A Ruined World

From Safehaus

The setting that Safehaus occupies will go here.

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Contents

Events

Factions

  • Mutants- A term for any of the genetically various children of the atom that have been born or produced since the end of the world.
  • Nomads - A blanket name for the people who, following the crisis, took to traveling constantly.
  • Settlers- A name for the various survivors, farmers, mercenaries, merchants, and refugees that take up permanent residence in a town, ruin, or city until it's resources are completely expended.
  • Sleepers - A term for the people who were in cryogenic stasis prior to the end of the world, and have been emerging since.
  • Tribals - A catch-all term for the various people who've taken to a semi-nomadic, primitive existence.

Locations

  • City Down South - A large city to the south of Safehaus, where much trading activity goes on.
  • The Laboratory - A ruined military base, with it's own fair share of secrets. Joachim and Chem are from there.
  • Northern Village - A trade stop in the north that Godschild mentioned. Apparently near tribal territory.
  • Safehaus - A ruin-turned-village, and the setting of our game.

World

  • Critters- The various varmints, pests, predators, and good eats that share the world.
  • Old Times Relijun- Faith, Cults, Gods, and Monsters that inhabit the minds of the people of the world.
  • Artifacts- Facts, Figures, and Gadgets from the olden days.
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