Violet Bier of Sorrows Style

Sidereal Martial Arts

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