A Ruined World
From Safehaus
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== Factions == | == Factions == | ||
+ | * '''Mutants'''- A term for any of the genetically various children of the atom that have been born or produced since the end of the world. | ||
* '''Nomads''' - A blanket name for the people who, following the crisis, took to traveling constantly. | * '''Nomads''' - A blanket name for the people who, following the crisis, took to traveling constantly. | ||
+ | * '''Settlers'''- A name for the various survivors, farmers, mercenaries, merchants, and refugees that take up permanent residence in a town, ruin, or city until it's resources are completely expended. | ||
* '''Sleepers''' - A term for the people who were in cryogenic stasis prior to the end of the world, and have been emerging since. | * '''Sleepers''' - A term for the people who were in cryogenic stasis prior to the end of the world, and have been emerging since. | ||
* '''Tribals''' - A catch-all term for the various people who've taken to a semi-nomadic, primitive existence. | * '''Tribals''' - A catch-all term for the various people who've taken to a semi-nomadic, primitive existence. | ||
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== Locations == | == Locations == | ||
*[[City Down South]] - A large city to the south of Safehaus, where much trading activity goes on. | *[[City Down South]] - A large city to the south of Safehaus, where much trading activity goes on. | ||
+ | *'''The Laboratory''' - A ruined military base, with it's own fair share of secrets. Joachim and Chem are from there. | ||
*'''Northern Village''' - A trade stop in the north that Godschild mentioned. Apparently near tribal territory. | *'''Northern Village''' - A trade stop in the north that Godschild mentioned. Apparently near tribal territory. | ||
*[[Safehaus]] - A ruin-turned-village, and the setting of our game. | *[[Safehaus]] - A ruin-turned-village, and the setting of our game. | ||
+ | |||
+ | ==World== | ||
+ | *[[Critters]]- The various varmints, pests, predators, and good eats that share the world. | ||
+ | *[[Old Times Relijun]]- Faith, Cults, Gods, and Monsters that inhabit the minds of the people of the world. | ||
+ | *[[Artifacts]]- Facts, Figures, and Gadgets from the olden days. |
Current revision as of 21:51, 13 April 2008
The setting that Safehaus occupies will go here.
- Please place things underneath the proper header.
- Please place things in proper alphabetical order.
- If you only have a small amount of information about the page (by which we mean a sentence or two as opposed to a paragraph or more), we ask you simply post the sentences and leave the name in bold. If there is more information about it, then write a one-or-two sentence summary, and use the name as a link to the article.
Inspirations - Because if it gave you ideas for your character or the setting, it deserves to be listed for others to think on.
Contents |
[edit] Events
[edit] Factions
- Mutants- A term for any of the genetically various children of the atom that have been born or produced since the end of the world.
- Nomads - A blanket name for the people who, following the crisis, took to traveling constantly.
- Settlers- A name for the various survivors, farmers, mercenaries, merchants, and refugees that take up permanent residence in a town, ruin, or city until it's resources are completely expended.
- Sleepers - A term for the people who were in cryogenic stasis prior to the end of the world, and have been emerging since.
- Tribals - A catch-all term for the various people who've taken to a semi-nomadic, primitive existence.
[edit] Locations
- City Down South - A large city to the south of Safehaus, where much trading activity goes on.
- The Laboratory - A ruined military base, with it's own fair share of secrets. Joachim and Chem are from there.
- Northern Village - A trade stop in the north that Godschild mentioned. Apparently near tribal territory.
- Safehaus - A ruin-turned-village, and the setting of our game.
[edit] World
- Critters- The various varmints, pests, predators, and good eats that share the world.
- Old Times Relijun- Faith, Cults, Gods, and Monsters that inhabit the minds of the people of the world.
- Artifacts- Facts, Figures, and Gadgets from the olden days.