A Ruined World

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== Factions ==
== Factions ==
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* '''Mutants'''- A term for any of the genetically various children of the atom that have been born or produced since the end of the world.
* '''Nomads''' - A blanket name for the people who, following the crisis, took to traveling constantly.
* '''Nomads''' - A blanket name for the people who, following the crisis, took to traveling constantly.
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* '''Settlers'''- A name for the various survivors, farmers, mercenaries, merchants, and refugees that take up permanent residence in a town, ruin, or city until it's resources are completely expended.
* '''Sleepers''' - A term for the people who were in cryogenic stasis prior to the end of the world, and have been emerging since.
* '''Sleepers''' - A term for the people who were in cryogenic stasis prior to the end of the world, and have been emerging since.
* '''Tribals''' - A catch-all term for the various people who've taken to a semi-nomadic, primitive existence.
* '''Tribals''' - A catch-all term for the various people who've taken to a semi-nomadic, primitive existence.
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== Locations ==
== Locations ==
*[[City Down South]] - A large city to the south of Safehaus, where much trading activity goes on.
*[[City Down South]] - A large city to the south of Safehaus, where much trading activity goes on.
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*'''The Laboratory''' - A ruined military base, with it's own fair share of secrets. Joachim and Chem are from there.
*'''Northern Village''' - A trade stop in the north that Godschild mentioned. Apparently near tribal territory.  
*'''Northern Village''' - A trade stop in the north that Godschild mentioned. Apparently near tribal territory.  
*[[Safehaus]] - A ruin-turned-village, and the setting of our game.
*[[Safehaus]] - A ruin-turned-village, and the setting of our game.
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==World==
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*[[Critters]]- The various varmints, pests, predators, and good eats that share the world.
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*[[Old Times Relijun]]- Faith, Cults, Gods, and Monsters that inhabit the minds of the people of the world.
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*[[Artifacts]]- Facts, Figures, and Gadgets from the olden days.

Current revision as of 21:51, 13 April 2008

The setting that Safehaus occupies will go here.

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Inspirations - Because if it gave you ideas for your character or the setting, it deserves to be listed for others to think on.

Contents

[edit] Events

[edit] Factions

  • Mutants- A term for any of the genetically various children of the atom that have been born or produced since the end of the world.
  • Nomads - A blanket name for the people who, following the crisis, took to traveling constantly.
  • Settlers- A name for the various survivors, farmers, mercenaries, merchants, and refugees that take up permanent residence in a town, ruin, or city until it's resources are completely expended.
  • Sleepers - A term for the people who were in cryogenic stasis prior to the end of the world, and have been emerging since.
  • Tribals - A catch-all term for the various people who've taken to a semi-nomadic, primitive existence.

[edit] Locations

  • City Down South - A large city to the south of Safehaus, where much trading activity goes on.
  • The Laboratory - A ruined military base, with it's own fair share of secrets. Joachim and Chem are from there.
  • Northern Village - A trade stop in the north that Godschild mentioned. Apparently near tribal territory.
  • Safehaus - A ruin-turned-village, and the setting of our game.

[edit] World

  • Critters- The various varmints, pests, predators, and good eats that share the world.
  • Old Times Relijun- Faith, Cults, Gods, and Monsters that inhabit the minds of the people of the world.
  • Artifacts- Facts, Figures, and Gadgets from the olden days.
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