Standard Rumble Rules for VS Threads

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01. Prep time: Neither side receives any notable prep time before the starting bell. Neither side may take any offensive or defensive actions before the starting bell. Planning is allowed and powers that are automatic or 'always on' can be up, but actions such as setting up forcefields, taking flight, or consciously activating powers is not. For example, Batman cannot shove together an 'anti-Avengers ray' before the fight.  
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'''01. Prep time:''' Neither side receives any notable prep time before the starting bell. Neither side may take any offensive or defensive actions before the starting bell. Planning is allowed and powers that are automatic or 'always on' can be up, but actions such as setting up forcefields, taking flight, or consciously activating powers is not. For example, Batman cannot shove together an 'anti-Avengers ray' before the fight.  
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02. Standard Equipment: Each side starts out with the equipment that they normally and have been shown to consistently carry on them. For example, Daredevil would have his billy-club, but Reed Richards would not have the Ultimate Nullifier.
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'''02. Standard Equipment:''' Each side starts out with the equipment that they normally and have been shown to consistently carry on them. For example, Daredevil would have his billy-club, but Reed Richards would not have the Ultimate Nullifier.
In a scenario fight, the contestants in whose city/reality the fight takes place are allowed access to any material resources they usually have there or of any team they're active members of, as long as they can reasonably get to them. For example, in a scenario set in the DCU, Green Lantern would have access to equipment in the JLA Watchtower, but not the Titans headquarters.
In a scenario fight, the contestants in whose city/reality the fight takes place are allowed access to any material resources they usually have there or of any team they're active members of, as long as they can reasonably get to them. For example, in a scenario set in the DCU, Green Lantern would have access to equipment in the JLA Watchtower, but not the Titans headquarters.
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03. Basic knowledge: Each side receives basic knowledge of the other. A good measure of this would be what the general population of the character's homeworld knows. For example, that Superman has a weakness to Kryptonite is general knowledge, but that he's Clark Kent is not.
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'''03. Basic knowledge:''' Each side receives basic knowledge of the other. A good measure of this would be what the general population of the character's homeworld knows. For example, that Superman has a weakness to Kryptonite is general knowledge, but that he's Clark Kent is not.
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04. Bloodlust: It is assumed that each contestant in the arena will fight to his/her best ability. That means they will use any powers at their disposal. For example, even though The Flash doesn't clock each of his own opponents in the first picosecond in his own comic, it is assumed that is a viable tactic on this board since it is a proven fact that he possesses that level of speed.
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'''04. Bloodlust:''' It is assumed that each contestant in the arena will fight to his/her best ability. That means they will use any powers at their disposal. For example, even though The Flash doesn't clock each of his own opponents in the first picosecond in his own comic, it is assumed that is a viable tactic on this board since it is a proven fact that he possesses that level of speed.
It is also assumed that the characters fight at their optimum levels of ability - not explicitly weakened or unusually powered up for those who have variable power levels.
It is also assumed that the characters fight at their optimum levels of ability - not explicitly weakened or unusually powered up for those who have variable power levels.
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05. Setting: The default battle area is the Arena of Khazan, a colossal arena that looks somewhat like a Roman Amphitheatre. It is typically a 250 feet by 200 feet ellipse, though the size is adjustable in accordance to the size of the contestants; the opposing sides start out about 100 feet from one another. The Arena of Khazan is itself next to completely indestructable. The audience are protected from stray energy blasts/debis/body parts by a godly powered forcefield. The ground of the arena itself does not have this protection, nor is the skydome covered by it. Somewhere in the arena is located a commentators box (location seems to vary).  
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'''05. Setting:''' The default battle area is the Arena of Khazan, a colossal arena that looks somewhat like a Roman Amphitheatre. It is typically a 250 feet by 200 feet ellipse, though the size is adjustable in accordance to the size of the contestants; the opposing sides start out about 100 feet from one another. The Arena of Khazan is itself next to completely indestructable. The audience are protected from stray energy blasts/debis/body parts by a godly powered forcefield. The ground of the arena itself does not have this protection, nor is the skydome covered by it. Somewhere in the arena is located a commentators box (location seems to vary).  
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06. No outside help: Unless specified otherwise, no contestant may call for outside assistance, even in scenario matches. For example, Captain America cannot call in the Avengers during a fight with Batman.
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'''06. No outside help:''' Unless specified otherwise, no contestant may call for outside assistance, even in scenario matches. For example, Captain America cannot call in the Avengers during a fight with Batman.
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07. Leaving the field: Combatants who leave the field of combat on purpose forfeit the match. If they are removed from the arena against their will (being punched, thrown, teleported, etc.) and can make it back under their own power, then they are still in the fight. Obviously, if a combatant leaves the field and cannot return under their own power, then they have lost.
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'''07. Leaving the field:''' Combatants who leave the field of combat on purpose forfeit the match. If they are removed from the arena against their will (being punched, thrown, teleported, etc.) and can make it back under their own power, then they are still in the fight. Obviously, if a combatant leaves the field and cannot return under their own power, then they have lost.

Revision as of 01:00, 22 October 2006

In most cases, the poster who originally set up the versus fight determines the conditions of the fight itself. However, in the cases where the original poster did not set down any contraints or conditions for the fight, then the match would default to the standard rules below.


01. Prep time: Neither side receives any notable prep time before the starting bell. Neither side may take any offensive or defensive actions before the starting bell. Planning is allowed and powers that are automatic or 'always on' can be up, but actions such as setting up forcefields, taking flight, or consciously activating powers is not. For example, Batman cannot shove together an 'anti-Avengers ray' before the fight.

02. Standard Equipment: Each side starts out with the equipment that they normally and have been shown to consistently carry on them. For example, Daredevil would have his billy-club, but Reed Richards would not have the Ultimate Nullifier. In a scenario fight, the contestants in whose city/reality the fight takes place are allowed access to any material resources they usually have there or of any team they're active members of, as long as they can reasonably get to them. For example, in a scenario set in the DCU, Green Lantern would have access to equipment in the JLA Watchtower, but not the Titans headquarters.

03. Basic knowledge: Each side receives basic knowledge of the other. A good measure of this would be what the general population of the character's homeworld knows. For example, that Superman has a weakness to Kryptonite is general knowledge, but that he's Clark Kent is not.

04. Bloodlust: It is assumed that each contestant in the arena will fight to his/her best ability. That means they will use any powers at their disposal. For example, even though The Flash doesn't clock each of his own opponents in the first picosecond in his own comic, it is assumed that is a viable tactic on this board since it is a proven fact that he possesses that level of speed. It is also assumed that the characters fight at their optimum levels of ability - not explicitly weakened or unusually powered up for those who have variable power levels.

05. Setting: The default battle area is the Arena of Khazan, a colossal arena that looks somewhat like a Roman Amphitheatre. It is typically a 250 feet by 200 feet ellipse, though the size is adjustable in accordance to the size of the contestants; the opposing sides start out about 100 feet from one another. The Arena of Khazan is itself next to completely indestructable. The audience are protected from stray energy blasts/debis/body parts by a godly powered forcefield. The ground of the arena itself does not have this protection, nor is the skydome covered by it. Somewhere in the arena is located a commentators box (location seems to vary).

06. No outside help: Unless specified otherwise, no contestant may call for outside assistance, even in scenario matches. For example, Captain America cannot call in the Avengers during a fight with Batman.

07. Leaving the field: Combatants who leave the field of combat on purpose forfeit the match. If they are removed from the arena against their will (being punched, thrown, teleported, etc.) and can make it back under their own power, then they are still in the fight. Obviously, if a combatant leaves the field and cannot return under their own power, then they have lost.

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